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Netbabyworld
Netbabyworld is one of the first browser-based social gaming sites, known for its distinctive low-polygon 3d imagery, centered on an ensemble cast of characters. The company that developed the games found on the site went bankrupt in 2003; the site remains online but has not been maintained since. History Netbabyworld was founded as a merge venture with the Swedish company PlayCom. Under its former title Game Design Sweden AB, PlayCom had developed '' Kula World'' for the PlayStation in the late 1990s. The website was launched in 1999 by Jens Rudberg, Jesper Kouthoofd and David Eriksson. It was ultimately a short lived venture, going bankrupt in 2003. The Playcom website stated that "In April 2003 PlayCom was acquired through a management buyout by the management team, as well as key employees from former Netbaby World." It was around this time that the community features were removed, and site updates ceased. Rudberg, Kouthoofd and Eriksson returned to freelancing product design ...
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Kula World
''Kula World'', released as ''Roll Away'' in North America and in Japan, is a puzzle-platform video game developed by Game Design Sweden AB and published by Sony Computer Entertainment for the PlayStation. Sony's subsidiary Psygnosis released the game in North America. The player character, a kula beach ball, collect keys to unlock the level exits, as well as coins and jewels along the way. The game makes use of alternating physics, changing the direction of gravity as the ball moves. It was the only video game to be developed by Game Design Sweden AB, who would later be more well-known for launching Netbabyworld. Gameplay Various elements and obstacles are introduced as one moves on to new levels, which means that the complexity and level of puzzle solving required gradually increases as the game progresses. The game involves making ingenious use of the various types of platforms and surrounding objects, from moving platforms and transporters to bouncing platforms and jumpin ...
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Teenage Engineering
Teenage Engineering is a Swedish consumer electronics company and Manufacturing, manufacturer founded in 2005 by Jesper Kouthoofd, David Eriksson, Jens Rudberg and David Möllerstedt and based in Stockholm. Its products include electronics and synthesizers, with its core product being the Teenage Engineering OP-1, OP-1, as well as instant cameras. History Teenage Engineering was founded in 2005 by Jesper Kouthoofd, Jens Rudberg and David Eriksson, the three of whom had previously led the computer games company Netbabyworld from 1999–2003. They were later joined by David Möllerstedt, who previously headed the audio department at EA Digital Illusions CE, EA DICE. Their first product, the Teenage Engineering OP-1, OP-1, was introduced at the NAMM Show in 2010. Shortly after release, Teenage Engineering produced several "accessories", which could be used to manipulate the unit's input knobs. Following the success of the OP-1, the company began working with the Stig Carlsson Found ...
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2002 Webby Awards
The 6th Annual Webby Awards was held on June 21, 2002, at San Francisco's Legion of Honor auditorium. It was presented by the International Academy of Digital Arts and Sciences and was hosted by Tiffany Shlain, the Webby Awards' founder, and Maya Draisin. Coming on the heels of the dot-com bubble (which led to a reduced 2001 awards ceremony), a 2002 Internet bubble forced cutbacks in the event budget for this ceremony as well.Rose, Derek. "City Nets Webby Awards." '' Daily News''. 5 April 2005. Nominees and winners References ''Winners and nominees are generally named according to the organization or website winning the award, although the recipient is, technically, the web design firm or internal department that created the winning site and in the case of corporate websites, the designer's client. Web links are provided for informational purposes, both in the most recently available archive.org version before the awards ceremony and, where available, the current website. M ...
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Gothenburg
Gothenburg ( ; ) is the List of urban areas in Sweden by population, second-largest city in Sweden, after the capital Stockholm, and the fifth-largest in the Nordic countries. Situated by the Kattegat on the west coast of Sweden, it is the gubernatorial seat of Västra Götaland County, with a population of approximately 600,000 in the city proper and about 1.1 million inhabitants in Metropolitan Gothenburg, the metropolitan area. Gustavus Adolphus, King Gustavus Adolphus founded Gothenburg by royal charter in 1621 as a heavily fortified, primarily Dutch, trading colony. In addition to the generous privileges given to his Dutch allies during the ongoing Thirty Years' War, e.g. tax relaxation, he also attracted significant numbers of his German and Scottish allies to populate his only town on the western coast; this trading status was furthered by the founding of the Swedish East India Company. At a key strategic location at the mouth of the , where Scandinavia's largest dr ...
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Sweden
Sweden, formally the Kingdom of Sweden, is a Nordic countries, Nordic country located on the Scandinavian Peninsula in Northern Europe. It borders Norway to the west and north, and Finland to the east. At , Sweden is the largest Nordic country by both area and population, and is the List of European countries by area, fifth-largest country in Europe. Its capital and largest city is Stockholm. Sweden has a population of 10.6 million, and a low population density of ; 88% of Swedes reside in urban areas. They are mostly in the central and southern half of the country. Sweden's urban areas together cover 1.5% of its land area. Sweden has a diverse Climate of Sweden, climate owing to the length of the country, which ranges from 55th parallel north, 55°N to 69th parallel north, 69°N. Sweden has been inhabited since Prehistoric Sweden, prehistoric times around 12,000 BC. The inhabitants emerged as the Geats () and Swedes (tribe), Swedes (), who formed part of the sea-faring peopl ...
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
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Browser Game
A browser game is a video game that is played on the internet using a web browser. They are sometimes referred to more specifically by their format, such as Flash games or HTML5 games. They are generally free-to-play and can be either single-player or multiplayer. It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as mobile apps, PC games, or console titles. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with Adobe Flash during the period. The 2000s also saw the rise of social network games such as FarmVille, and the web ecosystem of the time was a "creative vortex" of rapid iteration and development, which had a hug ...
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Macromedia Shockwave
Adobe Shockwave (formerly Macromedia Shockwave and MacroMind Shockwave) is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on the Internet. Such content could be viewed in a web browser on any computer with the Shockwave Player plug-in installed. MacroMind originated the technology; Macromedia acquired MacroMind and developed it further, releasing Shockwave Player in 1995. Adobe then acquired Shockwave with Macromedia in 2005. Shockwave supports raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo. During the 1990s, Shockwave was a common format for CD-ROM projectors, kiosk presentations, and interactive video games, and dominated in interactive multimedia. Various graphic adventure games were developed with Shockwave then, including '' The Journeyman Project'', '' Total Distortion'', '' Eastern Mind: Th ...
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Video Game Companies Established In 1999
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Game Companies Disestablished In 2003
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mecha ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took sever ...
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Browser-based Game Websites
A browser game is a video game that is played on the internet using a web browser. They are sometimes referred to more specifically by their format, such as Flash games or HTML5 games. They are generally free-to-play and can be either single-player or multiplayer. It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as mobile apps, PC games, or console titles. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with Adobe Flash during the period. The 2000s also saw the rise of Social network game, social network games such as FarmVille, and the web ecosystem of the time was a "creative vortex" of rapid iteration and development ...
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