OSType
A FourCC ("four-character code") is a sequence of four bytes (typically ASCII) used to uniquely identify data formats. It originated from the OSType or ResType metadata system used in classic Mac OS and was adopted for the Amiga/Electronic Arts Interchange File Format and derivatives. The idea was later reused to identify compressed data types in QuickTime and DirectShow. History In 1984, the earliest version of a Macintosh OS, System 1, was released. It used the single-level Macintosh File System with metadata fields including file types, creator (application) information, and forks to store additional resources. It was possible to change this information without changing the data itself, so that they could be interpreted differently. Identical codes were used throughout the system, as type tags for all kinds of data. In 1985, Electronic Arts introduced the Interchange File Format (IFF) meta-format (family of file formats), originally devised for use on the Amiga. These fi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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File Format
A file format is a Computer standard, standard way that information is encoded for storage in a computer file. It specifies how bits are used to encode information in a digital storage medium. File formats may be either proprietary format, proprietary or open format, open. Some file formats are designed for very particular types of data: Portable Network Graphics, PNG files, for example, store Raster graphics, bitmapped Graphics file format, images using lossless data compression. Other file formats, however, are designed for storage of several different types of data: the Ogg format can act as a container format (digital), container for different types of multimedia including any combination of sound, audio and video, with or without text (such as subtitles), and metadata. A text file can contain any stream of characters, including possible control characters, and is encoded in one of various Character encoding, character encoding schemes. Some file formats, such as HTML, sca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Resource Fork
A resource fork is a fork of a file on Apple's classic Mac OS operating system that is used to store structured data. It is one of the two forks of a file, along with the data fork, which stores data that the operating system treats as unstructured. Resource fork capability has been carried over to the modern macOS for compatibility. A resource fork stores information in a specific form, containing details such as icon bitmaps, the shapes of windows, definitions of menus and their contents, and application code ( machine code). For example, a word processing file might store its text in the data fork, while storing any embedded images in the same file's resource fork. The resource fork is used mostly by executables, but any file can have a resource fork. In a 1986 technical note, Apple strongly recommended that developers do not put general data into the resource fork of a file. According to Apple, there are parts of the system software that rely on resource forks having only v ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Audio Interchange File Format
Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts' Interchange File Format (IFF, widely used on Amiga systems) and is most commonly used on Apple Macintosh computer systems. The audio data in most AIFF files is uncompressed pulse-code modulation (PCM). This type of AIFF file uses much more disk space than lossy formats like MP3—about 10 MB for one minute of stereo audio at a sample rate of 44.1 kHz and a bit depth of 16 bits. There is also a compressed variant of AIFF known as AIFF-C or AIFC, with various defined compression codecs. In addition to audio data, AIFF can include loop point data and the musical note of a sample, for use by hardware samplers and musical applications. The file extension for the standard AIFF format is .aiff or .aif. For the compressed format the preferred suffi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Interchange File Format
Interchange File Format (IFF) is a generic digital container file format originally introduced by Electronic Arts (in cooperation with Commodore) in 1985 to facilitate transfer of data between software produced by different companies. IFF files do not have any standard filename extension. On many systems that generate IFF files, file extensions are not important because the operating system stores file format metadata separately from the file name. The .iff filename extension is commonly used for the ILBM image file format, which uses the IFF container format. Resource Interchange File Format is a format developed by Microsoft and IBM in 1991 that is based on IFF, except the byte order has been changed to little-endian to match the x86 microprocessor architecture. Apple's Audio Interchange File Format (AIFF) is a big-endian audio file format developed from IFF. The TIFF image file format is not related to IFF. Structure An IFF file is built up from chunks. Each chunk begins w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Resource Fork
A resource fork is a fork of a file on Apple's classic Mac OS operating system that is used to store structured data. It is one of the two forks of a file, along with the data fork, which stores data that the operating system treats as unstructured. Resource fork capability has been carried over to the modern macOS for compatibility. A resource fork stores information in a specific form, containing details such as icon bitmaps, the shapes of windows, definitions of menus and their contents, and application code ( machine code). For example, a word processing file might store its text in the data fork, while storing any embedded images in the same file's resource fork. The resource fork is used mostly by executables, but any file can have a resource fork. In a 1986 technical note, Apple strongly recommended that developers do not put general data into the resource fork of a file. According to Apple, there are parts of the system software that rely on resource forks having only v ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Creator Code
A creator code is a mechanism introduced in the classic Mac OS to link a data file to the application program which created it. The similar type code held the file type, like "TEXT". Together, the type and creator indicated what application should be used to open a file, similar to (but richer than) the file extensions in other operating systems. Creator codes are four-byte OSTypes. They allow applications to launch and open a file whenever any of their associated files is double-clicked. Creator codes could be any four-byte value, but were usually chosen so that their ASCII representation formed a word or acronym. For example, the creator code of the HyperCard application and its associated "stacks" is represented in ASCII as , from the application's original name of WildCard. Occasionally they represented inside jokes. For instance, the ''Marathon'' computer game had a creator code of (the approximate length, in miles, of a marathon) and '' Marathon 2: Durandal'' had a cre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as the Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words of 12, 18, 24, 30, 36, 48, or 60 bits, corresponding t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Metadata (computing)
Metadata (or metainformation) is "data that provides information about other data", but not the content of the data itself, such as the text of a message or the image itself. There are many distinct types of metadata, including: * Descriptive metadata – the descriptive information about a resource. It is used for discovery and identification. It includes elements such as title, abstract, author, and keywords. * Structural metadata – metadata about containers of data and indicates how compound objects are put together, for example, how pages are ordered to form chapters. It describes the types, versions, relationships, and other characteristics of digital materials. * Administrative metadata – the information to help manage a resource, like resource type, and permissions, and when and how it was created. * Reference metadata – the information about the contents and quality of statistical data. * Statistical metadata – also called process data, may describe processes th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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File Extension
File or filing may refer to: Mechanical tools and processes * File (tool), a tool used to remove fine amounts of material from a workpiece. ** Filing (metalworking), a material removal process in manufacturing ** Nail file, a tool used to gently abrade away and shape the edges of fingernails and toenails Documents * An arranged collection of document A document is a writing, written, drawing, drawn, presented, or memorialized representation of thought, often the manifestation of nonfiction, non-fictional, as well as fictional, content. The word originates from the Latin ', which denotes ...s * Filing (legal), submitting a document to the clerk of a court Computing * Computer file, a resource for storing information ** file URI scheme ** (command), a Unix program for determining the type of data contained in a computer file * File system, a method of storing and organizing computer files and their data * Files by Google, an Android app * Files (Apple), an Apple ap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ResEdit
ResEdit is a discontinued developer tool application for the Apple Macintosh, used to create and edit resources directly in the Mac's resource fork architecture. It was an alternative to tools such as REdit, and the resource compiler ''Rez.'' For the average user, ResEdit was generally easier to use, because it used a graphical user interface. Although it had been intended to be a developer tool, power users often used it to edit icons, menus, and other elements of an application's GUI, customizing it to their own preferences. Resources on the Macintosh could be of many different types, and in fact any arbitrary data could be turned into a resource. While the system defined many standard formats for particular kinds of resources (for example, an icon, or a window template), programmers were also free to define their own. ResEdit included support for editing many of the standard types and for creating arbitrary resources with any structure a programmer saw fit. ResEdit was one ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name ''DirectX'' was coined as a shorthand term for all of these APIs (the ''X'' standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a Video game console, gaming console, the ''X'' was used as the basis of the name Xbox (console), Xbox to indicate that the console was based on DirectX technology. The ''X'' initial has been carried forward in the naming of APIs designed for the Xbox such as DirectInput, XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |