Pitfall Harry
   HOME





Pitfall Harry
''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. ''Pitfall!'' was ported to the Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, and MSX. Crane had made several games for both Atari, Inc. and Activision before working on ''Pitfall!'' in 1982. He started with creating a realistic-style walking animation for a person on the Atari 2600 hardware, then fashioned a game around it. He used a jungle setting with items to collect and enemies to avoid, and the result became ''Pitfall!'' ''Pitfall!'' received positive reviews at the time of its release praising both its gameplay and graphics. It was influential in the platform game genre and various publications have considered it one of the greate ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California, by former Atari, Inc., Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

A2600 Pitfall
A, or a, is the first letter and the first vowel letter of the Latin alphabet, used in the modern English alphabet, and others worldwide. Its name in English is '' a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version is often written in one of two forms: the double-storey and single-storey . The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English, '' a'' is the indefinite article, with the alternative form ''an''. Name In English, the name of the letter is the ''long A'' sound, pronounced . Its name in most other languages matches the letter's pronunciation in open syllables. History The earliest known ancestor of A is ''aleph''—the first letter of the Phoenician ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Slot Machine (video Game)
''Slot Machine'' is a 1979 video game written by David Crane for the Atari VCS (renamed to the Atari 2600 in 1982) and published by Atari, Inc. Along with ''Star Ship'' and ''Miniature Golf'', it was one of the first Atari VCS games to be discontinued. Gameplay The game has one-player and two-player modes. Gameplay options include ''Jackpot'' and ''Payoff'' modes. The game continues until the player runs out of tokens. Development The game was written by David Crane, who went on to develop ''Pitfall!''. Crane developed the game for his mother, who was a lover of slot-machine games. Programming the game to represent the different symbols of a traditional fruit-machine proved difficult given that the Atari 2600 could only render 8 monochrome pixels for each sprite, so Crane made use of differing shapes that were easily distinguishable, such as cacti. Reception In a July 1983 review in ''Electronic Games'' magazine, Joyce Worley and Tracie Forman described the graphics as "wor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Canyon Bomber
''Canyon Bomber'' is a black-and-white 1977 arcade game, developed and published by Atari, Inc. It was written by Wendi Allen (credited as Howard Delman) who previously programmed '' Super Bug'' for Atari. ''Canyon Bomber'' was rewritten in color and with a different visual style for the Atari VCS and published in 1979. Gameplay The player and an opponent fly a blimp or biplane over a canyon full of numbered, circular rocks, arranged in layers. The player does not control the flight of vehicles, but only presses a single button to drop a bomb which destroys rocks and gives points. Each rock is labeled with the points given for destroying it. As the number of rocks is reduced, it becomes harder to hit them without missing. The third time a player drops a bomb without hitting a rock, the game is over. Development To create ''Canyon Bomber'', Allen modified a '' Sprint 2'' board which she then programmed. The first version of the game required 3K of ROM. As ROMs were expensive at ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Outlaw (1978 Video Game)
''Outlaw'' is a 1978 video game developed at Atari by David Crane. The game has a Western setting, where one or two players either aim at targets or fellow gunfighters to reach 10 points in a set time. Several modes are available allowing for different obstacles an rules varying how the players move, how their bullets act and how the obstacles block the bullets. The game was the first video game Crane made for Atari after being hired in 1977. He described the making of it as a "trial by fire" to learn what he could and could not do within the limitations of the Atari Video Computer System. Like many early games for the system, ''Outlaw'' is a variation of an existing arcade game, namely ''Gun Fight'' (1975). Upon release, it received positive reviews from ''Creative Computing'', ''The Space Gamer'' and the '' Xenia Daily Gazette''. It has since been re-released in various Atari-themed compilation packages. Gameplay ''Outlaw'' can be played in a one or two-player mode. Each play ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Atari Video Computer System
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick game controller, controllers, a conjoined pair of paddle (game controller), paddle controllers, and a game cartridgeinitially ''Combat (video game), Combat'' and later ''Pac-Man (Atari 2600 video game), Pac-Man''. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200. Atari was successful at creating arcade video games, but their development cost and limited lifespan drove Chief executive officer, CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. Th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Side-scrolling Video Game
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Adventure (1980 Video Game)
''Adventure'' is a 1980 action-adventure game developed by Warren Robinett and published by Atari, Inc. for the Atari Video Computer System (later renamed Atari 2600). The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and moves items around the game world. ''Adventure'' introduced new elements to console games, including enemies that continue to move when offscreen. The game was conceived as a graphical version of the 1977 text adventure ''Colossal Cave Adventure''. Warren Robinett spent approximately one year designing and coding the game while overcoming a variety of technical limitations in the Atari 2600 console hardware as well as difficulties with Atari management. As a result of conflicts with Atari's management which denied giving public credit for programme ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE