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PM 2
PM2 may refer to: * Parallel Multithreaded Machine, a software for parallel networking of computers * PM2 (software), a software for Node.js process management * Power management 2 mode, a SATA hard disk configuration which prevents automatic spinup when power is applied * PM² (PM squared), a project management methodology developed by the European Commission *'' Paper Mario 2'', a 2004 GameCube game ** ''Paper Mario 2'' (remake), 2024 remake released for the Nintendo Switch * Pindad PM2, an Indonesian submachine gun {{Letter-NumberCombDisambig ...
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PM2 (software)
PM2 is a process manager for the JavaScript runtime Node.js. Overview PM2 or Process Manager 2, is an Open Source, production ready Node.js process manager. Some key features of PM2 are automatic application load balancing, declarative application configuration, deployment system and monitoring. Started in 2013 by Alexandre Strzelewicz. The code source is hosted on GitHub GitHub () is a Proprietary software, proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug trackin ... and installable via npm. References Further reading * * External links * {{JavaScript JavaScript programming tools 2013 software ...
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Power-up In Standby
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they t ...
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PM2 (project Management Methodology)
Parallel Multithreaded Machine (PM2) is a software for parallel networking of computers. PM2 is an open-source distributed multithreaded programming environment designed to support efficiently distributed programs with a highly irregular behavior (e.g. branch and bound search, computation on sparse matrices, etc.) on distributed architectures. It is distributed under the GPL. PM2 adheres to the SPMD (''Single Program Multiple Data'') programming model, in a way very similar to the PVM and MPI communication libraries. The user writes a single program text, a copy of which is launched by a specific ''load'' command on each ''processing node'' of the current configuration. It is up to the programmer to include branching so as to differentiate between the processing nodes. This way it allows a network of heterogeneous machines to be used as a single distributed parallel processor. It is primarily designed for medium-size clusters of commodity processing nodes interconnected by high- ...
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The Thousand-Year Door
''Paper Mario: The Thousand-Year Door'' is a 2004 role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube. ''The Thousand-Year Door'' is the second game in the Paper Mario, ''Paper Mario'' series following ''Paper Mario (video game), Paper Mario'', and is part of the larger Mario (franchise), ''Mario'' franchise. In the game, when Mario and Princess Peach get involved in the search for a mystic treasure that holds great fortune, Peach is kidnapped by an alien group called the X-Nauts; Mario sets out to find the treasure and save the princess. ''The Thousand-Year Door'' borrows many gameplay elements from its predecessor, such as a drawing-based art style, and a turn-based battle system emphasizing correctly timing moves. For most of the game, the player controls Mario, although Bowser and Princess Peach are playable at certain points between chapters. The game was announced at the 2003 Game Developers Conference, and was released late Ju ...
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