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Marvelous Interactive
(MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the ''Story of Seasons'' series. They merged with AQ Interactive in 2011 and became Marvelous AQL; the "AQL" was dropped later on. Local operations Locally, MMV was involved in a number of forms of entertainment, including the production of anime and music by their two subsidiaries Artland and Delfi Sound respectively. Artland is an animation studio that produced a number of popular anime including the award-winning ''Mushishi'' and the hit shōnen '' Katekyō Hitman Reborn!'', and Delfi Sound is a recording studio that was involved in the production of a number of albums, radio dramas, and soundtracks since its establishment in 2005. MMV also produced a number of live television series, movies, and musical theatre productions, like the highly popular Prince of Tennis musical, '' Tenimyu''. Merge with AQ Interactive In 2011, AQ Inter ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Compan ...
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Anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche ...
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Audio Theatre
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR (old-time radio) survive today in the audio archives of collectors, libraries and museums, as well as ...
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Recording Studio
A recording studio is a specialized facility for sound recording, mixing, and audio production of instrumental or vocal musical performances, spoken words, and other sounds. They range in size from a small in-home project studio large enough to record a single singer-guitarist, to a large building with space for a full orchestra of 100 or more musicians. Ideally, both the recording and monitoring (listening and mixing) spaces are specially designed by an acoustician or audio engineer to achieve optimum acoustic properties (acoustic isolation or diffusion or absorption of reflected sound echoes that could otherwise interfere with the sound heard by the listener). Recording studios may be used to record singers, instrumental musicians (e.g., electric guitar, piano, saxophone, or ensembles such as orchestras), voice-over artists for advertisements or dialogue replacement in film, television, or animation, foley, or to record their accompanying musical soundtracks. The typi ...
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Reborn!
''Reborn!'', known in Japan as , is a Japanese manga series written and illustrated by Akira Amano. It follows Tsunayoshi Sawada, a young boy who discovers that he is next in line to become boss of the Vongola family, a powerful Mafia organization. The Vongolas' most powerful hitman, a gun-toting infant named Reborn, is sent to teach Tsuna how to be a boss. It was serialized in Shueisha's ''Weekly Shōnen Jump'' from May 2004 to November 2012, with its chapters collected into 42 ''tankōbon'' volumes. An anime television series adaptation by Artland was broadcast on TV Tokyo from October 2006 to September 2010, and ran for 203 episodes. A number of video games, light novels, and other products were also created based on the series. In North America, Viz Media licensed the manga and the streaming rights for the television series for English release. Viz Media only published the first sixteen volumes, with the last one being released in July 2010. Discotek Media later license ...
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List Of Animation Studios
The following lists of animation studios presents current and former organizations similar to artists studios but principally dedicated to the production and distribution of animated films. Such studios may be actual production facilities or corporate entities. The countries with the most listed, active studios, are Japan, United States, Canada, United Kingdom and South Korea, but studios are found across all continents. Active studios Defunct studios See also * List of Japanese animation studios * List of animation distribution companies * Film genre * Motion graphic design Motion graphic design, also known as motion design, is a subset of graphic design in that it uses graphic design principles in a filmmaking or video production context (or other temporally evolving visual media) through the use of animation or ... References {{DEFAULTSORT:List of animation studios * Animation studios, List of Animation studios ...
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Artland (anime Studio)
is a Japanese animation studio. It has produced numerous noted anime series, including the award-winning ''Mushishi'' and epic ''Legend of the Galactic Heroes''. It is also well known for producing the anime adaptation of '' Katekyō Hitman Reborn!''. History On March 17, 2006, Marvelous Entertainment announced that Artland would become a subsidiary of Marvelous Entertainment Inc., effective on April 3, 2006. Subsequently, Artland became a kabushiki-gaisha. On November 15, 2010, Marvelous Entertainment Inc. announced the split of Artland Inc.'s animation department into Animation Studio Artland Inc., effective on 2010-12-01. All shares of the new company then were transferred to Kuniharu Okano. In December 2010, was established and Artland Inc.'s animation production business was transferred to the new company. In 2015, Emon, the Japanese branch of Haoliners Animation League, bought a 51% stake in the company, with Artland's president Kuniharu Okano owning the other 49%, ...
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Marvelous AQL
is a Japanese video game developer and publisher, and anime producer. The company was formed in October 2011 by the merger of the original Marvelous Entertainment, AQ Interactive, and Liveware. History The announcement of merging Marvelous Entertainment Inc., AQ Interactive, Inc., Liveware Inc. in to Marvelous AQL Inc. on October 1, 2011 was originally proposed by Marvelous Entertainment Inc., and went effective on May 10, 2011. The plan would make Marvelous Entertainment Inc. the sole surviving entity after the merger, with Marvelous Entertainment Inc. renamed to Marvelous AQL Inc. on merger day. On December 22, 2011, MarvelousAQL Inc. announced the establishment of the overseas business department, with investment from Checkpoint Studios Inc., replacing the global strategy room, which dissolved on January 1, 2012. On October 25, 2012, MarvelousAQL Inc. announced its stock listing on the first section of the Tokyo Stock Exchange, effective on November 1, 2012. On Januar ...
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Story Of Seasons (series)
Story or stories may refer to: Common uses * Story, a narrative (an account of imaginary or real people and events) ** Short story, a piece of prose fiction that typically can be read in one sitting * Story (American English), or storey (British English), a floor or level of a building * News story, an event or topic reported by a news organization Social media * Stories (social media), a collection of messages, images or videos, often ephemeral ** Facebook Stories, short user-generated photo or video collections that can be uploaded to the user's Facebook ** Instagram Stories, a feature in Instagram that let the user post vertical images that will disappear in 24 hours ** Snapchat Stories, a feature in Snapchat which allows users to compile snaps into chronological storylines, accessible to all of their friends Film, television and radio * Story Television, an American digital broadcast television network * Story TV, a South Korean television drama production company * ''S ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Multinational Corporation
A multinational company (MNC), also referred to as a multinational enterprise (MNE), a transnational enterprise (TNE), a transnational corporation (TNC), an international corporation or a stateless corporation with subtle but contrasting senses, is a corporate organization that owns and controls the production of goods or services in at least one country other than its home country. Control is considered an important aspect of an MNC, to distinguish it from international portfolio investment organizations, such as some international mutual funds that invest in corporations abroad simply to diversify financial risks. Black's Law Dictionary suggests that a company or group should be considered a multinational corporation "if it derives 25% or more of its revenue from out-of-home-country operations". Most of the largest and most influential companies of the modern age are publicly traded multinational corporations, including '' Forbes Global 2000'' companies. History Colonialism ...
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