Multi-Stream Transport
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Multi-Stream Transport
DisplayPort (DP) is a digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA). It is primarily used to connect a video source to a display device such as a computer monitor. It can also carry audio signal, audio, USB, and other forms of data. DisplayPort was designed to replace VGA connector, VGA, FPD-Link, and Digital Visual Interface (DVI). It is backward compatibility, backward compatible with other interfaces, such as HDMI and DVI, through the use of either active or passive adapters. It is the first display interface to rely on packetized data transmission, a form of digital communication found in technologies such as Ethernet, USB, and PCI Express. It permits the use of internal and external display connections. Unlike legacy standards that transmit a clock signal with each output, its protocol is based on small data packets known as ''micro packets'', which can embed the clock ...
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DisplayPort
DisplayPort (DP) is a digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA). It is primarily used to connect a video source to a display device such as a computer monitor. It can also carry audio, USB, and other forms of data. DisplayPort was designed to replace VGA, FPD-Link, and Digital Visual Interface (DVI). It is backward compatible with other interfaces, such as HDMI and DVI, through the use of either active or passive adapters. It is the first display interface to rely on packetized data transmission, a form of digital communication found in technologies such as Ethernet, USB, and PCI Express. It permits the use of internal and external display connections. Unlike legacy standards that transmit a clock signal with each output, its protocol is based on small data packets known as ''micro packets'', which can embed the clock signal in the data stream, allowing higher resoluti ...
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Data Transmission
Data transmission and data reception or, more broadly, data communication or digital communications is the transfer and reception of data in the form of a digital bitstream or a digitized analog signal transmitted over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal. Analog transmission is a method of conveying voice, data, image, signal or video information using a continuous signal which varies in amplitude, phase, or some other property in proportion to that of a variable. The messages are either represented by a sequence of pulses by means of a line code (''baseband transmission''), or by a limited set of continuously varying waveforms (''passband transmission''), using a digital modulat ...
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YPbPr
YPbPr or Y'PbPr, also written as , is a color space used in video electronics, in particular in reference to component video cables. YPBPR is gamma corrected YCBCR color space (it is not analog YUV that was used for analog TV, though component video is an analog interface); the two are numerically equivalent but YPBPR is designed for use in analog systems while YCBCR is intended for digital video. The EOTF (gamma correction) may be different from common sRGB EOTF and BT.1886 EOTF. Sync is carried on the Y channel and is a bi-level sync signal, however, in HD formats a tri-level sync is used and is typically carried on all channels. YPBPR is commonly referred to as ''component video'' by manufacturers; however, there are many types of component video, most of which are some form of RGB. Some video cards come with video-in video-out (VIVO) ports for connecting to component video devices. Technical details YPBPR is converted from the RGB video signal, which is split into ...
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TMDS
Transition-minimized differential signaling (TMDS), a technology for transmitting high-speed serial data, is used by the DVI and HDMI video interfaces, as well as by other digital communication interfaces. The transmitter incorporates an advanced coding algorithm which reduces electromagnetic interference over copper cables and enables robust clock recovery at the receiver to achieve high skew tolerance for driving longer cables as well as shorter low-cost cables. Coding The method is a form of 8b/10b encoding but using a code-set that differs from the original IBM form. A two-stage process converts an input of 8 bits into a 10 bit code with particular desirable properties. In the first stage, the first bit is untransformed and each subsequent bit is either XOR or XNOR transformed against the previous bit. The encoder chooses between XOR and XNOR by determining which will result in the fewest transitions; the ninth bit encodes which operation was used. In the second stage, the ...
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DisplayPort Dual-mode (DP++)
DisplayPort (DP) is a digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA). It is primarily used to connect a video source to a display device such as a computer monitor. It can also carry audio, USB, and other forms of data. DisplayPort was designed to replace VGA, FPD-Link, and Digital Visual Interface (DVI). It is backward compatible with other interfaces, such as HDMI and DVI, through the use of either active or passive adapters. It is the first display interface to rely on packetized data transmission, a form of digital communication found in technologies such as Ethernet, USB, and PCI Express. It permits the use of internal and external display connections. Unlike legacy standards that transmit a clock signal with each output, its protocol is based on small data packets known as ''micro packets'', which can embed the clock signal in the data stream, allowing higher resoluti ...
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LVDS
Low-voltage differential signaling (LVDS), also known as TIA/EIA-644, is a technical standard that specifies electrical characteristics of a differential, serial signaling standard. LVDS operates at low power and can run at very high speeds using inexpensive twisted-pair copper cables. LVDS is a physical layer specification only; many data communication standards and applications use it and add a data link layer as defined in the OSI model on top of it. LVDS was introduced in 1994, and has become popular in products such as LCD-TVs, in-car entertainment systems, industrial cameras and machine vision, notebook and tablet computers, and communications systems. The typical applications are high-speed video, graphics, video camera data transfers, and general purpose computer buses. Early on, the notebook computer and LCD display vendors commonly used the term LVDS instead of FPD-Link when referring to their protocol, and the term ''LVDS'' has mistakenly become synonymous with ...
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VESA Display Power Management Signaling
VESA Display Power Management Signaling (or DPMS) is a standard from the VESA consortium for power management of video monitors. Example usage includes turning off, or putting the monitor into standby after a period of idle time to save power. Some commercial displays also incorporate this technology. History VESA issued DPMS 1.0 in 1993, basing their work on the United States Environmental Protection Agency's (EPA) earlier Energy Star power management specifications. Subsequent revisions were included in future VESA BIOS Extensions. Design The standard defines how to signal the H-sync and V-sync pins in a standard SVGA monitor to trigger the monitor's power saving capabilities. DPMS defines four modes: normal, standby, suspended and off. When in the "off" state, some power may still be drawn in order to power indicator lights. The standard is: Reception By the late 1990s, most new monitors implemented at least one DPMS level. DPMS does not define implementatio ...
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Monitor Control Command Set
VESA Monitor Control Command Set or MCCS is a computer standard developed by Video Electronics Standards Association. It defines a binary protocol for controlling the properties of computer monitors from a host device such as PC, set-top box, etc. MCCS requires a bidirectional communication protocol like Display Data Channel between host and display, although the specification does not favour any particular protocol. Controls A ''virtual control panel'' (VCP) code is a binary code that represents a single command entity in the MCCS language. Each command contains variable number of data parameters and command attributes. The following groups of controls are defined in the standard: * Factory Preset - commands for restoring factory defaults, as well as specifically restoring color, geometry, brightness/contrast, and TV settings defaults, and storing/restoring presets. * Color Adjustment - commands that control color temperature, hue, and saturation. * Geometry Adjustment - comma ...
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Extended Display Identification Data
Extended Display Identification Data (EDID) and Enhanced EDID (E-EDID) are metadata formats for display devices to describe their capabilities to a video source (e.g. graphics card or set-top box). The data format is defined by a standard published by the Video Electronics Standards Association (VESA). The EDID data structure includes manufacturer name and serial number, product type, phosphor or filter type (as chromaticity data), timings supported by the display, display size, luminance data and (for digital displays only) pixel mapping data. DisplayID is a VESA standard targeted to replace EDID and E-EDID extensions with a uniform format suited for both PC monitor and consumer electronics devices. Background EDID structure (base block) versions range from v1.0 to v1.4; all these define upwards-compatible 128-byte structures. Version 2.0 defined a new 256-byte structure but it has been deprecated and replaced by E-EDID which supports multiple extension blocks. HDMI versions 1 ...
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Pulse-code Modulation
Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM Stream (computing), stream, the amplitude of the analog signal is Sampling (signal processing), sampled regularly at uniform intervals, and each sample is Quantization (signal processing), quantized to the nearest value within a range of digital steps. Linear pulse-code modulation (LPCM) is a specific type of PCM in which the quantization levels are linearly uniform. This is in contrast to PCM encodings in which quantization levels vary as a function of amplitude (as with the A-law, A-law algorithm or the μ-law, μ-law algorithm). Though ''PCM'' is a more general term, it is often used to describe data encoded as LPCM. A PCM stream has two basic properties that determine the stream's fidelity to the original analog signal: the sampling rate, which i ...
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Channel (digital Image)
Color digital images are made of pixels, and pixels are made of combinations of primary colors represented by a series of code. A channel in this context is the grayscale image of the same size as a color image, made of just one of these primary colors. For instance, an image from a standard digital camera will have a red, green and blue channel. A grayscale image has just one channel. In geographic information systems, channels are often referred to as raster bands. Another closely related concept is feature maps, which are used in convolutional neural networks. Overview In the digital realm, there can be any number of conventional primary colors making up an image; a channel in this case is extended to be the grayscale image based on any such conventional primary color. By extension, a channel is any grayscale image of the same dimension as and associated with the original image. ''Channel'' is a conventional term used to refer to a certain component of an image. In reality, a ...
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Data Packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the '' payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a '' frame''. In layer 4, the transport layer, ...
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