MOS Technology VDC
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MOS Technology VDC
The 8563 Video Display Controller (VDC) was an integrated circuit produced by MOS Technology. It was used in the Commodore 128 (C128) computer to generate an 80-column (640×200 pixel) RGB video display, running alongside a VIC-II which supported Commodore 64-compatible graphics. The DCR models (as well as a few D-models) of the C128 used the later and more technically advanced 8568 DC controller. History and characteristics Originally intended for a planned (but unreleased) UNIX-based business computer based around the Zilog Z8000, Commodore designed the VDC into several prototype machines. Of these, only the Commodore 128 ever saw production. Unlike earlier MOS video chips such as the popular VIC-II, the VDC had dedicated video memory, 16 kilobytes (16,384 bytes; upgradable to 64 kilobytes, 65,536 bytes) in the original or "flat" C128 and 64 kilobytes in the C128DCR. This RAM was not directly accessible by the microprocessor. The 8563 was more difficult to produce than most ...
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SpeedScript 128 In Action
SpeedScript is a word processor originally printed as a type-in MLX machine language listing in 1984-85 issues of ''Compute!'' and ''Compute!'s Gazette'' magazines. Approximately 5  KB in length, it provided many of the same features as commercial word processing packages of the 8-bit era, such as PaperClip and Bank Street Writer. Versions were published for the Apple II, Commodore 64 and 128, Atari 8-bit family, VIC-20, and MS-DOS. Versions In April 1983 ''Compute!'' published Scriptor, a word processor written by staff writer Charles Brannon in BASIC and assembly language, as a type-in program for the Atari 8-bit family. In January 1984 version 1.0 of his new word processor SpeedScript appeared in ''Compute!'s Gazette'' for the Commodore 64 and VIC-20. 1.1 appeared in ''Compute!'s Second Book of Commodore 64'', 2.0 on ''Gazette Disk'' in May 1984, and 3.0 in ''Compute!'' in March and April 1985. Corrections that updated 3.0 to 3.1 appeared in May 1985, and the full 3.1 ve ...
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Data Becker
Data Becker GmbH & Co. KG was a German publisher of computer books and a company for software and computer accessories based in Düsseldorf. The company ceased operations in March 2014. History It was founded in Düsseldorf on January 7, 1981, by Dr. Achim Becker and Harald Becker, initially as a specialist shop for computer accessories, entered the publishing business in 1983 after home computers such as the C64 became commercially successful,  and since then has published software, IT literature and computer trade journals. Data Becker was mostly well known for its web publishing software, ''Web to date''. The 1980s: Home computing In the beginning, Data Becker catered primarily to users of Commodore 64 and C128 home computers, publishing an extensive range of books as well as programming tools and application software. The most advanced of the company's books delved deeply into the internals of the aforementioned computers and their peripherals, often revealing features ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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Blitter
A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. A blitter can copy large quantities of data from one memory area to another relatively quickly, and in parallel with the CPU, while freeing up the CPU's more complex capabilities for other operations. A typical use for a blitter is the movement of a bitmap, such as windows and fonts in a graphical user interface or images and backgrounds in a 2D video game. The name comes from the bit blit operation of the 1973 Xerox Alto, which stands for bit-block transfer. A blit operation is more than a memory copy, because it can involve data that's not byte aligned (hence the ''bit'' in ''bit blit''), handling transparent pixels (pixels which should not overwrite the destination), and various ways of combining the source and destination data. Blitters have largely been superseded by programmable graphics processing uni ...
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Computer Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gam ...
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Sprite (computer Science)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics * Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde * Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle) ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), ...
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GEOS (8-bit Operating System)
GEOS (''Graphic Environment Operating System'') is a discontinued operating system from Berkeley Softworks (later GeoWorks). Originally designed for the Commodore 64 with its version being released in 1986, enhanced versions of GEOS later became available in 1987 for the Commodore 128 and in 1988 for the Apple II series of computers. A lesser-known version was also released for the Commodore Plus/4. GEOS closely resembles early versions of the classic Mac OS and includes a graphical word processor (geoWrite) and paint program (geoPaint). A December 1987 survey by the Commodore-dedicated magazine ''Compute!'s Gazette'' found that nearly half of respondents used GEOS. For many years, Commodore bundled GEOS with its redesigned and cost-reduced C64, the C64C. At its peak, GEOS was the third-most-popular microcomputer operating system in the world in terms of units shipped, trailing only MS-DOS and Mac OS (besides the original Commodore 64's KERNAL). Other GEOS-compatible software p ...
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BASIC 8
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their hi ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book '' The Preparation of Programs for an Electronic Di ...
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MOS Technology 8502
The MOS Technology 8502 is an 8-bit microprocessor designed by MOS Technology and used in the Commodore 128 (C128). It is an improved version of the MOS 6510 used in the Commodore 64 (C64). It was manufactured using the HMOS process, allowing it to have higher transistor density, and lower cost, while dissipating less heat. The 8502 allows the C128 to run at double the clock rate of the C64 with some limitations. Description Memory access in 8-bit machines Common random access memory (RAM) of the Commodore C64-era allowed accesses at 2 MHz. If the CPU and display chip both shared the same memory to communicate, which was the common solution in the era when RAM was expensive, then one would normally have to have the CPU and display chip chips mediate access to the bus so that only one of them used it at a time, generally by having one pause the other. Assuming the two chips require roughly equal access, that means the chips are paused half of the time, effectively running at ...
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Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the RAM of 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', '' Compute!'', '' ANALOG Computing'', and '' Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific BASIC dialect or machine code. Machine code programs were long lists of ...
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