Orthographic Projection (geometry)
Orthographic projection (also orthogonal projection and analemma) is a means of representing three-dimensional objects in two dimensions. Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. The obverse of an orthographic projection is an oblique projection, which is a parallel projection in which the projection lines are ''not'' orthogonal to the projection plane. The term ''orthographic'' sometimes means a technique in multiview projection in which principal axes or the planes of the subject are also parallel with the projection plane to create the ''primary views''. If the principal planes or axes of an object in an orthographic projection are ''not'' parallel with the projection plane, the depiction is called ''axonometric'' or an ''auxiliary views''. (''Axonometric projection'' is synonymous with ''p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Analemma
In astronomy, an analemma (; ) is a diagram showing the position of the Sun in the sky as seen from a fixed location on Earth at the same Solar time#Mean solar time, mean solar time over the course of a year. The change of position is a result of the shifting of the angle in the sky of the path that the Sun takes Celestial sphere, in respect to the stars (the ecliptic). The diagram resembles a lemniscate, figure eight. Globes of the Earth often display an analemma as a two-dimensional figure of equation of time ("sun fast") vs. declination of the Sun. The north–south component of the analemma results from the change in the Sun's declination due to the axial tilt, tilt of Earth's Rotation around a fixed axis, axis of rotation as it orbits around the Sun. The east–west component results from the equation of time, nonuniform rate of change of the Sun's right ascension, governed by the combined effects of Earth's axial tilt and its orbital eccentricity. An analemma can be Phot ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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N-tuple
In mathematics, a tuple is a finite sequence or ''ordered list'' of numbers or, more generally, mathematical objects, which are called the ''elements'' of the tuple. An -tuple is a tuple of elements, where is a non-negative integer. There is only one 0-tuple, called the ''empty tuple''. A 1-tuple and a 2-tuple are commonly called a singleton and an ordered pair, respectively. The term ''"infinite tuple"'' is occasionally used for ''"infinite sequences"''. Tuples are usually written by listing the elements within parentheses "" and separated by commas; for example, denotes a 5-tuple. Other types of brackets are sometimes used, although they may have a different meaning. An -tuple can be formally defined as the image of a function that has the set of the first natural numbers as its domain. Tuples may be also defined from ordered pairs by a recurrence starting from an ordered pair; indeed, an -tuple can be identified with the ordered pair of its first elements and its th e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cartography
Cartography (; from , 'papyrus, sheet of paper, map'; and , 'write') is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an imagined reality) can be modeled in ways that communicate spatial information effectively. The fundamental objectives of traditional cartography are to: * Set the map's agenda and select traits of the object to be mapped. This is the concern of map editing. Traits may be physical, such as roads or land masses, or may be abstract, such as toponyms or political boundaries. * Represent the terrain of the mapped object on flat media. This is the concern of map projections. * Eliminate the mapped object's characteristics that are irrelevant to the map's purpose. This is the concern of Cartographic generalization, generalization. * Reduce the complexity of the characteristics that will be mapped. This is also the concern of generalization. * Orchestrate the elements ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Map Projection
In cartography, a map projection is any of a broad set of Transformation (function) , transformations employed to represent the curved two-dimensional Surface (mathematics), surface of a globe on a Plane (mathematics), plane. In a map projection, coordinates, often expressed as latitude and longitude, of locations from the surface of the globe are transformed to coordinates on a plane. Projection is a necessary step in creating a two-dimensional map and is one of the essential elements of cartography. All projections of a sphere on a plane necessarily distort the surface in some way. Depending on the purpose of the map, some distortions are acceptable and others are not; therefore, different map projections exist in order to preserve some properties of the sphere-like body at the expense of other properties. The study of map projections is primarily about the characterization of their distortions. There is no limit to the number of possible map projections. More generally, proje ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Orthographic Projection SW
Orthographic may refer to: * topics related to orthography, a linguistic discipline that studies and regulates writing systems of particular languages. ** Orthographic reform ** Orthographic transcription ** Orthographic variant ** Orthographic depth ** Orthographic Latinisation * Orthographic projection ** Orthographic projection (geometry) ** Orthographic projection (cartography) See also * Ortho (other) * -graphy {{disambig ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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End View
In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced (called ''primary views''), with each projection plane parallel to one of the coordinate axes of the object. The views are positioned relative to each other according to either of two schemes: ''first-angle'' or ''third-angle'' projection. In each, the appearances of views may be thought of as being ''projected'' onto planes that form a six-sided box around the object. Although six different sides can be drawn, ''usually'' three views of a drawing give enough information to make a three-dimensional object. These three views are known as front view (also elevation view), top view or plan view and end view (also profile view or section view). When the plane or axis of the object depicted is not p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Top View
In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic projection, orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced (called ''primary views''), with each projection plane parallel to one of the coordinate axes of the object. The views are positioned relative to each other according to either of two schemes: ''first-angle'' or ''third-angle'' projection. In each, the appearances of views may be thought of as being ''projected'' onto planes that form a six-sided box around the object. Although six different sides can be drawn, ''usually'' three views of a drawing give enough information to make a three-dimensional object. These three views are known as front view (also elevation view), top view or plan view and end view (also profile view or section view). When the plane or axis of the ob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Convention Placement Vues Dessin Technique
Convention may refer to: * Convention (norm), a custom or tradition, a standard of presentation or conduct ** Treaty, an agreement in international law ** Convention (political norm), uncodified legal or political tradition * Convention (meeting), meeting of a (usually large) group of individuals and/or companies in a certain field who share a common interest ** Fan convention, a gathering of fans of a particular media property or genre *** Anime convention, centered on Japanese anime and manga *** Comic book convention centered on comic books *** Gaming convention, centered on role-playing games, collectible card games, miniatures wargames, board games, video games, and the like *** Magic convention, centered on magic and the magic industry *** Tattoo convention, a meeting and exhibition for tattoo practitioners and enthusiasts from different shops and areas, as well as anyone who wishes to see the world of tattooing up close *** Furry convention, centered on anthropomorphic anim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Compass And Straightedge Constructions
In geometry, straightedge-and-compass construction – also known as ruler-and-compass construction, Euclidean construction, or classical construction – is the construction of lengths, angles, and other geometric figures using only an idealized ruler and a compass. The idealized ruler, known as a straightedge, is assumed to be infinite in length, have only one edge, and no markings on it. The compass is assumed to have no maximum or minimum radius, and is assumed to "collapse" when lifted from the page, so it may not be directly used to transfer distances. (This is an unimportant restriction since, using a multi-step procedure, a distance can be transferred even with a collapsing compass; see compass equivalence theorem. Note however that whilst a non-collapsing compass held against a straightedge might seem to be equivalent to marking it, the neusis construction is still impermissible and this is what unmarked really means: see Markable rulers below.) More formally, the o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Perspective (graphical)
Linear or point-projection perspective () is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to , meaning that an object's dimensions parallel to the line of sight appear shorter than its dimensions perpendicular to the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horiz ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |