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M.U.L.E. Online
''M.U.L.E.'' is a multiplayer video game written for Atari 8-bit computers by Ozark Softscape. Designer Danielle Bunten Berry (credited as Dan Bunten) takes advantage of the four joystick ports of the Atari 400 and 800 to allow four-player simultaneous play. Published in 1983, ''M.U.L.E.'' was one of the first five games from new company Electronic Arts, alongside ''Axis Assassin'', '' Archon: The Light and the Dark'', ''Worms?'', and '' Hard Hat Mack''. It is primarily a turn-based strategy game, but incorporates real-time elements where players compete directly as well as aspects that simulate economics. The game was ported to the Commodore 64, Nintendo Entertainment System, and IBM PC compatibles (as a self-booting disk). Japanese versions exist for the PC-88, Sharp X1, and MSX2 computers. Like the subsequent Atari 8-bit models, none of these systems allow four players with separate joysticks. The Commodore 64 version lets four players share joysticks, with two players using ...
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Blue Planet Software
Blue Planet Software Inc. was an American video game developer and publisher founded by Henk Rogers in Honolulu, Hawaii in 1996. The company was founded as the successor to Bullet-Proof Software Inc. (BPS), founded in 1983 by Rogers in Japan, which closed on 22 February 2001. Rogers' daughter, Maya Rogers, became CEO in 2014. In October 2020, Blue Planet Software Inc. was rolled into The Tetris Company The Tetris Company, Inc. (TTC) is the manager and licensor for the ''Tetris'' brand to third parties. It is an American company based in Nevada and owned by the ''Tetris'' creator Alexey Pajitnov and Henk Rogers. The company is the exclusive lic .... List of games References External linksBlue Planet Software, Inc. pageBullet Proof Software, Inc. page

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Hard Hat Mack
''Hard Hat Mack'' is a platform game developed by Michael Abbot and Matthew Alexander for the Apple II which was published by Electronic Arts in 1983. Ports for the Atari 8-bit computers and Commodore 64 were released simultaneously. It is part of the first batch of five games from Electronic Arts, and the company called it out as "truly EA's first game." Versions for the Amstrad CPC and IBM PC compatibles (as a self-booting disk) followed in 1984. Though not a direct clone, ''Hard Hat Mack'' is similar in theme and gameplay to Nintendo's 1981 ''Donkey Kong'' arcade game. Gameplay The player guides a construction worker through a series of goals, making use of open paths, springboards, conveyor belts, and elevators, taking care not to run out of time. Assuming the role of the titular Hard Hat Mack, the player has three lives. Level One (building framework). The player must pick up loose girder pieces to fill four gaps in the floor, then capture a moving jackhammer to secure ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Monopoly (game)
''Monopoly'' is a multiplayer economics-themed board game. To play the game, players roll two dice (or 1 extra special red die) to move around the game board. The objective is to buy and trade properties and develop them. The development and objective is certified with purchasing and trading houses and hotels. Players collect rent from their opponents, and aim to drive them into bankruptcy. Money can also be gained or lost through ''Chance'' and ''Community Chest'' cards. Tax spaces charge a tax as a percentage of a player's equity or a flat fee. Players will receive a salary every time they pass "Go". All players can end up in jail. While in jail, players cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. ''Monopoly'' has become a part of international popular culture, having been licensed locally in more than 113 countries and printed in more than 46 languages. , it was estimated ...
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Cartels & Cutthroats
''Cartels & Cutthroats'' (stylized on the box cover, but not the title screen, as ''Ā¢artels & Cutthroat$'') is a 1981 business simulation game published by Strategic Simulations for the Apple II. Ports to MS-DOS (1985) and Commodore 64 (1986) followed. Gameplay ''Cartels & Cutthroats'' is a game in which the players own companies as part of an economic simulation. Reception Robin D. Roberts reviewed the game for ''Computer Gaming World'', and stated that "While an excellent program, the casual gamer may find his interest wane after a short time. This game is best suited for those who are interested in marketing simulations and are willing to expend the time needed to play them well." Bob Proctor reviewed the game for ''Computer Gaming World'', and stated that " what is happening and includes strategy tips. There is enough information here to qualify this game as an introductory course for Micro-economics; in fact, at a recent seminar, ''Cartels & Cutthroats'' was shown as an ex ...
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Hunt The Wumpus
''Hunt the Wumpus'' is a text-based adventure game developed by Gregory Yob in 1973. In the game, the player moves through a series of connected caves, arranged as the vertices of a dodecahedron, as they hunt a monster named the Wumpus. The turn-based game has the player trying to avoid fatal bottomless pits and "super bats" that will move them around the cave system; the goal is to fire one of their "crooked arrows" through the caves to kill the Wumpus. Yob created the game in early 1973 due to his annoyance at the multiple hide-and-seek games set in caves in a grid pattern, and multiple variations of the game were sold via mail order by Yob and the People's Computer Company. The source code to the game was published in ''Creative Computing'' in 1975 and republished in ''The Best of Creative Computing'' the following year. The game sparked multiple variations and expanded versions and was ported to several systems, including the TI-99/4A home computer. It has been cited as ...
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Collusion
Collusion is a deceitful agreement or secret cooperation between two or more parties to limit open competition by deceiving, misleading or defrauding others of their legal right. Collusion is not always considered illegal. It can be used to attain objectives forbidden by law; for example, by defrauding or gaining an unfair market advantage. It is an agreement among firms or individuals to divide a market, set prices, limit production or limit opportunities. It can involve "unions, wage fixing, kickbacks, or misrepresenting the independence of the relationship between the colluding parties". In legal terms, all acts effected by collusion are considered void (law), void. Definition In the study of economics and market competition, collusion takes place within an Industry (economics), industry when rival companies cooperate for their mutual benefit. Conspiracy usually involves an agreement between two or more sellers to take action to suppress competition between sellers in the m ...
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Supply And Demand
In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris_paribus#Applications, holding all else equal, the unit price for a particular Good (economics), good or other traded item in a perfect competition, perfectly competitive market, will vary until it settles at the market clearing, market-clearing price, where the quantity demanded equals the quantity supplied such that an economic equilibrium is achieved for price and quantity transacted. The concept of supply and demand forms the theoretical basis of modern economics. In situations where a firm has market power, its decision on how much output to bring to market influences the market price, in violation of perfect competition. There, a more complicated model should be used; for example, an oligopoly or product differentiation, differentiated-product model. Likewise, where a buyer has market power, models such as monopsony will be more a ...
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Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as '' Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequen ...
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MSX2
MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. The first MSX computer sold to the public was a Mitsubishi ML-8000, released on October 21, 1983, thus marking its official release date. MSX systems were popular in Japan and several other countries. There are differing accounts of MSX sales. One source claims 9 million MSX units were sold worldwide, including in Japan alone, whereas ASCII Corporation founder Kazuhiko Nishi claims that 3 million were sold in Japan, and 1 million overseas. Despite Microsoft's involvement, few MSX-based machines were released in ...
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Self-booting Disk
A self-booting disk is a floppy disk for home computers or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, standard, on some computers in the late 1970s to early 1990s. Video games were the type of application most commonly distributed using this technique. The term "PC booter" is sometimes used in reference to self-booting software for IBM PC compatibles. On other systems, like the Apple II and Atari 8-bit computers, almost all software is self-booting. On the IBM PC, the distinction is between a self-booting program and one which is started by the user via an operating system such as MS-DOS or IBM PC DOS. The term "PC booter" was not contemporaneous with when self-booting games were being released. Purpose On some home computers like the Apple II, software is loaded by inserting a floppy disk and turning on or resetting the machine. It's analogous to cartridges on game console ...
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