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There are many video games that have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Krome Studios Melbourne, Melbourne House, and Warner Bros. Interactive Entertainment. Official games Early efforts (1982–1994) In 1982, Krome Studios Melbourne, Melbourne House began a series of licensed ''Lord of the Rings'' graphical interactive fiction (text adventure) games with ''The Hobbit (1982 video game), The Hobbit'', based on the book with the same name. The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands.
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Middle-earth
Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the oecumene (i.e. the human-inhabited world, or the central continent of Earth) in Tolkien's imagined mythopoeia, mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become Metonym, a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Cosmology of Tolkien's legendarium#Spherical-earth cosmology, Earth (Arda) in an imaginary period of the past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This region is suggestive of Eu ...
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