Octopath Traveler
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Octopath Traveler
''Octopath Traveler'' is a role-playing video game developed by Square Enix, in collaboration with Acquire. The game was released for the Nintendo Switch in July 2018, for Microsoft Windows in June 2019, for Stadia in April 2020, and for Xbox One in March 2021. It received generally favorable reviews, with praise for its presentation, music, and battle system, while its story received more mixed responses. The game had sold over 3 million copies worldwide by September 2022. A prequel, '' Octopath Traveler: Champions of the Continent'', launched for Android and iOS in 2020 in Japan, followed by a worldwide release in 2022. A sequel, ''Octopath Traveler II'', is set to be released worldwide for Nintendo Switch, PlayStation 4, PlayStation 5, and Windows on February 24, 2023. Gameplay ''Octopath Traveler'' is a role-playing game that sports a graphical aesthetic known as "HD-2D", defined by the developers as combining retro Super NES-style character sprites and textures with ...
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Square Enix Business Division 11
is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', '' Dragon Quest'', '' Star Ocean'' and '' Kingdom Hearts'' role-playing video game franchises, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, arcade facilities, and manga publication under its Gangan Comics brand. The original Square Enix Co., Ltd. was formed in April 2003 from a merger between Square and Enix, with the latter as the surviving company. Each share of Square's common stock was exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was named vice president. Yasuhiro Fukushima, the largest shareholder of the combined corporation and fo ...
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Octopath Traveler II
''Octopath Traveler II'' is an upcoming role-playing video game by Square Enix and Acquire. It is a sequel to '' Octopath Traveler'' (2018), and the third entry in the series after the prequel mobile game '' Octopath Traveler: Champions of the Continent'' (2020), though it features a new cast of characters and setting separate from prior games. It is scheduled for a worldwide release on February 24, 2023. Gameplay Similar to the first '' Octopath Traveler'', the game plays as a traditional JRPG. The player move between eight separate characters, each with their own purpose for traversing the game world. Once again, each character has their own "path action" - a particular means for the player to have the respective character interact with non-player characters in the game world, often with the goal of getting reward items or characters to fight in support of their cause. New to the sequel is there being distinct "daytime" and nighttime" segments of gameplay, with path actions, wi ...
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End Layer
End, END, Ending, or variation, may refer to: End *In mathematics: **End (category theory) **End (topology) **End (graph theory) ** End (group theory) (a subcase of the previous) **End (endomorphism) *In sports and games ** End (gridiron football) **End, a division of play in the sports of curling, target archery and pétanque **End (dominoes), one of the halves of the face of a domino tile *In entertainment: **End (band) an American hardcore punk supergroup formed in 2017. **End key on a modern computer keyboard **End Records, a record label **"End", a song by The Cure from ''Wish'' ** Ends (song) (1998 song) song by Everlast, off the album ''Whitey Ford Sings the Blues'' *In other areas: **End, in weaving, a single thread of the warp **'' Ends (short story collection)'' (1988 book) anthology of Gordon R. Dickson stories END * European Nuclear Disarmament * Endoglin Endoglin (ENG) is a type I membrane glycoprotein located on cell surfaces and is part of the TGF beta receptor ...
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Bravely Default
''Bravely Default'', known in Japan as ''Bravely Default: Flying Fairy'', is a role-playing video game developed by Silicon Studio for the Nintendo 3DS handheld game console, handheld console. ''Bravely Default'' was originally released in 2012, while an expanded edition subtitled ''For the Sequel'' was released in 2013 in Japan, Europe and Australia, and in 2014 in North America. This expanded edition used the subtitle ''Where The Fairy Flies'' in territories outside of Japan. Square Enix published the game in Japan, while Nintendo handled publishing duties overseas. The gameplay uses a Turns, rounds and time-keeping systems in games#Turn-based, turn-based battle system and job system, in addition to incorporating options to combine job abilities and adjust battle speed and random encounter rates. ''Bravely Default'' is set in the world of Luxendarc, which is kept in balance by four elemental crystals protected by the Crystal Orthodoxy, a religious group with influence across t ...
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Working Title
A working title, which may be abbreviated and styled in trade publications after a putative title as (wt), also called a production title or a tentative title, is the temporary title of a product or project used during its development, usually used in filmmaking, television production, video game development, or the creation of a novel or music album. Purpose Working titles are used primarily for two reasons – the first being that an official title has not yet been decided upon, with the working title being used purely for identification purposes, and the second being a ruse to intentionally disguise the real nature of a project. Production title Projects usually have a fixed working title throughout production to prevent confusion, because ideas for release titles can keep on changing. Examples include the film '' Die Hard with a Vengeance'', which was filmed under the title ''Die Hard: New York'', and the James Bond films, which are commonly produced under numeric ...
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Underworld
The underworld, also known as the netherworld or hell, is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underworld. The concept of an underworld is found in almost every civilization and "may be as old as humanity itself". Common features of underworld myths are accounts of living people making journeys to the underworld, often for some heroic purpose. Other myths reinforce traditions that entrance of souls to the underworld requires a proper observation of ceremony, such as the ancient Greek story of the recently dead Patroclus haunting Achilles until his body could be properly buried for this purpose. Persons having social status were dressed and equipped in order to better navigate the underworld. A number of mythologies incorporate the concept of the soul of the deceased making its own journey to the underworld, with the dead needing to be ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game '' Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strat ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as '' Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pla ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Party (role-playing Games)
A party is a group of characters adventuring together in a role-playing game. In tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the non-player allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree. Examples of games which have parties include the tabletop RPG '' Vampire: the Requiem'', the single-player role-playing ''Baldur's Gate'' series, MMORPGs such as ''World of Warcraft'', '' Anarchy Online'' and '' Warhammer Online'', the open-world action-RPG '' Genshin Impact'', and the multi-player co ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons o ...
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Super NES
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive ...
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