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Nokia 1600
Nokia 1600 is a part of Nokia's Ultrabasic series of mobile phones announced on June 2, 2005 along with the Nokia 1110, and released in late 2005. The 1600 is designed for prepaid mobile phone services and is related to Nokia 1110. It is notable in that it was originally released specifically to be used by customers in developing countries. The phone is noted for its durability and resilience to accidental drops. It sold 130 million units in its lifespan, making it one of the most successful phones to date. Additional features Nokia 1600 has a speaking clock, which was a novel feature when the phone was launched in 2005. A user could use the speaking clock by pressing the asterisk ("*") button during the display of the home screen. The device also includes a ringtone composer which allows creating custom ringtones. Pre-composed ringtones can be transferred through a data cable. The phone menu features animated icons. There are fourteen pre-defined themes with fourteen wallpap ...
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Nokia
Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, in the greater Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa.HS: Nokian juuret ovat Tammerkosken rannalla
(in Finnish)
In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a listed on the

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Developing Countries
A developing country is a sovereign state with a lesser developed industrial base and a lower Human Development Index (HDI) relative to other countries. However, this definition is not universally agreed upon. There is also no clear agreement on which countries fit this category. The term low and middle-income country (LMIC) is often used interchangeably but refers only to the economy of the countries. The World Bank classifies the world's economies into four groups, based on gross national income per capita: high, upper-middle, lower-middle, and low income countries. Least developed countries, landlocked developing countries and small island developing states are all sub-groupings of developing countries. Countries on the other end of the spectrum are usually referred to as high-income countries or developed countries. There are controversies over this term's use, which some feel it perpetuates an outdated concept of "us" and "them". In 2015, the World Bank declared ...
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Nokia Mobile Phones
Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, in the greater Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa.HS: Nokian juuret ovat Tammerkosken rannalla
(in Finnish)
In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a listed on the
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Quiz
A quiz is a form of game or mind sport in which players attempt to answer questions correctly on one or several specific topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, or skills. They can also be televised for entertainment purposes, often in a game show format. Etymology The earliest known examples of the word date back to 1780; its etymology is unknown, but it may have originated in student slang. It initially meant an "odd, eccentric person" or a "joke, hoax". Later (perhaps by association with words such as "inquisitive") it came to mean "to observe, study intently", and thence (from about mid-19th century) "test, exam." There is a well-known myth about the word ''quiz'' that says that in 1791 a Dublin theatre owner named Richard Daly made a bet that he could introduce a word into the language within 24 hours. He then went out and hired a group of street children to write the word "quiz", which w ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the pract ...
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Snake (video Game Genre)
Snake is a video game genre, sub-genre of action game, action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens. The concept originated in the 1976 two-player arcade video game ''Blockade (video game), Blockade'' from Gremlin Industries, and the ease of implementation has led to hundreds of versions (some of which have the word ''snake'' or ''worm'' in the title) for many platforms. 1982's ''Tron (video game), Tron'' arcade game, based on the film, includes snake gameplay for the single-player Light Cycle segment. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games as it found a larger audience. Gameplay The original ''Blockade'' from 1976 and its many clones are two-player games. Viewed from a top-down perspective, each player controls a "snake" with a fix ...
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Cricket
Cricket is a bat-and-ball game played between two teams of eleven players on a field at the centre of which is a pitch with a wicket at each end, each comprising two bails balanced on three stumps. The batting side scores runs by striking the ball bowled at one of the wickets with the bat and then running between the wickets, while the bowling and fielding side tries to prevent this (by preventing the ball from leaving the field, and getting the ball to either wicket) and dismiss each batter (so they are "out"). Means of dismissal include being bowled, when the ball hits the stumps and dislodges the bails, and by the fielding side either catching the ball after it is hit by the bat, but before it hits the ground, or hitting a wicket with the ball before a batter can cross the crease in front of the wicket. When ten batters have been dismissed, the innings ends and the teams swap roles. The game is adjudicated by two umpires, aided by a third umpire and match ref ...
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Soccer
Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is to score more goals than the opposition by moving the ball beyond the goal line into a rectangular framed goal defended by the opposing side. Traditionally, the game has been played over two 45 minute halves, for a total match time of 90 minutes. With an estimated 250 million players active in over 200 countries, it is considered the world's most popular sport. The game of association football is played in accordance with the Laws of the Game, a set of rules that has been in effect since 1863 with the International Football Association Board (IFAB) maintaining them since 1886. The game is played with a football that is in circumference. The two teams compete to get the ball into the other team's goal (between the posts and under ...
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Carrom
Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. The game is very popular in the Indian subcontinent, and is known by various names in different languages. In South Asia, many clubs and cafés hold regular tournaments. Carrom is very commonly played by families, including children, and at social functions. Different standards and rules exist in different areas. It became very popular in the United Kingdom and the Commonwealth during the early 20th century. The word ''carrom'' simply means any strike and rebound. History The game of carrom originated in India. One carrom board with its surface made of glass is still available in one of the palaces in Patiala, India. It became very popular among the masses after World War I. State-level competitions were being held in the different states of India during the early part of the 20th century. Serious carrom tournaments may have begun in Sri Lanka in 1 ...
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List Of Best-selling Mobile Phones
This is a list of best-selling mobile phones. The best-selling mobile device are the bar phone Nokia 1100 and Nokia 1110, released in 2003 and 2005, respectively. Both years have sold over 250 million units. The best-selling touchscreen phones are the Apple iPhone 6 and 6 Plus, both released in 2014. Together, they have sold over 224 million units. The best selling flip phone is the Motorola RAZR V3, released in 2004. It sold over 130 million units. The best-selling slider phone is the Samsung E250, released in 2006. It has sold over 30 million units. Of the 115 phones on the list, Samsung sold the most models, with 35. In 2020, about 1.35 billion mobile phones were sold, with Samsung dominating yearly sales at over 253 million units sold, taking up 18.8% market share. Combined, all mobile phones have shipped over 19billion units worldwide between 1994 and 2018. Top-selling mobile phones Annually best-sold handsets ''Note: The years represent when the phones were rele ...
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Prepaid Mobile Phone
A prepaid mobile device, also known as a, pay-as-you-go (PAYG), pay-as-you-talk, pay and go, go-phone, prepay or burner phone, is a mobile device such as a phone for which credit is purchased in advance of service use. The purchased credit is used to pay for telecommunications services at the point the service is accessed or consumed. If there is no credit, then access is denied by the cellular network or Intelligent Network. Users can top up their credit at any time using a variety of payment mechanisms. ("Pay-as-you-go", "PAYG", and similar terms are also used for other non-telecommunications services paid for by advance deposit.) The alternative billing method (and what is commonly referred to as a mobile contract) is the postpaid mobile phone, where a user enters into a long-term contract (lasting 12, 18, or 24 months) or short-term contract (also commonly referred to as a rolling contract or a 30-day contract) and billing arrangement with a mobile phone operator ( mobi ...
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GSM-900
GSM frequency bands or frequency ranges are the cellular frequencies designated by the ITU for the operation of GSM mobile phones and other mobile devices. Frequency bands GSM frequency usage around the world A dual-band 900/1800 device is required to be compatible with most networks apart from deployments in ITU Region 2. GSM-900, EGSM/EGSM-900 and GSM-1800 GSM-900 and GSM-1800 are used in most parts of the world (ITU-Regions 1 and 3): Africa, Europe, Middle East, Asia (apart from Japan and South Korea where GSM has never been introduced) and Oceania. In common GSM-900 is most widely used. Fewer operators use GSM-1800. Mobile Communication Services on Aircraft (MCA) uses GSM-1800. In some countries GSM-1800 is also referred to as "Digital Cellular System" (DCS). GSM-850 and GSM-1900 GSM-1900 and GSM-850 are used in most of North, South and Central America (ITU-Region 2). In North America, GSM operates on the primary mobile communication bands 850 MHz and 19 ...
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