Rolling Shutter Effect
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Rolling Shutter Effect
Rolling shutter describes the process of image capture in which a still picture (in a still camera) or each frame of a video (in a video camera) is captured not by taking a snapshot of the entire scene at a single instant in time but rather by scanning across the scene rapidly, vertically, horizontally or rotationally. Thus, not all parts of the image of the scene are recorded at the same instant – however, during playback, the entire image of the scene is displayed at once, as if it represents a single instant in time. This produces predictable distortions of fast-moving objects or rapid flashes of light, referred to as rolling shutter effect. This process in contrast with global shutter in which the entire frame is captured at the same instant. The rolling shutter can be either focal-plane shutter#Two-curtain shutters, mechanical or Shutter (photography)#Electronic shutter, electronic. The advantage of this electronic rolling shutter is that the image sensor can continue t ...
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Rolling Shutter Effect Animation
Rolling is a Motion (physics)#Types of motion, type of motion that combines rotation (commonly, of an Axial symmetry, axially symmetric object) and Translation (geometry), translation of that object with respect to a surface (either one or the other moves), such that, if ideal conditions exist, the two are in contact with each other without sliding (motion), sliding. Rolling where there is no sliding is referred to as ''pure rolling''. By definition, there is no sliding when there is a frame of reference in which all points of contact on the rolling object have the same velocity as their counterparts on the surface on which the object rolls; in particular, for a frame of reference in which the rolling plane is at rest (see animation), the instantaneous velocity of all the points of contact (for instance, a generating line segment of a cylinder) of the rolling object is zero. In practice, due to small deformations near the contact area, some sliding and energy dissipation occurs. ...
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Matchmoving
In visual effects, match moving is a technique that allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. It also allows for the removal of live action elements from the live action shot. The term is used loosely to describe several different methods of extracting camera motion information from a motion picture. Also referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry. Match moving is sometimes confused with motion capture, which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the Kinect camera and Apple's Face ID have begun to change this). Match moving is also distinct from motion control photography, which ...
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Cameras
A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century. Cameras function through a combination of multiple mechanical components and principles. These include exposure control, which regulates the amount of light reaching the sensor or film; the lens, which focuses the light; the viewfinder, which allows the user to preview the scene; and the film or sensor, which captures the image. Several types of camera exist, each suited to specific uses and offering unique cap ...
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Wagon-wheel Effect
The wagon-wheel effect (alternatively called stagecoach-wheel effect) is an optical illusion in which a spoked wheel appears to rotate differently from its true rotation. The wheel can appear to rotate more slowly than the true rotation, it can appear stationary, or it can appear to rotate in the opposite direction from the true rotation (reverse rotation effect). The wagon-wheel effect is most often seen in film or television depictions of stagecoaches or wagons in Western movies, although recordings of any regularly spoked rotating object will show it, such as helicopter rotors, aircraft propellers and car rims. In these recorded media, the effect is a result of temporal aliasing. It can also commonly be seen when a rotating wheel is illuminated by flickering light. These forms of the effect are known as ''stroboscopic effects'': the original smooth rotation of the wheel is visible only intermittently. A version of the wagon-wheel effect can also be seen under continuous i ...
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Strip Photography
Strip photography, or slit photography, is a photographic technique of capturing a two-dimensional image as a sequence of one-dimensional images over time, in contrast to a normal photo which is a single two-dimensional image (the full field) at one point in time. A moving scene is recorded, over a period of time, using a camera that observes a narrow strip rather than the full field. If the subject is moving through this observed strip at constant speed, they will appear in the finished photo as a visible object. Stationary objects, like the background, will be the same the whole way across the photo and appear as stripes along the time axis; see examples on this page. The image can be understood as a collection of thin vertical or horizontal strips patched together, hence the name. Digital sensors do produce discrete strips of pixels that are captured and arranged one line at a time. In film photography, the image is instead produced continuously, so there are no discrete strip ...
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Quadratrix Of Hippias
The quadratrix or trisectrix of Hippias (also called the quadratrix of Dinostratus) is a curve which is created by a uniform motion. It is traced out by the crossing point of two Line (geometry), lines, one moving by translation (geometry), translation at a uniform speed, and the other moving by rotation (geometry), rotation around one of its points at a uniform speed. An alternative definition as a parametric curve leads to an equivalence between the quadratrix, the image of the Lambert W function, and the graph of the function y=x\cot x. The discovery of this curve is attributed to the Greek sophist Hippias, Hippias of Elis, who used it around 420 BC in an attempt to solve the Angle trisection, angle trisection problem, hence its name as a trisectrix. Later around 350 BC Dinostratus used it in an attempt to solve the problem of squaring the circle, hence its name as a quadratrix. Dinostratus's theorem, used in this attempt, relates an endpoint of the curve to the value of . Bot ...
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