Moria (1983 Video Game)
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Moria (1983 Video Game)
''The Dungeons of Moria'', usually referred to as just ''Moria'', is a computer game inspired by J. R. R. Tolkien's novel ''The Lord of the Rings''. The objective of the game is to dive deep into the Mines of Moria and kill the Balrog. Moria, along with ''Hack'' (1984) and '' Larn'' (1986), is considered to be the first roguelike game, and the first to include a town level. ''Moria'' was the basis of the better known '' Angband'' roguelike game, and influenced the preliminary design of Blizzard Entertainment's '' Diablo''." he idea for ''Diablo''was modified over and over until it solidified when ave Brevikwas in college and got hooked on ... ''Moria/Angband''." Gameplay The player's goal is to descend to the depths of Moria to defeat the Balrog, akin to a boss battle. As with ''Rogue'', levels are not persistent: when the player leaves the level and then tries to return, a new level is procedurally generated. Among other improvements to ''Rogue'', there is a persis ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conv ...
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OpenVMS
OpenVMS, often referred to as just VMS, is a multi-user, multiprocessing and virtual memory-based operating system. It is designed to support time-sharing, batch processing, transaction processing and workstation applications. Customers using OpenVMS include banks and financial services, hospitals and healthcare, telecommunications operators, network information services, and industrial manufacturers. During the 1990s and 2000s, there were approximately half a million VMS systems in operation worldwide. It was first announced by Digital Equipment Corporation (DEC) as VAX/VMS (''Virtual Address eXtension/Virtual Memory System'') alongside the VAX-11/780 minicomputer in 1977. OpenVMS has subsequently been ported to run on DEC Alpha systems, the Itanium-based HPE Integrity Servers, and select x86-64 hardware and hypervisors. Since 2014, OpenVMS is developed and supported by VMS Software Inc. (VSI). OpenVMS offers high availability through computer cluster, clustering — the ability ...
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VSI BASIC For OpenVMS
VSI BASIC for OpenVMS is the latest name for a dialect of the BASIC programming language created by Digital Equipment Corporation (DEC) and now owned by VMS Software Incorporated (VSI). It was originally developed as BASIC-PLUS in the 1970s for the RSTS-11 operating system on the PDP-11 minicomputer. It was later ported to OpenVMS, first on VAX, then Alpha, and most recently Integrity. Past names for the product include: BASIC-PLUS, Basic Plus 2 (BP2 or BASIC-Plus-2), VAX BASIC, DEC BASIC, Compaq BASIC for OpenVMS and HP BASIC for OpenVMS. Multiple variations of the titles noting the hardware platform (VAX, AlphaServer, etc.) also exist. Notable features VSI BASIC has many FORTRAN-like extensions, as well as supporting the original Dartmouth BASIC matrix operators. Line numbers are optional, unless the "ERL" function is present. It allows you to write "WHEN ERROR" error handlers around protected statements. The more traditional but less elegant "ON ERROR" statement lacks ...
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VAX-11
The VAX-11 is a discontinued family of 32-bit superminicomputers, running the Virtual Address eXtension (VAX) instruction set architecture (ISA), developed and manufactured by Digital Equipment Corporation (DEC). Development began in 1976. In addition to being powerful machines in their own right, they also offer the additional ability to run user mode PDP-11 code (thus the -11 in VAX-11), offering an upward compatible path for existing customers. The first machine in the series, the VAX-11/780, was announced in October 1977. Its former competitors in the minicomputer space, like Data General and Hewlett-Packard, were unable to successfully respond to the introduction and rapid update of the VAX design. DEC followed the VAX-11/780 with the lower-cost 11/750, and the even lower cost 11/730 and 11/725 models in 1982. More powerful models, initially known as the VAX-11/790 and VAX-11/795, were instead rebranded as the VAX 8600 series. The VAX-11 line was discontinued in 1988, hav ...
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University Of Oklahoma
, mottoeng = "For the benefit of the Citizen and the State" , type = Public research university , established = , academic_affiliations = , endowment = $2.7billion (2021) , president = Joseph Harroz Jr. , provost = André-Denis G. Wright , faculty = 2,937 , students = 28,564 (Fall 2019) , undergrad = 22,152 (Fall 2019) , postgrad = 6,412 (Fall 2019) , city = Norman , state = Oklahoma , country = United States , campus = Midsize Suburb/College Town, , colors = Crimson and cream , nickname = Sooners , sporting_affiliations = NCAA Division I FBS: , mascot = Sooner Schooner , website = , logo = University of Oklahoma logo.svg , accreditation = ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usu ...
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Magic (gaming)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like
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Armor Class
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usual ...
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