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Megadrive Logo
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Disruptive Editing
Disruption, disruptive, or disrupted may refer to: Business * Creative disruption, disruption concept in a creative context, introduced in 1992 by TBWA's chairman Jean-Marie Dru *Disruptive innovation, Clayton Christensen's theory of industry disruption by new technology or products Psychology and sociology * Disruptive behavior disorders, a class of mental health disorders * Disruptive physician, a physician whose obnoxious behaviour upsets patients or other staff * Social disruption, a radical alteration, transformation, dysfunction or breakdown of social life Other uses * Cell disruption is a method or process in cell biology for releasing biological molecules from inside a cell *'' Disrupted: My Misadventure in the Start Up Bubble'', a 2016 book by Daniel Lyons * Disruption (adoption) is also the term for the cancellation of an adoption of a child before it is legally completed * Disruption (of schema), in the field of computer genetic algorithms * Disruption of 1843, the div ...
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Sonic The Hedgehog (16-bit)
is a 1991 platform game developed by Sonic Team and published by Sega for the Sega Genesis. The first game in the Sonic the Hedgehog, ''Sonic the Hedgehog'' franchise, it was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog (character), Sonic the Hedgehog, who can run at supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting Rings (Sonic the Hedgehog), rings as a form of health (gaming), health, and a simple control scheme, with jumping and attacking controlled by a single button. Development began in 1990 when Sega ordered List of Sega software development studios, its developers to create a game featuring a mascot for the company. The developers decided on a blue hedgehog and named themselves Sonic Team to match their character. ''Sonic the Hedgehog'', designed for fast g ...
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Sega Channel
The Sega Channel is a discontinued online game service developed by Sega for the Sega Genesis video game console, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and Time Warner Cable through cable television services by way of coaxial cable. It was a pay to play service, through which customers could access Genesis games online, play game demos, and get cheat codes. Lasting until July 31, 1998, the Sega Channel operated three years after the release of Sega's next generation console, the Sega Saturn. Though criticized for its poorly timed launch and high subscription fee, the Sega Channel has been praised for its innovations in downloadable content and impact on online game services. History file:Sega-Genesis-Mk2-6button.jpg, left, A Model 2 Sega Genesis, released in 1993 Released in Japan as the Mega Drive in 1988, North America in 1989, and Europe and other regions as the Mega Drive in 1990, the Sega ...
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Sega Meganet
Sega Meganet, also known as the Net Work System, was an online service for the Sega Genesis, Mega Drive in Japan and later Brazil. Utilizing dial-up Internet access, Meganet was Sega's first Internet, online multiplayer, multiplayer gaming service, and functioned on a pay to play basis. The system functioned through the use of a peripheral called the Mega Modem and offered several unique titles that could be downloaded, and a few could be played competitively with friends. In addition, it shared technology and equipment with more serious services such as the Mega Anser, used for banking purposes. Though the system was announced for North America under the rebranded name "Tele-Genesis", it was never released for that region. Ultimately, the Meganet service would be short-lived, lasting approximately a year before it was discontinued, but would serve as a precursor to the Sega Channel and XBAND services, as well as a predecessor to Online game, online gaming services for video ga ...
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Sega Force
''Sega Force'' was an early 1990s publication that covered the Sega console range ( Sega Mega Drive, Mega-CD, Master System and Game Gear). History ''Sega Force'', along with ''Nintendo Force'', was initially announced in mid-1991 by Newsfield. However, the liquidation of the publisher resulted in the magazine being significantly delayed. It was eventually launched by Europress Impact in December 1991. The magazine featured artwork created by Oliver Frey that was inspired by Japanese anime, such as '' Akira''. Frey often introduced a horror element into his artwork. His artwork for a Lemmings cover replaced the rodents with humans, depicting their horrified faces as they fell to the ground. The title also featured work by Stuart Wynne, Phil King, Steve Shields, Adrian Pitt and Matt Yeo. The magazine occasionally featured novellas based on console games. Staff writer, Matt Yeo worked in conjunction with Acclaim software to publish a novella based on ''Super Smash TV''. The ...
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Video Games In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Interactive Entertainment, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major video arcade, arcade hit in Japan, preceding several decades of success in th