Quick Step (video Game)
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Quick Step (video Game)
''Quick Step'' is an Atari 2600 action game written by David Johnson. It was published by Imagic in September 1983 as one of the last Atari 2600 games from the company. The player controls a kangaroo competing against a squirrel, where both animals must jump between moving platforms, changing them to their character's color to earn points. There is a two-player mode where the second player controls the squirrel. Gameplay The gameplay of ''Quick Step'' consists of controlling a green kangaroo that must jump across different colored vertically scrolling platforms, competing against a purple squirrel. Jumping onto a platform changes it to the character's color and the player gets a point for every platform of their color that scrolls off the screen. Certain platforms (called "magic mats") will freeze the other character in place when jumped on, which can cause the other player to lose a life if they are near the bottom of the screen and the platform they are on scrolls off. The ...
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Imagic
Imagic ( ) was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were ''Atlantis'', '' Cosmic Ark'', and '' Demon Attack''. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit computers, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, TRS-80 Color Computer, and Magnavox Odyssey². Their Odyssey² ports of ''Demon Attack'' and ''Atlantis'' were the only third-party releases for that system in America. The company never recovered from the video game crash of 1983 and was liquidated in 1986. History Imagic was the second third-party publisher for the Atari 2600, formed after Activision. Founders included Bill Grubb, Bob Smith, Rob Fulop, and Denis Koble from Atari, Inc., Jim Goldberger, Dave Durran and Brian Dougherty from Mattel as well as Pat Ransil and Gary Kato. Grubb previously served as the vice president of sales and marke ...
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Q*bert
''Q*bert'' () is a 1982 Action game, action video game developed and published by Gottlieb for Arcade video game, arcades. It is a Video game graphics, 2D action game with Puzzle video game, puzzle elements that uses Isometric video game graphics, isometric graphics to create a 2.5D, pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee (video game artist), Jeff Lee. Lee designed the title character and original concept, which was further developed and implemented by Davis. ''Q*bert'' was developed under the project name ''Cubes''. ''Q*bert'' was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade video ...
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Video Games About Animals
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Games About Squirrels
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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