Melbourne International Games Week
Melbourne International Games Week is the largest game professional and consumer communication and networking platform in Asia Pacific, hosted by Creative Victoria. It comprises a confluence of events for three areas of interest, business, consumer and industry. MIGW 2015 had over 60,000 attendees participating in game developer conferences and consumer shows across the city, including Game Connect Asia Pacific, Unite Melbourne, PAX Australia, Freeplay Independent Games Festival's Parallels showcase, the Women in Games Lunch, Australian Game Developers’ Awards, ACMI Family Day, VR and Serious Games Festival and the Education in Games Summit. 2016's MIGW events were held in close proximity in a number of venues, including the Australian Centre for the Moving Image and the Melbourne Convention and Exhibition Centre. More than 65,000 people attended in 2017. The 2018 MIGW programme also includes a number of new events, including the first Melbourne Queer Games Festival focusing o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Asia Pacific
Asia ( , ) is the largest continent in the world by both land area and population. It covers an area of more than 44 million square kilometres, about 30% of Earth's total land area and 8% of Earth's total surface area. The continent, which has long been home to the majority of the human population, was the site of many of the first civilisations. Its 4.7 billion people constitute roughly 60% of the world's population. Asia shares the landmass of Eurasia with Europe, and of Afro-Eurasia with both Europe and Africa. In general terms, it is bounded on the east by the Pacific Ocean, on the south by the Indian Ocean, and on the north by the Arctic Ocean. The border of Asia with Europe is a historical and cultural construct, as there is no clear physical and geographical separation between them. A commonly accepted division places Asia to the east of the Suez Canal separating it from Africa; and to the east of the Turkish straits, the Ural Mountains and Ural River, and to t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Connect Asia Pacific
Game Connect: Asia Pacific (GCAP) is Australia’s annual game development conference and networking Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics ... event for the Asia Pacific Games Industry and is administered by the Game Developers’ Association of Australia. See also * Australian Game Developers Conference References External links * Game Developers' Association of Australiawebsite Video game development Trade fairs in Australia {{videogame-culture-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PAX Australia
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Antonio. PAX was created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. The shows include a keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first Penny Arcade Expo was held on , at the Meydenbauer Center, and was attended by about 3,300 people. Renamed PAX, it became an annual event. Attendance grew rapidly, topping 9,000 in 2005 and 19,000 in 2006. Outgrowing the Meydenbauer Center, the event moved to the Washington S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Freeplay Independent Games Festival
The Freeplay Independent Games Festival is Australia's longest-running and largest independent games festival, first established in 2004. The Festival celebrates fringe artists and game makers, and highlights grassroots developers and art games. It gathers artists, designers, programmers, writers, gamers, creators, games critics, games academics and students to celebrate the art form of independent games and the culture around them. Freeplay is funded primarily through arts grants. Past and present sponsors include Australia Council for the Arts, Film Victoria, Victoria State Government, City of Melbourne, Australian Centre for the Moving Image (ACMI), and RMIT University. With the aim of celebrating game making as arts practice, Freeplay has consistently aligned itself with the arts, and over the years has partnered with arts organisations such as Australian Centre for the Moving Image, State Library Victoria, Next Wave Festival, Wheeler Centre, Federation Square, Art ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Australian Centre For The Moving Image
ACMI, formerly the Australian Centre for the Moving Image, is Australia's national museum of screen culture including film, television, videogames, digital culture and art. ACMI was established in 2002 and is based at Federation Square in Melbourne, Victoria. ACMI features a range of curated exhibitions as well as a permanent exhibition, ''The Story of the Moving Image.'' It also provides a regular program film screenings and events, a library and online collection of film and video and an education program. History Beginnings in the State Film Centre of Victoria Prior to ACMI, Victoria's main film and screen organisation was the State Film Centre of Victoria, based at Treasury Theatre, which was established in 1946.ACMI ''About Us''. Retrieved 28 February 2015. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Melbourne Convention And Exhibition Centre
The Melbourne Convention and Exhibition Centre (MCEC), colloquially referred to as Jeff's Shed, is a group of three adjacent buildings next to the Yarra River in South Wharf, an inner-city suburb of Melbourne, Victoria, Australia. The venues are owned and operated by the Melbourne Convention and Exhibition Trust. Following the opening of its expansion in 2018, Melbourne Convention and Exhibition Centre regained the status as being the largest convention and exhibition venue in Australia and one of the largest spaces in the Southern Hemisphere. The total size of the MCEC is 70,000 square metres. The venue consists of 63 meeting rooms, outdoor courtyard spaces, a Plenary that can be divided into three self-contained acoustically separate theatres, the Goldfields Theatre a 9,000 square metre multi-purpose event space with a retractable 1,000-seat theatre and 39,000 square metres of pillarless exhibition space. In 2017/18, 1,124 events were held at MCEC. These events attracted 950 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Melbourne Queer Games Festival
The Melbourne Queer Games Festival is an annual LGBT game festival held in Melbourne, Victoria, Australia. It was founded in 2018 and is held in October as a part of the Melbourne International Games Week Melbourne International Games Week is the largest game professional and consumer communication and networking platform in Asia Pacific, hosted by Creative Victoria. It comprises a confluence of events for three areas of interest, business, consum .... It showcases video and tabletop games from around the world that feature LGBT gameplay elements The festival is volunteer led and in addition to appealing to the queer gaming community and raise the profile of queer games, they're working toward reclaiming the phrase "gay games". Format The festival publishes a showcase of games submitted, a livestream of games being played, and a series of juried awards and launched with fifty games in its inaugural year. In 2018 it ran a "Bring It Back" event highlighting an older game, Les ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tabletop Role-playing Game
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set role-playing game system, formal system of rules and guidelines, usually involving randomization (such as through dice). Within the rules, players have the freedom to improvisation, improvise, and their choices shape the direction and outcome of the game. Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms ''pen-and-paper'' and ''tabletop'' are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games. Online play of TTRPGs through videoconferencing has become common since the COVID-19 pandemic. Some common e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Gaming In Australia
The video game industry in Australia is worth $4.21 billion annually as of 2022, inclusive of traditional retail and digital sales. A report in 2022 by Austrade estimated that 3,228 Australians worked in the video game industry. In the fiscal year 2016–17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. Video game retailers in Australia include EB Games, JB Hi-Fi, Gametraders and The Gamesmen. Video games are also sold at department stores like Big W and Target Australia. History The Gamesmen, an Australian video game retailer, was established in 1982. They were the first retailer to sell video games online in Australia when they launched their website on 18 July 1996. Beam Software was one of the first Australian game development studios to achieve global success, with a text adventure adaption of ''The Hobbit'' released in 1982 for the ZX Spectrum. The company went on to produce other successful tit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |