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Replay Review
A game replay, also known as a demo, is a form of user-generated content. In most instances, a game replay is a recording of a battle or race between opponents in a video game which can then be viewed by other players. However, game replays are also used for single-player gameplay, especially for Speedrunning, speedruns. Some games, such as ''TrackMania'', ''Doom (1993 video game), Doom'', and ''N (video game), N'', use size-efficient replay files that record inputs to get a 1:1 replay in lossless fidelity. It is most common in real-time strategy games like ''StarCraft'', ''Command & Conquer'', ''World in Conflict'', ''Company of Heroes'', and ''Age of Empires'', as well as some first-person shooter games such as ''Counter-Strike'' (via console command). Recently, game replays are being used on non-computer platforms and games, such as ''Halo Wars''. A number of websites allow users to upload replays of certain games so that other players can download and watch them, either for en ...
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Video Game Replay
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mecha ...
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Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counter-Strike''. It was initially released as a modification ("mod") for ''Half-Life'' that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of ''Half-Life'', who then turned ''Counter-Strike'' into a retail product released in 2000. The original ''Counter-Strike'' was followed by '' Counter-Strike: Condition Zero'', developed by Turtle Rock Studios and released in March 2004. A previous version of ''Condition Zero'' that was developed by Ritual Entertainment was released alongside it as ''Condition Zero: Deleted Scenes''. Eight months later, Valve released '' Counter-Strike: Source'', a remake of the original ''Counter-Strike'' and the f ...
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Let's Play
A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the player, rather than being an objective source of information on how to progress through the game. While Let's Plays and live streaming of game playthroughs are related, Let's Plays tend to be curated experiences that include editing and narration, and can be scripted, while streaming is often an unedited experience performed on the fly. History From the onset of computer video entertainment, video game players with access to screenshot capture software, video capture devices, and Comparison of screencasting software, screen recording software have recorded themselves playing through ga ...
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Wegame
WeGame is the primary gaming platform developed by the Chinese technology company Tencent. It serves as Tencent’s flagship game portal, offering a wide range of games, digital distribution services, and community features for players. History In April 2017, Tencent unveiled ''WeGame'' which will host games, content, and services from all over the world and will provide gaming info, purchases, downloads, live streaming and community services, creating an open ecosystem for Video game, gaming. ''WeGame'' is an upgraded version of TGP (Tencent Games Platform) that has more than 200 million active users (compared to Steam (service), Steam's 125 million) and over 4.5 billion downloads, and is widely considered as a direct competitor to Steam. The gaming platform will support both Chinese and global users through separate storefront and is due to go online on 1 September 2017. Tencent has stated that the platform will focus on PC and standalone games and will no longer host web or ...
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Hard Disk Drive
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating hard disk drive platter, platters coated with magnetic material. The platters are paired with disk read-and-write head, magnetic heads, usually arranged on a moving actuator arm, which read and write data to the platter surfaces. Data is accessed in a random-access manner, meaning that individual Block (data storage), blocks of data can be stored and retrieved in any order. HDDs are a type of non-volatile storage, retaining stored data when powered off. Modern HDDs are typically in the form of a small disk enclosure, rectangular box. Hard disk drives were introduced by IBM in 1956, and were the dominant secondary storage device for History of general-purpose CPUs, general-purpose computers beginning in the early 1960s. HDDs maintained this position into the modern er ...
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Veoh
Veoh () was an American video-sharing website, created in September 2005 by Dmitry Shapiro and Ted Dunning. Originally launched as a virtual television network application, Veoh re-established itself as a video-sharing website in March 2006. During the mid-2000s, it was one of the largest video-sharing websites, though eventually began to be superseded by YouTube, Dailymotion and Vimeo. In February 2010, the company filed for Chapter 7 bankruptcy, until it was saved two months later by the technology company Qlipso Inc. In June 2013, it was sold to Japanese blogging host FC2, Inc. On October 17, 2024, Veoh announced on its homepage that the website would be shutting down on November 11, 2024. After the closure, all visitors were automatically redirected to FC2 Video. This message was later amended, announcing that Veoh's video library had been uploaded to FC2 Video, and that all former Veoh users could log into FC2 Video with their former Veoh credentials to access their con ...
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YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in San Bruno, California, it is the second-most-visited website in the world, after Google Search. In January 2024, YouTube had more than 2.7billion monthly active users, who collectively watched more than one billion hours of videos every day. , videos were being uploaded to the platform at a rate of more than 500 hours of content per minute, and , there were approximately 14.8billion videos in total. On November 13, 2006, YouTube was purchased by Google for $1.65 billion (equivalent to $ billion in ). Google expanded YouTube's business model of generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by and for YouTube. It also offers YouTube Premium, a paid subs ...
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Video Sharing
An online video platform (OVP) enables users to upload, convert, store, and play back video content on the Internet, often via a private server structured, large-scale system that may generate revenue. Users will generally upload video content via the hosting service's website, mobile or desktop application, or other interfaces (API), and typically provide embedded codes or links that allow others to view the video content. Description Online video platforms can use a software as a service (SaaS) business model, a do it yourself (DIY) model, or user-generated content (UGC) model. The OVP comes with an end-to-end tool set to upload, encode, manage, playback, style, deliver, distribute, download, publish and measure quality of service or audience engagement quality of experience of online video content for both video on demand (VOD) and live delivery. This is usually manifested as a User Interface with login credentials. OVPs also include providing a custom video player or a thir ...
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FRAPS
Fraps (derived from Frames per second) is a benchmarking, screen capture and screen recording utility for Windows developed by Beepa. It can capture from software that uses DirectX and OpenGL, such as PC games. Operation Fraps is proprietary and commercial software, but it is free to use for frame rate display and benchmarking, and free to use with limitations for video capture (30 second time limit, watermark) and screen capture ( BMP format only). The ''frametimes'' benchmark feature (logging of individual frame render times) gained attention in 2013 on computer review sites in debate about micro stuttering in games. On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. Fraps records video at high resolution if the computer is sufficiently powerful. The maximum supported resolution is 7680×4800. Fraps uses a proprietary codec. Therefore, playing Fraps video output ...
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Third-party Software Component
In computer programming, a third-party software component is a reusable software component developed to be either freely distributed or sold by an entity other than the original vendor of the development platform. The third-party software component market is supported by the belief that component-oriented development improves efficiency and quality when developing custom applications. Common third-party software includes macros, bots, and software/scripts to be run as add-ons for popular developing software. In the case of operating systems such as Windows XP, Vista or 7, there are applications installed by default, such as Windows Media Player or Internet Explorer. See also * Middleware * Enterprise Java Beans * VCL / CLX * KParts (KDE KDE is an international free software community that develops free and open-source software. As a central development hub, it provides tools and resources that enable collaborative work on its projects. Its products include the KDE Plasma ...
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Proprietary Formats
A proprietary file format is a file format of a company, organization, or individual that contains data that is ordered and stored according to a particular encoding-scheme, such that the decoding and interpretation of this stored data is easily accomplished only with particular software or hardware that the company itself has developed. In contrast, an open or free format is a file format that is published and free to be used by everybody. Some proprietary format may be documented by the developer and released with a note that the format is subject to change without notice, and that the file should only be read or written with libraries provided by the developer. In other cases, the specification of the data encoding format may not be publicly documented at all; in some cases, the format may only be released to those who have signed non-disclosure agreements. A proprietary format can also be a file format whose encoding is in fact published but is restricted through licenses such ...
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Electronic Sports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas, which host regional and internati ...
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