On2
On2 Technologies, formerly known as The Duck Corporation, was a small publicly traded company (on the American Stock Exchange), founded in New York City in 1992 and headquartered in Clifton Park, New York, that designed video codec technology. It created a series of video codecs called TrueMotion (including TrueMotion S, TrueMotion 2, TrueMotion RT 2.0, TrueMotion VP3, 4, 5, 6, 7 and 8). In February 2010, On2 Technologies was acquired by Google for an estimated $124.6 million. On2's VP8 technology became the core of Google's WebM video file format. History While known by the name ''The Duck Corporation'', they developed TrueMotion S, a codec that was used by some games for full motion video (FMV) sequences during the 1990s. The original office of the Duck Corporation was founded in New York City by Daniel B. Miller, Victor Yurkovsky, and Stan Marder. In 1994 Duck opened its first "satellite" engineering office in Colonie, NY under the management of Eric Ameres. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Theora
Theora is a free lossy video compression format. It was developed by the Xiph.Org Foundation and distributed without licensing fees alongside their other free and open media projects, including the Vorbis audio format and the Ogg container. The libtheora video codec is the reference implementation of the Theora video compression format developed by the Xiph.Org Foundation. Theora was derived from the formerly proprietary VP3 codec, released into the public domain by On2 Technologies. It is broadly comparable in design and bitrate efficiency to MPEG-4 Part 2, early versions of Windows Media Video, and RealVideo while it lacked some of the features present in some of these other codecs. It is comparable in open standards philosophy to the BBC's Dirac codec. Theora was named after Theora Jones, Edison Carter's Controller on the '' Max Headroom'' television program. Technical details Theora is a variable-bitrate, DCT-based video compression scheme. Like most ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Proprietary Software
Proprietary software is computer software, software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms. Proprietary software is a subset of non-free software, a term defined in contrast to free and open-source software; non-commercial licenses such as CC BY-NC are not deemed proprietary, but are non-free. Proprietary software may either be closed-source software or source-available software. Types Origin Until the late 1960s, computers—especially large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than Sales, sold. Service and all software available ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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American Stock Exchange
NYSE American, formerly known as the American Stock Exchange (AMEX), and more recently as NYSE MKT, is an American stock exchange situated in New York City. AMEX was previously a mutual organization, owned by its members. Until 1953, it was known as the New York Curb Exchange. NYSE Euronext acquired AMEX on October 1, 2008, with AMEX integrated with the Alternext European small-cap exchange and renamed the NYSE Alternext U.S. In March 2009, NYSE Alternext U.S. was changed to NYSE Amex Equities. On May 10, 2012, NYSE Amex Equities changed its name to NYSE MKT LLC. Following the SEC approval of competing stock exchange IEX in 2016, NYSE MKT rebranded as NYSE American and introduced a 350-microsecond delay in trading, referred to as a "speed bump", which is also present on the IEX. History The Curb market The exchange grew out of the loosely organized curb market of curbstone brokers on Broad Street in Manhattan. Efforts to organize and standardize the market started early ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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On2 Technologies Logo
On, on, or ON may refer to: Arts and entertainment Music * On (band), a solo project of Ken Andrews * ''On'' (EP), a 1993 EP by Aphex Twin * ''On'' (Echobelly album), 1995 * ''On'' (Gary Glitter album), 2001 * ''On'' (Imperial Teen album), 2002 * ''On'' (Elisa album), 2006 * ''On'' (Jean album), 2006 * ''On'' (Boom Boom Satellites album), 2006 * ''On'' (Tau album), 2017 * "On" (song), a 2020 song by BTS * "On", a song by Bloc Party from the 2006 album ''A Weekend in the City'' * "On", a song by Anson Lo, 2023 Other media * ''Ön'', a 1966 Swedish film * On (Japanese prosody), the counting of sound units in Japanese poetry * ''On'' (novel), by Adam Roberts * ONdigital, a failed British digital television service, later called ITV Digital * Overmyer Network, a former US television network Places * On (Ancient Egypt), a Hebrew form of the ancient Egyptian name of Heliopolis * On, Wallonia, a district of the municipality of Marche-en-Famenne * Ahn, Luxembourg, known in L ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Sega Genesis, Genesis. The Saturn has a dual-Central processing unit, CPU architecture and eight processors. Its games are in CD-ROM format, including several Porting, ports of arcade games and original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D computer graphics, 3D Sega Model 1, Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Another video display processor was added in early 1994 to better compete with the 3D graphics of Sony Interactive Entertainment, Sony's forthcoming PlayStation (console), PlayStation. The Saturn was initially successful in Japan but not in the United States, where it was hindered by a surprise ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Filename Extension
A filename extension, file name extension or file extension is a suffix to the name of a computer file (for example, .txt, .mp3, .exe) that indicates a characteristic of the file contents or its intended use. A filename extension is typically delimited from the rest of the filename with a full stop (period), but in some systems it is separated with spaces. Some file systems, such as the FAT file system used in DOS, implement filename extensions as a feature of the file system itself and may limit the length and format of the extension, while others, such as Unix file systems, the VFAT file system, and NTFS, treat filename extensions as part of the filename without special distinction. Operating system and file system support The Multics file system stores the file name as a single string, not split into base name and extension components, allowing the "." to be just another character allowed in file names. It allows for variable-length filenames, permitting more than o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Container Format (digital)
A container format (informally, sometimes called a wrapper) or metafile is a file format that allows multiple data streams to be embedded into a single computer file, file, usually along with metadata for identifying and further detailing those streams. Notable examples of container formats include archive files (such as the ZIP (file format), ZIP format) and formats used for multimedia playback (such as Matroska, MPEG-4 Part 14, MP4, and Audio Video Interleave, AVI). Among the earliest cross-platform container formats were Distinguished Encoding Rules and the 1985 Interchange File Format. Design Although containers may identify how data or metadata is encoded, they do not actually provide instructions about how to decode that data. A Computer program, program that can open a container must also use an appropriate codec to decode its contents. If the program doesn't have the required algorithm, it can't use the contained data. In these cases, programs usually emit an error mess ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Audio Video Interleave
Audio Video Interleave (also Audio Video Interleaved and known by its initials and filename extension AVI, usually pronounced ) is a proprietary multimedia container format and Windows standard introduced by Microsoft in November 1992 as part of its Video for Windows software. AVI files can contain both audio and video data in an uncompressed file container that allows synchronous audio-with-video playback. Like the DVD video format, AVI files support multiple streaming audio and video, although these features are seldom used. Codecs popularly used for AVI include DivX and Xvid, although many other codecs can also be contained in an AVI file. Many AVI files use the file format extensions developed by the Matrox OpenDML group in February 1996. These files are supported by Microsoft, and are unofficially called AVI 2.0. In 2010 the US government's National Archives and Records Administration defined AVI as the official wrapper for preserving digital video. History ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FourCC
A FourCC ("four-character code") is a sequence of four bytes (typically ASCII) used to uniquely identify data formats. It originated from the OSType or ResType metadata system used in classic Mac OS and was adopted for the Amiga/Electronic Arts Interchange File Format and derivatives. The idea was later reused to identify compressed data types in QuickTime and DirectShow. History In 1984, the earliest version of a Macintosh OS, System 1, was released. It used the single-level Macintosh File System with metadata fields including file types, creator (application) information, and forks to store additional resources. It was possible to change this information without changing the data itself, so that they could be interpreted differently. Identical codes were used throughout the system, as type tags for all kinds of data. In 1985, Electronic Arts introduced the Interchange File Format (IFF) meta-format (family of file formats), originally devised for use on the Amiga. These fi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Color Space
A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of colorwhether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names (including discrete numbers infor examplethe Pantone collection), or structured with mathematical rigor (as with the NCS System, Adobe RGB and sRGB). A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised. A "color model" is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating Redundancy (information theory), statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding: encoding is done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |