Max Payne (character)
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Max Payne (character)
Max Payne is a fictional character and the playable protagonist of the neo-noir video game series of the same name. Max was introduced in the 2001 third-person shooter ''Max Payne'', which was written by Sam Lake and developed by Remedy Entertainment. The game's publisher, 3D Realms, intended Max to serve as the "foundation of a new gaming franchise". In the first game, the character was portrayed by Lake, with Timothy Gibbs and James McCaffrey later taking over the role, and consistently voiced by McCaffrey. Mark Wahlberg portrayed Max in the 2008 film adaptation of the series. The first and third game in the series present the story as retold by Max from his point of view, while the second game alternates between his and that of the femme fatale character Mona Sax. In the original ''Max Payne'', Max is an NYPD police detective and an undercover special agent for the DEA. Max becomes a vigilante following the murder of his family and, later, the murder of his police partn ...
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Mona Sax
Mona Sax is a fictional character in the neo-noir media franchise ''Max Payne'', where she represents the femme fatale archetype. Mona is a mysterious contract killer in a dangerous relationship with the series' titular protagonist, the policeman-turned-vigilante Max Payne. The character was portrayed by Kathy Tong and voiced by Julia Murney and Wendy Hoopes in the video games, and was played by Mila Kunis in the film adaptation. Mona appears in the first two games in the series, ''Max Payne'' and '' Max Payne 2: The Fall of Max Payne''. She is the second player character in ''Max Payne 2'' after Max, and her tragic love story with Max is the center of the game's storyline. Mona also appears as a major character in the 2008 film ''Max Payne'' and makes a cameo appearance in the multiplayer mode of ''Max Payne 3''. The games' version of the character was perceived highly positively by gaming community and mass media, but her portrayal in the movie received largely negative review ...
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Graphic Novel
A graphic novel is a long-form, fictional work of sequential art. The term ''graphic novel'' is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comic scholars and industry professionals. It is, at least in the United States, typically distinct from the term ''comic book'', which is generally used for comics periodicals and trade paperbacks (see American comic book). Fan historian Richard Kyle coined the term ''graphic novel'' in an essay in the November 1964 issue of the comics fanzine ''Capa-Alpha''. The term gained popularity in the comics community after the publication of Will Eisner's '' A Contract with God'' (1978) and the start of the ''Marvel Graphic Novel'' line (1982) and became familiar to the public in the late 1980s after the commercial successes of the first volume of Art Spiegelman's '' Maus'' in 1986, the collected editions of Frank Miller's '' The Dark Knight Returns'' in 1986 and Alan ...
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Duke Nukem (character)
Duke Nukem is a fictional character and protagonist of the ''Duke Nukem'' series of video games. The character first appeared in the 1991 video game ''Duke Nukem,'' developed by Apogee Software. He has since appeared in multiple sequels developed by 3D Realms. Most recently, he starred in ''Duke Nukem Forever'', released by Gearbox Software, which now owns the rights and intellectual property. The character was created by Todd Replogle, George Broussard, and Scott Miller of Apogee Software. Duke Nukem was redesigned as the present tough guy incarnation by George Broussard and Allen Blum for the 1996 game ''Duke Nukem 3D''. A sequel to ''Duke Nukem 3D'', ''Duke Nukem Forever'', was released in 2011, after remaining in development since 1997. Personality and appearance In the original game, Duke Nukem barely spoke and was portrayed as a disgruntled TV viewer hired by the CIA to save Earth from the mad scientist Dr. Proton, whom he took offense to for interrupting his soap opera ...
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Media Franchise
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word ''franchise'' as “something that creates value across multiple businesses and across multiple territories over a long period of time.” Transmedia franchise A media franchise often consists of cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's fandom, which is the community of fans that indulge in many of its mediums and are committed to interacting with and keeping up with other consumers. Large fr ...
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São Paulo
São Paulo (, ; Portuguese for ' Saint Paul') is the most populous city in Brazil, and is the capital of the state of São Paulo, the most populous and wealthiest Brazilian state, located in the country's Southeast Region. Listed by the GaWC as an alpha global city, São Paulo is the most populous city proper in the Americas, the Western Hemisphere and the Southern Hemisphere, as well as the world's 4th largest city proper by population. Additionally, São Paulo is the largest Portuguese-speaking city in the world. It exerts strong international influences in commerce, finance, arts and entertainment. The city's name honors the Apostle, Saint Paul of Tarsus. The city's metropolitan area, the Greater São Paulo, ranks as the most populous in Brazil and the 12th most populous on Earth. The process of conurbation between the metropolitan areas around the Greater São Paulo ( Campinas, Santos, Jundiaí, Sorocaba and São José dos Campos) created the São Paulo M ...
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Rockstar Games
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president. Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the "Rockstar" name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Be ...
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Vigilante
Vigilantism () is the act of preventing, investigating and punishing perceived offenses and crimes without legal authority. A vigilante (from Spanish, Italian and Portuguese “vigilante”, which means "sentinel" or "watcher") is a person who practices or partakes in vigilantism, or undertakes public safety and retributive justice without commission. Definition According to political scientist Regina Bateson, vigilantism is "the extralegal prevention, investigation, or punishment of offenses." The definition has three components: # Extralegal: Vigilantism is done outside of the law (not necessarily in violation of the law) # Prevention, investigation, or punishment: Vigilantism requires specific actions, not just attitudes or beliefs # Offense: Vigilantism is a response to a perceived crime or violation of an authoritative norm Other scholars have defined "collective vigilantism" as "group violence to punish perceived offenses to a community." History Vigilantism and the v ...
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Undercover
To go "undercover" (that is, to go on an undercover operation) is to avoid detection by the object of one's observation, and especially to disguise one's own identity (or use an assumed identity) for the purposes of gaining the trust of an individual or organization in order to learn or confirm confidential information, or to gain the trust of targeted individuals to gather information or evidence. Undercover operations are traditionally employed by law enforcement agencies and private investigators; those in such roles are commonly referred to as undercover agents History Law enforcement has carried out undercover work in a variety of ways throughout the course of history, but Eugène François Vidocq (1775–1857) developed the first organized (though informal) undercover program in France in the early 19th century, from the late First Empire through most of the Bourbon Restoration period of 1814 to 1830. At the end of 1811 Vidocq set up an informal plainclothes unit, the ...
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Femme Fatale
A ''femme fatale'' ( or ; ), sometimes called a maneater or vamp, is a stock character of a mysterious, beautiful, and seductive woman whose charms ensnare her lovers, often leading them into compromising, deadly traps. She is an archetype of literature and art. Her ability to enchant, entice and hypnotize her victim with a spell was in the earliest stories seen as verging on supernatural; hence, the femme fatale today is still often described as having a power akin to an enchantress, seductress, witch, having power over men. Femmes fatales are typically villainous, or at least morally ambiguous, and always associated with a sense of mystification, and unease.Mary Ann Doane, ''Femme Fatales'' (1991) pp. 1–2 The term originates from the French phrase '' femme fatale'', which means 'deadly woman' or 'lethal woman'. A femme fatale tries to achieve her hidden purpose by using feminine wiles such as beauty, charm, or sexual allure. In many cases, her attitude towards sexuality i ...
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3D Realms
3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller (entrepreneur), Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game ''Kroz, Kingdom of Kroz''. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episodes, with the first given away free as shareware and the other two available for purchase. ''Duke Nukem'' was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way. Apogee adopted the trading name 3D Realms in 1996; the "Apogee Software" name and logo were sold to Terry Nagy in 2008, using which he established Apogee Entertainment. While Apogee focused on 2D platform games and puzzle games, 3D Realms produced fully 3D games and went away from shareware distribution. Following two extensively delayed games, ''Prey (2006 video gam ...
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