Minimum-Pairs Protocol
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Minimum-Pairs Protocol
The minimum-pairs (or MP) is an active measurement protocol to estimate in real-time the smaller of the forward and reverse one-way network delays (OWDs). It is designed to work in hostile environments, where a set of three network nodes can estimate an upper-bound OWD between themselves and a fourth untrusted node. All four nodes must cooperate, though honest cooperation from the fourth node is not required. The objective is to conduct such estimates without involving the untrusted nodes in clock synchronization, and in a manner more accurate than simply half the round-trip time (RTT). The MP protocol can be used in delay-sensitive applications (such as placing content delivery network replicas) or for secure Internet geolocation. Methodology The MP protocol requires the three trusted network nodes to synchronize their clocks, and securely have access to their public keys, which could be achieved through a closed public key infrastructure (PKI) system. The untrusted node need ...
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End-to-end Delay
End-to-end delay or one-way delay (OWD) refers to the time taken for a packet to be transmitted across a network from source to destination. It is a common term in IP network monitoring, and differs from round-trip time (RTT) in that only path in the one direction from source to destination is measured. Measurement The ping utility measures the RTT, that is, the time to go and come back to a host. Half the RTT is often used as an approximation of OWD but this assumes that the forward and back paths are the same in terms of congestion, number of hops, or quality of service (QoS). This is not always a good assumption. To avoid such problems, the OWD may be measured directly. Direct OWDs may be measured between two points ''A'' and ''B'' of an IP network through the use of synchronized clocks; ''A'' records a timestamp on the packet and sends it to ''B'', which notes the receiving time and calculates the OWD as their difference. The transmitted packets need to be identified at sourc ...
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Clock Synchronization
Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks. Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates. There are several problems that occur as a result of clock rate differences and several solutions, some being more acceptable than others in certain contexts. Terminology In serial communication, clock synchronization can refer to clock recovery which achieves frequency synchronization, as opposed to full phase synchronization. Such clock synchronization is used in synchronization in telecommunications and automatic baud rate detection. Plesiochronous or isochronous operation refers to a system with frequency synchronization and loose constraints on phase synchronization. Synchronous operation implies a tighter synchronization based on time perhaps in addition to frequency. Problems As a res ...
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Round-trip Delay Time
In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent ''plus'' the amount of time it takes for acknowledgement of that signal having been received. This time delay includes propagation times for the paths between the two communication endpoints. In the context of computer networks, the signal is typically a data packet. RTT is also known as ping time, and can be determined with the ping command. End-to-end delay is the length of time it takes for a signal to travel in one direction and is often approximated as half the RTT. Protocol design Round-trip delay and bandwidth are independent of each other. As the available bandwidth of networks increases, the round trip time does not similarly decrease, as it depends primarily on constant factors such as physical distance and the speed of signal propagation. Networks with both high bandwidth and a high RTT (and thus high bandwidth-delay product) can have very la ...
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Content Delivery Network
A content delivery network, or content distribution network (CDN), is a geographically distributed network of proxy servers and their data centers. The goal is to provide high availability and performance by distributing the service spatially relative to end users. CDNs came into existence in the late 1990s as a means for alleviating the performance bottlenecks of the Internet as the Internet was starting to become a mission-critical medium for people and enterprises. Since then, CDNs have grown to serve a large portion of the Internet content today, including web objects (text, graphics and scripts), downloadable objects (media files, software, documents), applications (e-commerce, portals), live streaming media, on-demand streaming media, and social media sites. CDNs are a layer in the internet ecosystem. Content owners such as media companies and e-commerce vendors pay CDN operators to deliver their content to their end users. In turn, a CDN pays Internet service providers (I ...
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Geolocation Software
In computing, Internet geolocation is software capable of deducing the geographic position of a device connected to the Internet. For example, the device's IP address can be used to determine the country, city, or ZIP code, determining its geographical location. Other methods include examination of Wi-Fi hotspots, Data sources An IP address is assigned to each device (e.g. computer, printer) participating in a computer network that uses the Internet Protocol for communication., ''DOD Standard Internet Protocol'' (January 1980) The protocol specifies that each IP packet must have a header which contains, among other things, the IP address of the sender. There are a number of free and paid subscription geolocation databases, ranging from country level to state or city—including ZIP/post code level—each with varying claims of accuracy (generally higher at the country level). These databases typically contain IP address data which may be used in firewalls, ad servers, routing ...
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Public Key Infrastructure
A public key infrastructure (PKI) is a set of roles, policies, hardware, software and procedures needed to create, manage, distribute, use, store and revoke digital certificates and manage public-key encryption. The purpose of a PKI is to facilitate the secure electronic transfer of information for a range of network activities such as e-commerce, internet banking and confidential email. It is required for activities where simple passwords are an inadequate authentication method and more rigorous proof is required to confirm the identity of the parties involved in the communication and to validate the information being transferred. In cryptography, a PKI is an arrangement that ''binds'' public keys with respective identities of entities (like people and organizations). The binding is established through a process of registration and issuance of certificates at and by a certificate authority (CA). Depending on the assurance level of the binding, this may be carried out by an aut ...
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Application-layer
An application layer is an abstraction layer that specifies the shared communications protocols and interface methods used by hosts in a communications network. An ''application layer'' abstraction is specified in both the Internet Protocol Suite (TCP/IP) and the OSI model. Although both models use the same term for their respective highest-level layer, the detailed definitions and purposes are different. Internet protocol suite In the Internet protocol suite, the application layer contains the communications protocols and interface methods used in process-to-process communications across an Internet Protocol (IP) computer network. The application layer only standardizes communication and depends upon the underlying transport layer protocols to establish host-to-host data transfer channels and manage the data exchange in a client–server or peer-to-peer networking model. Though the TCP/IP application layer does not describe specific rules or data formats that applications mus ...
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WebSocket
WebSocket is a computer communications protocol, providing full-duplex communication channels over a single TCP connection. The WebSocket protocol was standardized by the IETF as in 2011. The current API specification allowing web applications to use this protocol is known as ''WebSockets''. It is a living standard maintained by the WHATWG and a successor to ''The WebSocket API'' from the W3C. WebSocket is distinct from HTTP. Both protocols are located at layer 7 in the OSI model and depend on TCP at layer 4. Although they are different, states that WebSocket "is designed to work over HTTP ports 443 and 80 as well as to support HTTP proxies and intermediaries", thus making it compatible with HTTP. To achieve compatibility, the WebSocket handshake uses the HTTP Upgrade header to change from the HTTP protocol to the WebSocket protocol. The WebSocket protocol enables interaction between a web browser (or other client application) and a web server with lower overhead ...
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Digitally-signed
A digital signature is a mathematical scheme for verifying the authenticity of digital messages or documents. A valid digital signature, where the prerequisites are satisfied, gives a recipient very high confidence that the message was created by a known sender (authenticity), and that the message was not altered in transit (integrity). Digital signatures are a standard element of most cryptographic protocol suites, and are commonly used for software distribution, financial transactions, contract management software, and in other cases where it is important to detect forgery or tampering. Digital signatures are often used to implement electronic signatures, which includes any electronic data that carries the intent of a signature, but not all electronic signatures use digital signatures.

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Network Delay
Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. It is typically measured in multiples or fractions of a second. Delay may differ slightly, depending on the location of the specific pair of communicating endpoints. Engineers usually report both the maximum and average delay, and they divide the delay into several parts: * Processing delay time it takes a router to process the packet header * Queuing delay time the packet spends in routing queues * Transmission delay time it takes to push the packet's bits onto the link * Propagation delay time for a signal to propagate through the media A certain minimum level of delay is experienced by signals due to the time it takes to transmit a packet serially through a link. This delay is extended by more variable levels of delay due to network congestion. IP network delays can r ...
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Trusted System
In the security engineering subspecialty of computer science, a trusted system is one that is relied upon to a specified extent to enforce a specified security policy. This is equivalent to saying that a trusted system is one whose failure would break a security policy (if a policy exists that the system is trusted to enforce). The word "trust" is critical, as it does not carry the meaning that might be expected in everyday usage. A trusted system is one that the user feels safe to use, and trusts to perform tasks without secretly executing harmful or unauthorized programs; trusted computing refers to whether programs can trust the platform to be unmodified from the expected, and whether or not those programs are innocent or malicious or whether they execute tasks that are undesired by the user. A trusted system can also be seen as a level-based security system where protection is provided and handled according to different levels. This is commonly found in the military, where in ...
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