Pre-emptive Multi-tasking
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Pre-emptive Multi-tasking
In computing, preemption is the act performed by an external scheduler — without assistance or cooperation from the task — of temporarily interrupting an executing task, with the intention of resuming it at a later time. This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption and then resumption are considered highly secure actions. Such changes to the currently executing task of a processor are known as context switching. User mode and kernel mode In any given system design, some operations performed by the system may not be preemptable. This usually applies to kernel functions and service interrupts which, if not permitted to run to completion, would tend to produce race conditions resulting in deadlock. Barring the scheduler from preempting tasks while they are processing kernel functions simplifies the kernel design at the expense of system responsiveness. The distinction between user mode and kernel mode, which ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Linux Kernel
The Linux kernel is a Free and open-source software, free and open source Unix-like kernel (operating system), kernel that is used in many computer systems worldwide. The kernel was created by Linus Torvalds in 1991 and was soon adopted as the kernel for the GNU operating system (OS) which was created to be a free software, free replacement for Unix. Since the late 1990s, it has been included in many Linux distributions, operating system distributions, many of which are called Linux. One such Linux kernel operating system is Android (operating system), Android which is used in many mobile and embedded devices. Most of the kernel code is written in C (programming language), C as supported by the GNU compiler collection (GCC) which has extensions beyond standard C. The code also contains assembly language, assembly code for architecture-specific logic such as optimizing memory use and task execution. The kernel has a Modular programming, modular design such that modules can be inte ...
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CPU Bound
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs). The form, CPU design, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic operation, arithmetic and Bitwise operation, logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the #Fetch, fetching (from memory), #Decode, decoding and ...
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I/O Bound
In computer science, I/O bound refers to a condition in which the time it takes to complete a computation is determined principally by the period spent waiting for input/output operations to be completed, which can be juxtaposed with being CPU bound. This circumstance arises when the rate at which data is requested is slower than the rate it is consumed or, in other words, more time is spent requesting data than processing it. I/O bound as an inherent problem in computing The I/O bound state has been identified as a problem in computing almost since its inception. The Von Neumann architecture, which is employed by many computing devices, this involves multiple possible solutions such as implementing a logically separate central processor unit which along with storing the instructions of the program also retrieves actual data usually from main memory and makes use of this more accessible data for working. When the process is terminated it writes back the results to the original st ...
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Time-sharing
In computing, time-sharing is the Concurrency (computer science), concurrent sharing of a computing resource among many tasks or users by giving each Process (computing), task or User (computing), user a small slice of CPU time, processing time. This quick switch between tasks or users gives the illusion of Parallel computing, simultaneous execution. It enables computer multitasking, multi-tasking by a single user or enables multiple-user sessions. Developed during the 1960s, its emergence as the prominent model of computing in the 1970s represented a major technological shift in the history of computing. By allowing many users to interact concurrent computing, concurrently with a single computer, time-sharing dramatically lowered the cost of providing computing capability, made it possible for individuals and organizations to use a computer without owning one, and promoted the Interactive computing, interactive use of computers and the development of new interactive application ...
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Scheduling (computing)
In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows. The scheduling activity is carried out by a mechanism called a scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing '' throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency'' o ...
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Kernel (operating System)
A kernel is a computer program at the core of a computer's operating system that always has complete control over everything in the system. The kernel is also responsible for preventing and mitigating conflicts between different processes. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the use of common resources, such as CPU, cache, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usua ...
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Scheduler (computing)
In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows. The scheduling activity is carried out by a mechanism called a scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency'' or '' ...
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Interrupt Mechanism
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the central processing unit, processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state (computer science), state, and execute a Function (programming), function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking and system calls, especially in real-time computing. Systems that use interrupts in these wa ...
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Yield (multithreading)
In computer science, yield is an action that occurs in a computer program during multithreading, of forcing a processor to relinquish control of the current running thread, and sending it to the end of the running queue, of the same scheduling priority. Examples Different programming languages implement yielding in various ways. *pthread_yield() in the language C, a low level implementation, provided by POSIX Threads *std::this_thread::yield() in the language C++, introduced in C++11. * The ''Yield method'' is provided in various object-oriented programming languages with multithreading support, such as C# and Java. OOP languages generally provide class abstractions for thread objects. *yield in Kotlin *sched_yield() in the C standard library, which causes the calling thread to relinquish the CPU. In coroutines Coroutines are a fine-grained concurrency primitive, which may be required to yield explicitly. They may enable specifying another function to take control. Cor ...
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Cooperative Multitasking
Cooperative multitasking, also known as non-preemptive multitasking, is a computer multitasking technique in which the operating system never initiates a context switch from a running Process (computing), process to another process. Instead, in order to run multiple applications concurrently, processes voluntarily Yield (multithreading), yield control periodically or when idle or logically Blocking_(computing), blocked. This type of multitasking is called ''cooperative'' because all programs must cooperate for the scheduling scheme to work. In this scheme, the process scheduler of an operating system is known as a cooperative scheduler whose role is limited to starting the processes and letting them return control back to it voluntarily. This is related to the Asynchrony (computer programming), asynchronous programming approach. Usage Although it is rarely used as the primary scheduling mechanism in modern operating systems, it is widely used in memory-constrained Embedded sy ...
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Computer Multitasking
In computing, multitasking is the concurrent computing, concurrent execution of multiple tasks (also known as Process (computing), processes) over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state (partial results, memory contents and computer register contents) and loading the saved state of another program and transferring control to it. This "context switch" may be initiated at fixed time intervals (pre-emptive multitasking), or the running program may be coded to signal to the supervisory software when it can be interrupted (cooperative multitasking). Multitasking does not require Parallel computing, parallel execution of multiple task ...
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