Play! A Video Game Symphony
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Play! A Video Game Symphony
PLAY! A Video Game Symphony was a concert series that featured music from video games performed by a live orchestra. The concerts from 2006 to 2010 were conducted by Arnie Roth. From 2010, Andy Brick took the position of principal conductor and music director. Play! was replaced by the Replay: Symphony of Heroes concert series. History In 2004, Jason Michael Paul was approached by Square Enix to organize a concert for music from its ''Final Fantasy'' series. After the concert sold out in a few days, Paul decided to turn video game music concerts into a series. Arnie Roth, who had previously conducted the '' Dear Friends - Music from Final Fantasy'' and ''More Friends: Music from Final Fantasy'' concerts, was selected to conduct the concerts. Andy Brick, who had previously conducted the Symphonic Game Music Concerts, was chosen as the associate conductor. The concerts are performed by local symphony players and choirs. Play! premiered on May 27, 2006 at the Rosemont Theater in ...
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PLAY Logo
Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * Play Mobile, a Polish internet provider * Xperia Play, an Android phone * Rakuten.co.uk (formerly Play.com), an online retailer * Backlash (engineering), or ''play'', non-reversible part of movement * Petroleum play, oil fields with same geological circumstances * Play symbol, in media control devices Film * ''Play'' (2005 film), Chilean film directed by Alicia Scherson * ''Play'', a 2009 short film directed by David Kaplan * ''Play'' (2011 film), a Swedish film directed by Ruben Östlund * ''Rush'' (2012 film), an Indian film earlier titled ''Play'' and also known as ''Raftaar 24 x 7'' * ''The Play'' (film), a 2013 Bengali film Literature and publications * ''Play'' (play), written by Samuel Beckett * ''Play'' (''The New York Times' ...
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Nobuo Uematsu
is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton John as one of his biggest influences. Uematsu joined Square in 1986, where he first met ''Final Fantasy'' creator Hironobu Sakaguchi. The two later worked together on many games at the company, most notably in the ''Final Fantasy'' series. After nearly two decades with Square, Uematsu left in 2004 to create his own production company and music label, Dog Ear Records. He has since composed music as a freelancer for other games, including ones developed by Square Enix and Sakaguchi's development studio, Mistwalker. Many soundtracks and arranged albums of Uematsu's game scores have been released. Pieces from his video game works have been performed in various ''Final Fantasy'' concerts, where he has worked with Grammy Award–winning conducto ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's ''Final Fantasy'' series; Yuji Horii, creator of Enix's '' Dragon Quest'' series; and Akira Toriyama, character designer of ''Dragon Quest'' and author of the '' Dragon Ball'' manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to ''Final Fantasy'' series composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. ''Chrono Trigger'' was a critical and commercial success upon re ...
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Chrono Cross
is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono Cross'' was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on ''Chrono Trigger'', including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the Characters of Chrono Cross, characters of the game. The story of ''Chrono Cross'' focuses on a teenage boy named Serge (Chrono Cross), Serge and a theme of parallel universe (fiction), parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid (Chrono Cross), Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the ...
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Castlevania
''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula (Castlevania), Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones. The franchise has expanded into several spin-off video games and List of Castlevania media, other media, including comic books and an Castlevania (TV series), animated television series. ''Castlevania'' is largely set in the eponymous castle of Dracula (Castlevania), Count Dracula, the main antagonist of the List of Castlevania characters, Belmont clan of vampire hunters. It debuted with 1986's ''Castlevania (1986 video game), Castlevania'' for the Nintendo Family Computer Disk System. The first entry and the majority of its sequels are side-scrolling video game, side-scrolling action platformers, and were succeeded by the 1997 game, ''Castlevania: Symphony of the Nig ...
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Blue Dragon (video Game)
is a 2006 role-playing video game developed by Mistwalker and Artoon and published by Microsoft Game Studios exclusively for the Xbox 360. ''Blue Dragon'' is based on a design by ''Final Fantasy'' series creator Hironobu Sakaguchi, who also supervised development and wrote the plot. It is both Mistwalker's debut title and the first title to be helmed by Sakaguchi outside of Square Enix. Taking place in a fictional open-world environment, the story of ''Blue Dragon'' focuses on five friends (Shu, Jiro, Kluke, Zola, and Marumaro) as they travel across the world to confront Nene, the evil ruler of the Grand Kingdom. The setting inspired separate animation and comic adaptations, although these follow the story to different degrees and feature a different cast of characters. The game follows a traditional role-playing design, based around exploration and turn-based combat. ''Blue Dragon'' was the first Xbox 360 title to make use of multiple discs, spanning three discs in total. ...
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Black (video Game)
''Black'' is a 2006 first-person shooter video game developed by Criterion Games and published by Electronic Arts. It was released for the PlayStation 2 and Xbox (console), Xbox in February 2006. The player assumes control of Jack Kellar, a black ops agent being interrogated about his previous missions involving a terrorist operation. Gameplay involves players confronting enemies by using firearms and grenades. The game is notable for its heavily stylized Film, cinema-inspired action as well as its sound quality and focus on destructive effects during gameplay. ''Black'' received generally positive reviews upon release. Critics praised the gameplay, sound design and presentation, but criticized the game's short length and lack of multiplayer. Despite Criterion's desire to develop a sequel, creative differences with Electronic Arts ultimately ended plans for one. As such a spiritual successor, ''Bodycount (video game), Bodycount'', was created by the same developers at Codemasters ...
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Battlefield (video Game Series)
''Battlefield'' is a series of first-person shooter video games developed by Swedish company EA DICE and is published by American company Electronic Arts. It started out on Microsoft Windows and OS X with ''Battlefield 1942'', which was released in 2002. The ''Battlefield'' series has been played by more than 50 million players worldwide as of August 2012. The series features a particular focus on large maps, teamwork and combined arms warfare. The PC games in the series are mainly focused on online multiplayer. Gameplay ''Battlefield'' series games usually focus on large-scale, online multiplayer battles. Playing in squads has become a major element of games in the series. Apart from soldiers, also tanks, airplanes, and other vehicles may participate in these battles. Since '' Battlefield 2'', the series centrally recorded online stats for each player, allowing users to receive rank promotions and weapon unlocks based on their performance as well as awards such as medals, ribb ...
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Apidya
''Apidya'' (titled in Japanese characters below the title) is a horizontally scrolling shoot 'em up video game developed by German studio Kaiko and released by Play Byte in 1992 for the Amiga. It was Kaiko's second game developed. Despite being labelled II in the title it is not a sequel to any game, but has the digits placed there simply for a gag. Gameplay The game is a horizontally scrolling shooter, with some elements similar to early, classic shoot 'em ups. The story revolves around Ikuro, whose wife Yuri has been poisoned by Hexaae, an evil lord of black magic. Ikuro uses magic to transform into a deadly bee and vows to find an antidote for Yuri and wreak revenge on Hexaae. The player controls a bee capable of launching a number of projectiles which can damage or destroy enemy targets. The game uses the power-up bar system pioneered by ''Gradius''. Destroyed enemies sometimes leave a power-up in the form of a red-and-yellow flower. The player may collect these flowers ...
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ActRaiser
is a 1990 hybrid platformer, god game, and city-building game with light action RPG elements for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban planning god game sections. A sequel, ''ActRaiser 2'', was released for the Super NES in 1993. In 2007, ''ActRaiser'' became available on the Wii's Virtual Console download service in Europe, North America, and Japan. A version of the game was also released for European mobile phones in 2004. A high-definition remaster, ''ActRaiser Renaissance'', was released for several platforms in 2021. Gameplay The player plays as "The Master", the main protagonist of the game. Although the Master is never directly controlled, the player interacts with the world by controlling an angel and an animated statue. The player plays as an angel during the simulation sequences of the game, and as the statue during the action sequences. The overhead-view sim ...
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Video Game Music
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts. His ...
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