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Radeon HD 7000 Series
The Radeon HD 7000 series, codenamed "Southern Islands", is a family of GPUs developed by AMD, and manufactured on TSMC's 28 nm process. The primary competitor of Southern Islands, Nvidia's GeForce 600 Series (also manufactured at TSMC), also shipped during Q1 2012, largely due to the immaturity of the 28 nm process. Architecture Graphics Core Next was introduced with the Radeon HD 7000 Series. *A GPU implementing Graphics Core Next is found on the Radeon HD 7730 and above branded discrete GPUs. *A GPU implementing TeraScale (microarchitecture) version " Evergreen (VLIW5)" is found on Radeon HD 7670 and below branded discrete GPUs. *A GPU implementing TeraScale (microarchitecture) version " Northern Islands (VLIW4)" is found on APUs whose GPUs are branded with the Radeon HD 7000 series. *OpenGL 4.x compliance requires supporting FP64 shaders. These are implemented by emulation on some TeraScale (microarchitecture) GPUs. * Vulkan 1.0 requires GCN-Architecture. Vu ...
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Radeon RX 7000 Series
The Radeon RX 7000 series is a series of graphics processing units developed by AMD, based on their RDNA 3 architecture. It was announced on November 3, 2022 and is the successor to the Radeon RX 6000 series. Currently AMD has announced two graphics cards of the 7000 series, RX 7900 XT and RX 7900 XTX. AMD officially launched the RX 7900 XT and RX 7900 XTX on December 13, 2022. Radeon RX 7000 series features * RDNA 3 microarchitecture * Up to 96 Compute Units (CU) compared to the maximum of 80 in the RX 6000 series * New dual-issue shaders in each CU with the ability to execute two instructions per cycle * First consumer graphics card to be based on a chiplet design ** TSMC N5 for ** TSMC N6 for * Up to 24GB of GDDR6 memory * Doubled L1 cache from 128 KB to 256 KB per array * 50% increased L2 cache from 4 MB to 6 MB maximum * Second-generation Infinity Cache with up to 2.7x peak bandwidth and up to 96MB in capacity * PCIe 4.0 x16 interface * Second-generation Ray trac ...
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Radeon Rx 200 Series
The Radeon 200 series is a series of graphics processors developed by AMD. These GPUs are manufactured on a 28 nm Gate-Last process through TSMC or Common Platform Alliance. Release The Rx 200 series was announced on September 25, 2013, at the AMD GPU14 Tech Day event. Non-disclosure agreements were lifted on October 15, except for the R9 290X, and pre-orders opened on October 3. Architecture * Graphics Core Next 3 (Volcanic Islands) is found on the R9 285 (Tonga Pro) branded products. * Graphics Core Next 2 (Sea Islands) is found on R7 260 (Bonaire), R7 260X (Bonaire XTX), R9 290 (Hawaii Pro), R9 290X (Hawaii XT), and R9 295X2 (Vesuvius) branded products. * Graphics Core Next 1 (Southern Islands) is found on R9 270, 270X, 280, 280X, R7 240, 250, 250X, 265, and R5 240 branded products. * TeraScale 2 (VLIW5) (Northern Islands or Evergreen) is found on R5 235X and below branded products. * OpenGL 4.x compliance requires supporting FP64 shaders. These are implemented by emu ...
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Video Coding Engine
Video Code Engine (VCE, was earlier referred to as Video Coding Engine, Video Compression Engine or Video Codec Engine in official AMD documentation) is AMD's video encoding application-specific integrated circuit implementing the video codec H.264/MPEG-4 AVC. Since 2012 it was integrated into all of their GPUs and APUs except Oland. VCE was introduced with the Radeon HD 7000 Series on 22 December 2011. VCE occupies a considerable amount of the die surface at the time of its introduction and is not to be confused with AMD's Unified Video Decoder (UVD). As of AMD Raven Ridge (released January 2018), UVD and VCE were succeeded by Video Core Next (VCN). Overview The handling of video data involves computation of data compression algorithms and possibly of video processing algorithms. As the template compression methods shows, lossy video compression algorithms involve the steps: motion estimation (ME), discrete cosine transform (DCT), and entropy encoding (EC). AMD Video ...
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Unified Video Decoder
Unified Video Decoder (UVD, previously called Universal Video Decoder) is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1. UVD was introduced with the Radeon HD 2000 Series and is integrated into some of AMD's GPUs and APUs. UVD occupies a considerable amount of the die surface at the time of its introduction and is not to be confused with AMD's Video Coding Engine (VCE). As of AMD Raven Ridge (released January 2018), UVD and VCE were succeeded by Video Core Next (VCN). Overview The UVD is based on an ATI Xilleon video processor, which is incorporated onto the same die as the GPU and is part of the ATI Avivo HD for hardware video decoding, along with the Advanced Video Processor (AVP). UVD, as stated by AMD, handles decoding of H.264/AVC, and VC-1 video codecs entirely in hardware. The UVD technology is based on the Cadence Tensilica Xtensa processor, which was originally ...
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Display Controller
A video display controller or VDC (also called a display engine or display interface) is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing or game system. Some VDCs also generate an audio signal, but that is not their main function. VDCs were used in the home computers of the 1980s and also in some early video picture systems. The VDC is the main component of the video signal generator logic, responsible for generating the timing of video signals such as the horizontal and vertical synchronization signals and the blanking interval signal. Sometimes other supporting chips were necessary to build a complete system, such as RAM to hold pixel data, ROM to hold character fonts, or some discrete logic such as shift registers. Most often the VDC chip is completely integrated in the logic of the main computer system, (its video RAM appears in the memory map of the main CPU), ...
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Die (integrated Circuit)
A die, in the context of integrated circuits, is a small block of semiconducting material on which a given functional circuit is fabricated. Typically, integrated circuits are produced in large batches on a single wafer of electronic-grade silicon (EGS) or other semiconductor (such as GaAs) through processes such as photolithography. The wafer is cut ( diced) into many pieces, each containing one copy of the circuit. Each of these pieces is called a die. There are three commonly used plural forms: ''dice'', ''dies'' and ''die''. To simplify handling and integration onto a printed circuit board, most dies are packaged in various forms. Manufacturing process Most dies are composed of silicon and used for integrated circuits. The process begins with the production of monocrystalline silicon ingots. These ingots are then sliced into disks with a diameter of up to 300 mm.
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AMD Eyefinity
AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU. AMD Eyefinity was introduced with the Radeon HD 5000 Series "Evergreen" in September 2009 and has been available on APUs and professional-grade graphics cards branded AMD FirePro as well. AMD Eyefinity supports a maximum of 2 non-DisplayPort displays (e.g., HDMI, DVI, VGA, DMS-59, VHDCI) (which AMD calls "legacy output") and up to 6 DisplayPort displays simultaneously using a single graphics card or APU. To feed more than two displays, the additional panels must have native DisplayPort support. Alternatively active DisplayPort-to-DVI/HDMI/VGA adapters can be employed. The setup of large video walls by connecting multiple computers over Gigabit Ethernet or Ethernet is also supported. The version of AMD Eyefinity (aka DCE, display controller engine) introduced with Excavator-based Carrizo APUs features a Video underl ...
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Radeon HD 6000 Series
The Northern Islands series is a family of GPUs developed by Advanced Micro Devices (AMD) forming part of its Radeon-brand, based on the 40 nm process. Some models are based on TeraScale 2 (VLIW5), some on the new TeraScale 3 (VLIW4) introduced with them. Starting with this family, the former ATI brand was officially discontinued in favor of making a correlation between the graphics products and the AMD branding for computing platforms (the CPUs and chipsets). Therefore, the AMD brand was used as the replacement. The logo for graphics products and technologies also received a minor makeover (using design elements of the 2010 "AMD Vision" logo). This also marks the end of the "Mobility Radeon" name in their laptop GPUs, keeping only the "M" suffix in the GPU model number to signify a Mobile variant. Its direct competitor was Nvidia's GeForce 500 Series; they were launched approximately a month apart. Architecture This article is about all products under the Radeon HD 60 ...
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Radeon HD 5000 Series
The Evergreen series is a family of GPUs developed by Advanced Micro Devices for its Radeon line under the ATI brand name. It was employed in Radeon HD 5000 graphics card series and competed directly with Nvidia's GeForce 400 Series. Release The existence was spotted on a presentation slide from AMD Technology Analyst Day July 2007 as "R8xx". AMD held a press event in the USS Hornet Museum on September 10, 2009 and announced ATI Eyefinity multi-display technology and specifications of the Radeon HD 5800 series' variants. The first variants of the Radeon HD 5800 series were launched September 23, 2009, with the HD 5700 series launching October 12 and HD 5970 launching on November 18 The HD 5670, was launched on January 14, 2010, and the HD 5500 and 5400 series were launched in February 2010, completing what has appeared to be most of AMD's Evergreen GPU lineup. Demand so greatly outweighed supply that more than two months after launch, many online retailers were still having tro ...
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TeraScale (microarchitecture)
TeraScale is the codename for a family of graphics processing unit microarchitectures developed by ATI Technologies/ AMD and their second microarchitecture implementing the unified shader model following '' Xenos''. TeraScale replaced the old fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader microarchitecture named Tesla. TeraScale was used in HD 2000 manufactured in 80 nm and 65 nm, HD 3000 manufactured in 65 nm and 55 nm, HD 4000 manufactured in 55 nm and 40 nm, HD 5000 and HD 6000 manufactured in 40 nm. TeraScale was also used in the AMD Accelerated Processing Units code-named "Brazos", "Llano", "Trinity" and "Richland". TeraScale is even found in some of the succeeding graphics cards brands. TeraScale is a VLIW SIMD architecture, while Tesla is a RISC SIMD architecture, similar to TeraScale's successor Graphics Core Next. TeraScale implements HyperZ. An LLVM code generator (i.e. a compiler ...
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Graphics Core Next
Graphics Core Next (GCN) is the codename for a series of microarchitectures and an instruction set architecture that were developed by AMD for its GPUs as the successor to its TeraScale microarchitecture. The first product featuring GCN was launched on January 9, 2012. GCN is a reduced instruction set SIMD microarchitecture contrasting the very long instruction word SIMD architecture of TeraScale. GCN requires considerably more transistors than TeraScale, but offers advantages for general-purpose GPU (GPGPU) computation due to a simpler compiler. GCN graphics chips were fabricated with CMOS at 28 nm, and with FinFET at 14 nm (by Samsung Electronics and GlobalFoundries) and 7 nm (by TSMC), available on selected models in AMD's Radeon HD 7000, HD 8000, 200, 300, 400, 500 and Vega series of graphics cards, including the separately released Radeon VII. GCN was also used in the graphics portion of Accelerated Processing Units (APUs), such as those in the PlayStation 4 ...
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GeForce 600 Series
The GeForce 600 series is a series of graphics processing units developed by Nvidia, first released in 2012. They served as the introduction of the Kepler architecture. Overview Where the goal of the previous architecture, Fermi, was to increase raw performance (particularly for compute and tessellation), Nvidia's goal with the Kepler architecture was to increase performance per watt, while still striving for overall performance increases. The primary way Nvidia achieved this goal was through the use of a unified clock. By abandoning the shader clock found in their previous GPU designs, efficiency is increased, even though it requires more cores to achieve similar levels of performance. This is not only because the cores are more power efficient (two Kepler cores using about 90% of the power of one Fermi core, according to Nvidia's numbers), but also because the reduction in clock speed delivers a 50% reduction in power consumption in that area. Kepler also introduced a new ...
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