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Restful Objects
Restful Objects is a standard covering RESTful interfaces to domain object models. The specification is published under a Creative Commons license. Representations and resources defined by the standard The standard defines a small set of JSON representations covering the generic constructs in a domain object model including the following: * A list of links to domain objects * A single domain object * A property, collection, belonging to a domain object * An action that may be invoked on a domain object * An action result (which will typically include a domain object or list) * A domain service (essentially a stateless domain object) * A small number of very specific representations such as Home, Version, and User. Restful Objects also defines a standard set of resources for accessing or manipulating these representations. The specification defines which HTTP methods may be used with each resource, and their meaning. The table below shows a partial summary: Taken together the ...
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Representational State Transfer
REST (Representational State Transfer) is a software architectural style that was created to describe the design and guide the development of the architecture for the World Wide Web. REST defines a set of constraints for how the architecture of a distributed, Internet-scale hypermedia system, such as the Web, should behave. The REST architectural style emphasises uniform API, interfaces, independent deployment of Software component, components, the scalability of interactions between them, and creating a Multitier architecture, layered architecture to promote caching to reduce user-perceived latency (engineering), latency, enforce computer security, security, and encapsulate legacy systems. REST has been employed throughout the software industry to create stateless protocol, stateless, reliable, web application, web-based applications. An application that adheres to the #Architectural constraints, REST architectural constraints may be informally described as ''RESTful'', althoug ...
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Object-oriented Modeling
Object-oriented modeling (OOM) is an approach to modeling an application that is used at the beginning of the software life cycle when using an object-oriented approach to software development. The software life cycle is typically divided up into stages going from abstract descriptions of the problem to designs then to code and testing and finally to deployment. Modeling is done at the beginning of the process. The reasons to model a system before writing the code are: *Communication. Users typically cannot understand programming language or code. Model diagrams can be more understandable and can allow users to give developers feedback on the appropriate structure of the system. A key goal of the Object-Oriented approach is to decrease the "semantic gap" between the system and the real world by using terminology that is the same as the functions that users perform. Modeling is an essential tool to facilitate achieving this goal . *Abstraction. A goal of most software methodologie ...
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Creative Commons License
A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work". A CC license is used when an author wants to give other people the right to share, use, and build upon a work that the author has created. CC provides an author flexibility (for example, they might choose to allow only non-commercial uses of a given work) and protects the people who use or redistribute an author's work from concerns of copyright infringement as long as they abide by the conditions that are specified in the license by which the author distributes the work. There are several types of Creative Commons licenses. Each license differs by several combinations that condition the terms of distribution. They were initially released on December 16, 2002, by Creative Commons, a U.S. non-profit corporation founded in 2001. There have also been five versions of the suite of licenses, numbered 1.0 through 4.0. Released in Novemb ...
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JSON
JSON (JavaScript Object Notation, pronounced or ) is an open standard file format and electronic data interchange, data interchange format that uses Human-readable medium and data, human-readable text to store and transmit data objects consisting of name–value pairs and array data type, arrays (or other serialization, serializable values). It is a commonly used data format with diverse uses in electronic data interchange, including that of web applications with server (computing), servers. JSON is a Language-independent specification, language-independent data format. It was derived from JavaScript, but many modern programming languages include code to generate and parse JSON-format data. JSON filenames use the extension .json. Douglas Crockford originally specified the JSON format in the early 2000s. Transcript: He and Chip Morningstar sent the first JSON message in April 2001. Naming and pronunciation The 2017 international standard (ECMA-404 and ISO/IEC 21778:2017) ...
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Hypertext Transfer Protocol
HTTP (Hypertext Transfer Protocol) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP version, named 0.9. That version was subsequently developed, eventually becoming the public 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later in a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving to the IETF. HTTP/1 was finalized and fully documented (as version 1.0) in 1996. It evolved ( ...
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Restful Objects - Principal Resources & Representations
REST (Representational State Transfer) is a software architectural style that was created to describe the design and guide the development of the architecture for the World Wide Web. REST defines a set of constraints for how the architecture of a distributed, Internet-scale hypermedia system, such as the Web, should behave. The REST architectural style emphasises uniform interfaces, independent deployment of components, the scalability of interactions between them, and creating a layered architecture to promote caching to reduce user-perceived latency, enforce security, and encapsulate legacy systems. REST has been employed throughout the software industry to create stateless, reliable, web-based applications. An application that adheres to the REST architectural constraints may be informally described as ''RESTful'', although this term is more commonly associated with the design of HTTP-based APIs and what are widely considered best practices regarding the "verbs" ( HTTP ...
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Naked Objects For
Nudity is the state of being in which a human is without clothing. While estimates vary, for the first 90,000 years of pre-history, anatomically modern humans were naked, having lost their body hair, living in hospitable climates, and not having developed the crafts needed to make clothing. As humans became behaviorally modern, body adornments such as jewelry, tattoos, body paint and scarification became part of non-verbal communications, indicating a person's social and individual characteristics. Indigenous peoples in warm climates used clothing for decorative, symbolic or ceremonial purposes but were often nude, having neither the need to protect the body from the elements nor any conception of nakedness being shameful. In many societies, both ancient and contemporary, children might be naked until the beginning of puberty. Women may not cover their breasts due to the association with nursing babies more than with sexuality. In the ancient civilizations of the Medite ...
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JAX-RS
Jakarta RESTful Web Services, (JAX-RS; formerly Java API for RESTful Web Services) is a Jakarta EE API specification that provides support in creating web services according to the Representational State Transfer (REST) architectural pattern. JAX-RS uses annotations, introduced in Java SE 5, to simplify the development and deployment of web service clients and endpoints. From version 1.1 on, JAX-RS is an official part of Java EE 6. A notable feature of being an official part of Java EE is that no configuration is necessary to start using JAX-RS. For non-Java EE 6 environments a small entry in the deployment descriptor is required. Specification JAX-RS provides some annotations to aid in mapping a resource class (a POJO) as a web resource. The annotations use the Java package jakarta.ws.rs (previously was javax.ws.rs but was renamed on May 19, 2019). They include: * @Path specifies the relative path for a resource class or method. * @GET, @POST, @PUT, @PATCH (since JAX-RS 2. ...
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Windows Communication Foundation
The Windows Communication Foundation (WCF), previously known as Indigo, is a free and open-source runtime and a set of APIs in the .NET Framework for building connected, service-oriented applications. .NET Core 1.0, released 2016, did not support WCF server side code. WCF support was added to the platform with support for .NET Core 3.1, .NET 5, and .NET 6 in 2022. The architecture WCF is a tool often used to implement and deploy a service-oriented architecture (SOA). It is designed using service-oriented architecture principles to support distributed computing where services have remote consumers. Clients can consume multiple services; services can be consumed by multiple clients. Services are loosely coupled to each other. Services typically have a WSDL interface (Web Services Description Language) that any WCF client can use to consume the service, regardless of which platform the service is hosted on. WCF implements many advanced Web services (WS) standards such a ...
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Odata
In computing, Open Data Protocol (OData) is an open protocol that allows the creation and consumption of queryable and interoperable Web service APIs in a standard way. Microsoft initiated OData in 2007. Versions 1.0, 2.0, and 3.0 are released under the Microsoft Open Specification Promise. Version 4.0 was standardized at OASIS, with a release in March 2014. In April 2015 OASIS submitted OData v4 and OData JSON Format v4 to ISO/IEC JTC 1 for approval as an international standard. In December 2016, ISO/IEC published OData 4.0 Core as ISO/IEC 20802-1:2016 and the OData JSON Format as ISO/IEC 20802-2:2016. The protocol enables the creation and consumption of HTTP-based Web APIs, which allow Web clients to publish and edit resources, identified using URLs and defined in a data model, using simple HTTP messages. OData shares some similarities with JDBC and with ODBC; like ODBC, OData is not limited to relational databases. Standardization After initial development by Microsoft, ODa ...
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Naked Objects
Naked objects is an architectural pattern used in software engineering. It is defined by three principles: The naked object pattern's innovative feature arises by combining the and principles into a principle: The naked objects pattern was first described formally in Richard Pawson's PhD thesis which includes investigation of antecedents and inspirations for the pattern including, for example, the Morphic user interface. The first complete open source framework to have implemented the pattern was named Naked Objects. In 2021, Pawson announced that he had subsequently applied the same pattern to the Functional Programming programming paradigm, as an alternative to the object-oriented programming paradigm, creating a variant of the Naked Objects framework called Naked Functions. Benefits Pawson's thesis claims four benefits for the pattern: #A faster development cycle, because there are fewer layers to develop. In a more conventional design, the developer must define and i ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and Unit operation, process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide mi ...
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