Parascientific Escape
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Parascientific Escape
''Parascientific Escape'' is a series of visual novel adventure games developed by Intense and released for the Nintendo 3DS via the Nintendo eShop. It was published by Intense in Japan and CIRCLE Entertainment in North America and Europe. The trilogy follows the interconnecting narrative of the characters Hitomi Akeneno and Kyosuke Ayana, who both have psychic abilities. Titles * '' Parascientific Escape: Cruise in the Distant Seas'' is the first game in the series, developed by Intense. It was released for the Nintendo 3DS on July 9, 2014, in Japan, and on March 3, 2016, in North America and Europe. * ''Parascientific Escape - Gear Detective'' is the second entry in the series. It was released on the Nintendo 3DS on December 2, 2015, in Japan, February 9, 2017, in North America, and March 2, 2017, in Europe. * ''Parascientific Escape - Crossing at the Farthest Horizon'' is the third game in the series. It was released for the Nintendo 3DS on February 22, 2017, in Japan, July 27 ...
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Visual Novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Soviet Union
The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 until Dissolution of the Soviet Union, it dissolved in 1991. During its existence, it was the list of countries and dependencies by area, largest country by area, extending across Time in Russia, eleven time zones and sharing Geography of the Soviet Union#Borders and neighbors, borders with twelve countries, and the List of countries and dependencies by population, third-most populous country. An overall successor to the Russian Empire, it was nominally organized as a federal union of Republics of the Soviet Union, national republics, the largest and most populous of which was the Russian SFSR. In practice, Government of the Soviet Union, its government and Economy of the Soviet Union, economy were Soviet-type economic planning, highly centralized. As a one-party state go ...
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Video Games Featuring Female Protagonists
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ...
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Video Games About Psychic Powers
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades be ...
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Visual Novels
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Video Game Franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942 (video game), 1942'' *''3D Ultra Minigolf'' *''3-D Ultra Pinball'' *''7th Dragon'' *''The 7th Guest'' A *''A Boy and His Blob'' *''Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *''Adventure Island (video game), Adventure Island'' *''Adventures of Lolo'' *''Aero Fighters'' *''Aero the Acro-Bat'' *''After Burner'' *''Age of Empires'' *''Age of Wonders'' *''Airforce Delta'' *''Alan Wake'' *''Aleste'' *''Alex Kidd'' *''Alien Breed (series), Alien Breed'' *''Alien Syndrome'' *''Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *''Alundra'' *''American McGee's Alice'' *''America's Army'' *''Amnesia: The Dark Descent, Amnesia'' *''Amped: Freestyle Snowboarding, Amped'' *''Angry Birds'' *''Animal Crossing'' *''Anno (series), Anno'' *''Anomaly: Warzone Earth, Anomaly'' *''Another Century's E ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ...
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New Game Plus
New Game Plus (also New Game+ or NG+) is an unlockable video game mode available in some video game titles that allows the player to restart the game's story with all or some of the items or experience gained in the first playthrough. New Game Plus modes are typically unlocked after completing the game's story at least once and sometimes contain certain features not normally available in the initial playthrough, such as increased difficulty, altered combat or encounters, and more. Origin The term was coined in the 1995 role-playing video game '' Chrono Trigger'', but examples can be found in earlier games, such as '' Digital Devil Story: Megami Tensei'', ''The Legend of Zelda'', '' Ghosts 'n Goblins'', and '' Super Mario Bros.''. This play mode is most often found in role-playing video games, where starting a New Game Plus will usually have the player characters start the new game with the statistics and equipment with which they ended the last game. Key items that are related ...
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Types Of Fiction With Multiple Endings
A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes * ''Cliff Hanger (comic strip)#British version, Cliff Hanger'' by Jack Edward Oliver Literature * The ''Choose Your Own Adventure'' series * ''Fighting Fantasy'' * ''Life's Lottery'' * ''The French Lieutenant's Woman'' Theater * Ayn Rand's 1934 play ''Night of January 16th'' allowed the audience to affect the ending by acting as the "jury" and voting the defendant "innocent" or "guilty". * The 1985 musical ''Drood, The Mystery of Edwin Drood'' * Dario Fo's 1970 play, ''Accidental Death of an Anarchist'' * The long-running play ''Shear Madness'' has multiple, audience-selected endings. Films DVDs and Blu-ray discs may include an alternate ending as a special feature. These are usually not considered canon (fiction), canon. Films which include multiple endings within the main cut of the film: * ''Clue (film), Clue'' * ''Wayne's Worl ...
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Psychokinesis
Telekinesis () (alternatively called psychokinesis) is a purported psychic ability allowing an individual to influence a physical system without physical interaction. Experiments to prove the existence of telekinesis have historically been criticized for lack of proper scientific control, controls and repeatability. There is no reliable evidence that telekinesis is a real phenomenon, and the topic is generally regarded as pseudoscience. Reception Evaluation There is a broad scientific consensus that telekinetic research has not produced a reliable demonstration of the phenomenon. A panel commissioned in 1988 by the United States National Research Council to study paranormal claims concluded that:despite a 130-year record of scientific research on such matters, our committee could find no scientific justification for the existence of phenomena such as extrasensory perception, mental telepathy or "mind over matter" exercises... Evaluation of a large body of the best available ev ...
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Clairvoyance
Clairvoyance (; ) is the claimed ability to acquire information that would be considered impossible to get through scientifically proven sensations, thus classified as extrasensory perception, or "sixth sense". Any person who is claimed to have such ability is said to be a clairvoyant () (). Claims for the existence of paranormal and psychic abilities such as clairvoyance have not been supported by scientific evidence.Robert Todd Carroll, Carroll, Robert Todd. (2003)"Clairvoyance" Retrieved 2014-04-30. Parapsychology explores this possibility, but the existence of the paranormal is not accepted by the scientific community. The scientific community widely considers parapsychology, including the study of clairvoyance, a pseudoscience. Usage Pertaining to the ability of clear-sightedness, clairvoyance refers to the paranormal ability to see persons and events that are distant in time or space. It can be divided into roughly three classes: precognition, the ability to perceive o ...
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