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MumboJumbo
MumboJumbo, LLC was an independent developer of games for personal computers, game consoles and mobile devices. MumboJumbo Mobile, LLC publishes entertainment software for Android and iOS devices. History The company was founded in January 2001 by Mark Dochtermann and Ron Dimant after leaving Ritual Entertainment. In 2003 it became one of the first independent developers to popularize casual games by partnering with portal sites to make games available for download directly to Windows and Mac computers. MumboJumbo was previously a United Developers Company that acquired other development companies including Zono, Ritual Entertainment, and Hot Lava Studios. On January 24, 2007, MumboJumbo announced their acquisition of Ritual Entertainment, a popular developer of first person shooter titles such as ''SiN'' and '' Star Trek: Elite Force II''. Upon acquisition Ritual was made to assist with work on casual game titles, causing many prominent employees to leave the company and m ...
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Luxor (video Game)
''Luxor'' is a game and series of Tile-matching video game, tile-matching action puzzle video games, developed and published by MumboJumbo, with the initial release in 2005. The first sequel to this game was ''Luxor: Amun Rising'', which was released in 2005 followed by ''Luxor 2'', which was released in 2006 and included new gameplay, levels and bonuses. After that came ''Luxor 3'', which featured seven gameplay modes and improved graphics. Other titles include ''Luxor: Quest for the Afterlife'', ''Luxor 5th Passage'' and ''Luxor Evolved''. Gameplay ''Luxor''s gameplay is similar to ''Puzz Loop'' and ''Zuma (video game), Zuma''. The user eliminates colored magical spheres by causing three or more spheres of the same color to collide. When spheres are eliminated, nearby spheres which now form a segment of three or more of the same color will also explode in a chain reaction. During gameplay, the on-screen spheres continuously move forward, pushed themselves by additional small ...
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Luxor 5th Passage
''Luxor 5th Passage'', known as ''Luxor 5'', is the sequel to ''Luxor'', '' Luxor 2'', ''Luxor 3'', and '' Luxor: Quest for the Afterlife''. It was developed by Absolutist and published by MumboJumbo in the 5th anniversary of the creation of ''Luxor'', the first installment in the series. Gameplay Adventure In this mode, players create matches of three or more spheres. Every third match in a row grants a powerup that the players can catch and activate it. A number of matches is needed to finish the level. The color are red, green, yellow, blue, purple, white and black, and these colors are the same as for ''Luxor''. The level 14-6 is added, because it breaks the record at 84 levels, which adds 14 bonus levels, with the 85% of the completion of every stage, and it will upgrade into Double Shooter along with Pharaoh's Daggers. The total levels for ''Luxor 5th Passage'' is 98, and 1 special level from Blast mode, and 15 People's Choice awards from '' Luxor 2'', and ''Luxor 3 ''Lux ...
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Luxor Evolved
''Luxor Evolved'' is a tile-matching video game originally released in 2012 by MumboJumbo. ''Luxor Evolved'' is a complete visual and gameplay refresh of the ''Luxor'' series, taking the previous titles' staple Ancient Egypt thematics and combining them with a retro video game aesthetic. The design philosophy is similar to that of the '' Pac-Man Championship Edition'' series, modifying the traditional match-three mechanics with an enhanced focus on both high-speed gameplay and arcade-style look and feel. Made for and first released on PC, it was quickly ported to iOS in an attempt to gain mobile marketshare. The game was later released for PlayStation 4, Xbox One, and Nintendo Switch in 2024. A port was also planned for Google Stadia, but was cancelled due to the service's discontinuation. This title is the last fully original game of the series. Gameplay The objective of ''Luxor Evolved'' is similar to other marble-popping matching games such as PopCap Games's '' Zuma''. Typical ...
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Luxor 3
''Luxor 3'' is an action-puzzle computer game released by MumboJumbo and a sequel to ''Luxor'' and '' Luxor 2''. As with the other ''Luxor'' games, it maintains an Egyptian theme and revolves around Egyptian deities involving a main gameplay goal of removing spheres in various lines of spheres on a set track by exploding groups of three or more spheres. Gameplay The game remains similar to that in previous editions of ''Luxor'': the main objective is to remove spheres of many different colors (ranging from four to nine different colors) from a track of spheres before they enter the pyramid at the end of a track. The lines of colored spheres are held by a scarab at the back end, and a set number of these sets must be cleared. ''Luxor 3'' features canopic jars that show up in the middle of the game: they will show up multiple times in each level until it is collected by being shot at by a sphere. Collecting all of these in the first four classic mode levels of each stage wil ...
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Luxor 2
''Luxor 2'' is an action-oriented casual puzzle game developed by MumboJumbo. First released in 2006, it is the sequel to the original ''Luxor'', which was released in 2005. The title can be played online at several different sites, and is also available for purchase for Microsoft Windows and Mac OS X. The game's console debut was in June 2008, with its release via Xbox Live Arcade. Gameplay The game challenges the user to eliminate colored ''magical spheres'' by causing three or more spheres of the same color to collide. Players do this primarily by shooting additional spheres from a winged scarab which they guide back and forth along the bottom of the screen. When spheres are eliminated, adjacent spheres which now form a segment of three or more or the same color will also explode in a chain reaction. During gameplay, the on-screen spheres continuously move forward, pushed by additional small scarabs. If any sphere reaches the player's pyramid, he or she loses a life and is f ...
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Shadows Of Amn
A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade occupies the three-dimensional volume behind an object with light in front of it. The cross-section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct light from any part of the light source and is the darkest. A viewer located in the umbra region can ...
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7 Wonders Of The Ancient World (video Game)
''7 Wonders of the Ancient World'' (') is a puzzle video game. It was developed by Hot Lava Games' Russian studio and published by MumboJumbo in February 2007. The PSP version of ''7 Wonders of the Ancient World'' was released on the PlayStation Store in April 2009. Gameplay Players take the task of reconstructing the Seven Wonders of the Ancient World. In each wonder, there are 5 to 7 sub-levels of runes that players switch to form a row of 3 or more runes. There are two modes of play: Free Play and Quest Mode. In Free Play, players can choose to play any level they have completed in Quest Mode. Reception ''7 Wonders of the Ancient World'' received mixed reviews from critics upon release. On Metacritic, the game holds scores of 60/100 for the DS version based on 7 reviews, and 51/100 for the PSP version based on 10 reviews. On GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articl ...
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Venture Africa
''Wildlife Tycoon: Venture Africa'' is a simulation video game set in Africa. Players create and control African animals such as lions, elephants, zebras in this strategy game. To succeed, the player must discover the unique behaviors of each species and build food and water sources to suit them. They must plan their ecosystem well so that it can help both predator and prey achieve balance in the wild. The player can also select any animal and teach it about far away food sources, or select a predator to take down a herbivore. ''Venture Africa'' was published by casual game publisher, MumboJumbo, and is also sold online from the Pocketwatch Games website as well as a number of other gaming portals. The title was developed in 10 months for a total of USD$8,000, and sold about 65,000 copies. Andy Schatz, CEO and founder of Pocketwatch Games, designed, programmed, produced and contributed art to the game. A team of seven remote contractors provided the rest of the art and media ...
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Ritual Entertainment
Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment was formerly known as Hipnotic Interactive, during which period they began development of their signature video game ''SiN''. History Members of the Ritual Entertainment development team have contributed assets to other games such as ''American McGee's Alice'', '' Medal of Honor: Airborne'', '' Tomb Raider: Legend'', and '' 25 to Life'', and are also the creators of "Übertools" for id Tech 3, which has been licensed for a number of other games. Shortly after signing Hipnotic, publisher Activision claimed that Hipnotic had been at the core of the ''Duke Nukem 3D'' development team. ''Duke Nukem 3D'' developer 3D Realms vigorously denied this, stating that only five members of Hipnotic Interactive were former staff of 3D Realms, and of these ...
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Insaniquarium
''Insaniquarium'' is a 2001 virtual pets simulator video game, developed by George Fan, Flying Bear Entertainment and published by PopCap Games and MumboJumbo. Before PopCap Games's involvement, the game was a web-based Java (programming language), Java game released in 2001. The game was made downloadable by PopCap Games in 2004 and was ported to mobile devices in 2006 and 2008 by Glu Mobile and Astraware respectively. ''Insaniquarium'' has the player maintain a tank full of fish while protecting it from alien attacks. ''Insaniquarium'' was mainly designed and programmed by George Fan through his company Flying Bear Entertainment. His main intention was to have the game featured in the Independent Games Festival. After learning the game had made it as a finalist, Fan paired up with PopCap Games to make the game downloadable. The game was a success, garnering general praise for its fast-paced gameplay, and was downloaded 20 million times as of April 2006. Gameplay ''Insaniqua ...
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