MPEG-1 Audio Layer III
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MPEG-1 Audio Layer III
MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany, with support from other digital scientists in the United States and elsewhere. Originally defined as the third audio format of the MPEG-1 standard, it was retained and further extended — defining additional bit-rates and support for more audio channels — as the third audio format of the subsequent MPEG-2 standard. A third version, known as MPEG 2.5 — extended to better support lower bit rates — is commonly implemented, but is not a recognized standard. MP3 (or mp3) as a file format commonly designates files containing an elementary stream of MPEG-1 Audio or MPEG-2 Audio encoded data, without other complexities of the MP3 standard. With regard to audio compression (the aspect of the standard most apparent to end-users, and for which it is best known), MP3 uses lossy data-compression to encode data using inexact ...
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Karlheinz Brandenburg
Karlheinz Brandenburg (born 20 June 1954) is a German electrical engineer and mathematician. Together with Ernst Eberlein, Heinz Gerhäuser (former Institutes Director of Fraunhofer IIS), Bernhard Grill, Jürgen Herre and Harald Popp (all Fraunhofer IIS), he developed the widespread MP3 method for audio data compression. He is also known for his elementary work in the field of audio coding, the perception measurement, the wave field synthesis and psychoacoustics. Brandenburg has received numerous national and international research awards, prizes and honors for his work. Since 2000 he has been a professor of electronic media technology at the Technical University Ilmenau. Brandenburg was significantly involved in the founding of the Fraunhofer Institute for Digital Media Technology (IDMT) and currently serves as its director. Brandenburg has been called the "father of the MP3" format. Biography Brandenburg received a Dipl. Ing. degree from Erlangen University in Electrica ...
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Lossy Compression
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques. Well-designed lossy compression technology often reduces file sizes significantly before degradation is noticed by the end-user. Even when noticeable by the user, further data reduction may be desirable (e.g., for real-time communication or to reduce transmission times or storage needs). The most widely used lossy compression al ...
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Moving Picture Experts Group
The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by ISO and IEC that sets standards for media coding, including compression coding of audio, video, graphics, and genomic data; and transmission and file formats for various applications.John Watkinson, ''The MPEG Handbook'', p. 1 Together with JPEG, MPEG is organized under ISO/IEC JTC 1/SC 29 – ''Coding of audio, picture, multimedia and hypermedia information'' (ISO/IEC Joint Technical Committee 1, Subcommittee 29). MPEG formats are used in various multimedia systems. The most well known older MPEG media formats typically use MPEG-1, MPEG-2, and MPEG-4 AVC media coding and MPEG-2 systems transport streams and program streams. Newer systems typically use the MPEG base media file format and dynamic streaming (a.k.a. MPEG-DASH). History MPEG was established in 1988 by the initiative of Dr. Hiroshi Yasuda ( NTT) and Dr. Leonardo Chiariglione ( CSELT). Chiariglione was the group ...
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Compact Disc Digital Audio
Compact Disc Digital Audio (CDDA or CD-DA), also known as Digital Audio Compact Disc or simply as Audio CD, is the standard format for audio compact discs. The standard is defined in the ''Red Book'', one of a series of Rainbow Books (named for their binding colors) that contain the technical specifications for all CD formats. The first commercially available audio CD player, the Sony CDP-101, was released October 1982 in Japan. The format gained worldwide acceptance in 1983–84, selling more than a million CD players in those two years, to play 22.5 million discs. Beginning in the 2000s, CDs were increasingly being replaced by other forms of digital storage and distribution, with the result that by 2010 the number of audio CDs being sold in the U.S. had dropped about 50% from their peak; however, they remained one of the primary distribution methods for the music industry. In the 2010s, revenues from digital music services, such as iTunes, Spotify, and YouTube, m ...
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Fast Fourier Transform
A fast Fourier transform (FFT) is an algorithm that computes the discrete Fourier transform (DFT) of a sequence, or its inverse (IDFT). Fourier analysis converts a signal from its original domain (often time or space) to a representation in the frequency domain and vice versa. The DFT is obtained by decomposing a sequence of values into components of different frequencies. This operation is useful in many fields, but computing it directly from the definition is often too slow to be practical. An FFT rapidly computes such transformations by factorizing the DFT matrix into a product of sparse (mostly zero) factors. As a result, it manages to reduce the complexity of computing the DFT from O\left(N^2\right), which arises if one simply applies the definition of DFT, to O(N \log N), where N is the data size. The difference in speed can be enormous, especially for long data sets where ''N'' may be in the thousands or millions. In the presence of round-off error, many FFT algo ...
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Modified Discrete Cosine Transform
The modified discrete cosine transform (MDCT) is a transform based on the type-IV discrete cosine transform (DCT-IV), with the additional property of being lapped: it is designed to be performed on consecutive blocks of a larger dataset, where subsequent blocks are overlapped so that the last half of one block coincides with the first half of the next block. This overlapping, in addition to the energy-compaction qualities of the DCT, makes the MDCT especially attractive for signal compression applications, since it helps to avoid artifacts stemming from the block boundaries. As a result of these advantages, the MDCT is the most widely used lossy compression technique in audio data compression. It is employed in most modern audio coding standards, including MP3, Dolby Digital (AC-3), Vorbis (Ogg), Windows Media Audio (WMA), ATRAC, Cook, Advanced Audio Coding (AAC), High-Definition Coding (HDC), LDAC, Dolby AC-4, and MPEG-H 3D Audio, as well as speech coding standards suc ...
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Psychoacoustics
Psychoacoustics is the branch of psychophysics involving the scientific study of sound perception and audiology—how humans perceive various sounds. More specifically, it is the branch of science studying the psychological responses associated with sound (including noise, speech, and music). Psychoacoustics is an interdisciplinary field of many areas, including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science. Background Hearing is not a purely mechanical phenomenon of wave propagation, but is also a sensory and perceptual event; in other words, when a person hears something, that something arrives at the ear as a mechanical sound wave traveling through the air, but within the ear it is transformed into neural action potentials. The outer hair cells (OHC) of a mammalian cochlea give rise to enhanced sensitivity and better frequency resolution of the mechanical response of the cochlear partition. These nerve pulses then travel to ...
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Hearing Range
Hearing range describes the range of frequencies that can be heard by humans or other animals, though it can also refer to the range of levels. The human range is commonly given as 20 to 20,000 Hz, although there is considerable variation between individuals, especially at high frequencies, and a gradual loss of sensitivity to higher frequencies with age is considered normal. Sensitivity also varies with frequency, as shown by equal-loudness contours. Routine investigation for hearing loss usually involves an audiogram which shows threshold levels relative to a normal. Several animal species are able to hear frequencies well beyond the human hearing range. Some dolphins and bats, for example, can hear frequencies over 100 kHz. Elephants can hear sounds at 14–16 Hz, while some whales can hear infrasonic sounds as low as 7 Hz. Measurement A basic measure of hearing is afforded by an audiogram, a graph of the absolute threshold of hearing (minimum discer ...
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Smartphones
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation). Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of standal ...
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Portable Media Player
A portable media player (PMP) (also including the related digital audio player (DAP)) is a portable consumer electronics device capable of storing and playing digital media such as audio, images, and video files. The data is typically stored on a compact disc (CD), Digital Video Disc (DVD), Blu-ray Disc (BD), flash memory, microdrive, or hard drive; most earlier PMPs used physical media, but modern players mostly use flash memory. In contrast, analogue portable audio players play music from non-digital media that use analogue media, such as cassette tapes or vinyl records. Digital audio players (DAP) were often marketed as MP3 players even if they also supported other file formats and media types. The PMP term was introduced later for devices that had additional capabilities such as video playback. Generally speaking, they are portable, employing internal or replaceable batteries, equipped with a 3.5 mm headphone jack which can be used for headphones or to connect to a ...
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Napster
Napster was a peer-to-peer file sharing application. It originally launched on June 1, 1999, with an emphasis on digital audio file distribution. Audio songs shared on the service were typically encoded in the MP3 format. It was founded by Shawn Fanning, Sean Parker, and Hugo Sáez Contreras. As the software became popular, the company ran into legal difficulties over copyright infringement. It ceased operations in 2001 after losing a wave of lawsuits and filed for bankruptcy in June 2002. Later, more decentralized projects followed Napster's P2P file-sharing example, such as Gnutella, Freenet, FastTrack, and Soulseek. Some services and software, like AudioGalaxy, LimeWire, Scour, Kazaa / Grokster, Madster, and eDonkey2000, were also brought down or changed due to copyright issues. Napster's assets were eventually acquired by Roxio, and it re-emerged as an online music store. Best Buy later purchased the service and merged it with its Rhapsody service on December ...
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File Sharing
File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include removable media, centralized servers on computer networks, Internet-based hyperlinked documents, and the use of distributed peer-to-peer networking. File sharing technologies, such as BitTorrent, are integral to modern media piracy, as well as the sharing of scientific data and other free content. History Files were first exchanged on removable media. Computers were able to access remote files using filesystem mounting, bulletin board systems (1978), Usenet (1979), and FTP servers (1970's). Internet Relay Chat (1988) and Hotline (1997) enabled users to communicate remotely through chat and to exchange files. The mp3 encoding, which was standardized in 1991 and substantially reduced the size of audio files, grew to widespread use in ...
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