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Miitomo
''Miitomo'' (ミートモ in Japanese) is a discontinued freemium social networking mobile app developed by Nintendo for iOS and Android devices. The app, Nintendo's first, allowed users to converse with friends by answering various questions, and featured Twitter and Facebook integration. The app was released in March 2016 for iOS and two months later for Android, launching alongside their My Nintendo service. Despite initially being a critical and commercial success, with over ten million downloads worldwide a month after release, its popularity dwindled soon after and it was ultimately discontinued on May 9, 2018. Features ''Miitomo'' served as a conversational app where users could communicate with friends by answering questions on various topics, such as favourite foods or current interests. Similar to '' Tomodachi Life'', which some of the ''Miitomo'' development team also worked on, players used a Mii avatar which they could create from scratch or obtain from their My ...
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Miitomo Gameplay Screenshot
''Miitomo'' (ミートモ in Japanese) is a discontinued freemium social networking mobile app developed by Nintendo for iOS and Android devices. The app, Nintendo's first, allowed users to converse with friends by answering various questions, and featured Twitter and Facebook integration. The app was released in March 2016 for iOS and two months later for Android, launching alongside their My Nintendo service. Despite initially being a critical and commercial success, with over ten million downloads worldwide a month after release, its popularity dwindled soon after and it was ultimately discontinued on May 9, 2018. Features ''Miitomo'' served as a conversational app where users could communicate with friends by answering questions on various topics, such as favourite foods or current interests. Similar to '' Tomodachi Life'', which some of the ''Miitomo'' development team also worked on, players used a Mii avatar which they could create from scratch or obtain from their My ...
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Tomodachi Life
''Tomodachi Life'' is a social simulation video game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game follows the day-to-day interactions of Mii characters (referred to as "islanders") as they build friendships, solve problems, and converse with the player. ''Tomodachi Life'' is the sequel to the Japan-exclusive Nintendo DS title '' Tomodachi Collection''. It was released in Japan in April 2013, June 2014 in North America, Europe, and Australia, and July 2014 in South Korea. With over 6.71 million copies sold worldwide, it was the eleventh best-selling 3DS game of all time. The game received mixed reviews as users praised its gameplay and overall charm, but criticized its simplistic minigames and lack of general user control. With over 400 thousand units sold in Japan in its debut week, the game is widely considered to be a success. ''Tomodachi Life'' introduced a level of Mii customizability that was expanded upon in future Nintendo games, suc ...
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My Nintendo
is a loyalty program provided by Nintendo and the successor to Club Nintendo. The system rewards allows players to earn points from using software or purchasing games, which can then be spent on rewards such as digital games or discounts. The program launched worldwide in March 2016, releasing alongside Nintendo's first mobile app, '' Miitomo''. My Nintendo is originally the name of a registration program provided by Nintendo of America that launched in 2002. It allowed users to register their games and consoles on Nintendo's website using a printed code included with the products. Select physical rewards were possible dependent upon which product title or number of products overall were registered. This service was replaced by a North American version of Club Nintendo in December 2008. Features By clearing various "missions", players earn three different kinds of currency; Gold Points, Platinum Points, and app-centric Platinum Points, which can be exchanged for rewards, incl ...
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Nintendo
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of '' Donkey Kong'' in 1981 and the Nintendo Entertainment System and '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', '' Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' Kirby'', ''Metroid'', '' Fire Emblem'', '' Animal Crossing'', '' Splatoon'', '' St ...
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Nintendo EPD
commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. EPD was created after merging their Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015. History The division was created on September 16, 2015, after the consolidation of two of Nintendo's former software divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD), as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties, alongside produc ...
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Yoshio Sakamoto
(born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the '' Metroid'' series. He is one of the most prominent members of Nintendo's former Research and Development 1 division, along with Gunpei Yokoi and Toru Osawa. Career Sakamoto is a key member in the development of the ''Metroid'' series. Sakamoto grew up with Nintendo toys, which he felt were inventive. The company hired him in 1982, when he graduated from art college. His first projects at Nintendo were the design of pixel art for the Game & Watch handheld ''Donkey Kong'', and the arcade game '' Donkey Kong Jr.'' He turned to the Nintendo Entertainment System afterward, for which he designed the games '' Wrecking Crew'', '' Balloon Fight'' and '' Gumshoe''. Sakamoto also was the lead scenario writer and creator of Famicom Detective Club with its two entries, one of the most influential visual novel in Japan in the 80s. ...
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2016 Software
Sixteen or 16 may refer to: *16 (number), the natural number following 15 and preceding 17 *one of the years 16 BC, AD 16, 1916, 2016 Films * ''Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music *The Sixteen, an English choir *16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *"16", by Craig David from ''Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", by Hi ...
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Clash Royale
''Clash Royale'' is a free-to-play real-time strategy video game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally on March 2, 2016.(March 2, 2016)''Clash Royale: Now available EVERYWHERE!'' ''Supercell''. Retrieved March 14, 2016. ''Clash Royale'' reached $1 billion in revenue in less than a year on the market. In three years, ''Clash Royale'' made $2.5 billion in revenue according to market intelligence company Sensor Tower. It is the first spinoff of '' Clash of Clans''. Gameplay Premise ''Clash Royale'' is a tower rush video game which puts players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy more towers than their opponent(s), with each destroyed tower being represented as a "crown". Destruction of the opponent's "King's Tower" results in an instantaneous win as an automatic "three-crown" victory. Mat ...
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Candy Crush Saga
''Candy Crush Saga'' is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game ''Candy Crush''. In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy. ''Candy Crush Saga'' is considered one of the first and most successful uses of a freemium model; while the game can be played completely through without spending money, players can buy special actions to help clear mo ...
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Line (software)
Line is a freeware app for instant communications on electronic devices such as smartphones, tablet computers and personal computers. Line users exchange: texts, images, video and audio and conduct free VoIP conversations and video conferences. In addition, Line is a platform providing various services including: digital wallet as Line Pay, news stream as LINE Today, video on demand as Line TV and digital comic distribution as Line Manga and Line Webtoon. The service is operated by Line Corporation, a Tokyo-based subsidiary of Z Holdings. Line was launched in Japan in June 2011 by NHN Japan, a subsidiary of Naver Corporation. Because it was tailored to Japanese consumers' tastes and offered free smartphone calls as well as texting, with the help of a massive marketing campaign it quickly outpaced its existing rival KakaoTalk for the Japanese market. It reached 100 million users within 18 months and 200 million users six months later. Line became Japan's largest social ...
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SurveyMonkey
Momentive Inc. (formerly SurveyMonkey Inc.) is an experience management company that offers cloud-based software in brand insights, market insights, product experience, employee experience, customer experience, online survey development, and a suite of paid back-end programs. Along with a 200,000 square foot headquarter building in San Mateo, California, SurveyMonkey has offices in Portland, Seattle, Dublin, Ottawa, London, and Sydney. As of 2021, SurveyMonkey employed around 1,600 people. On June 9, 2021, SurveyMonkey announced its rebrand to Momentive with the intent to better represent their business-to-business product suite. SurveyMonkey will continue to operate as a subsidiary survey platform. The Momentive Inc. product portfolio includes Momentive, GetFeedback, and SurveyMonkey. History Founding SurveyMonkey was founded by Ryan Finley and Chris Finley in 1999. In 2009, Spectrum Equity and Bain Capital acquired a majority interest in the company. The same year, Da ...
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Snapchat
Snapchat is an American multimedia instant messaging app and service developed by Snap Inc., originally Snapchat Inc. One of the principal features of Snapchat is that pictures and messages are usually only available for a short time before they become inaccessible to their recipients. The app has evolved from originally focusing on person-to-person photo sharing to presently featuring users' "Stories" of 24 hours of chronological content, along with "Discover", letting brands show ad-supported short-form content. It also allows users to store photos in a password-protected area called "my eyes only". It has also reportedly incorporated limited use of end-to-end encryption, with plans to broaden its use in the future. Snapchat was created by Evan Spiegel, Bobby Murphy, and Reggie Brown, former students at Stanford University. It is known for representing a mobile-first direction for social media, and places significant emphasis on users interacting with virtual stickers and aug ...
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