Logluv TIFF
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Logluv TIFF
Logluv TIFF is an encoding used for storing high-dynamic-range imaging data inside a TIFF image. It was originally developed by Greg Ward for storing HDR-output of his Radiance-photonmapper at a time where storage space was a crucial factor. Its implementation in TIFF also allowed the combination with image-compression algorithms without great programming effort. As such it has to be considered a smart compromise between the imposed limitations. It is slightly related to RGBE, the most successful HDRI storage format, an earlier invention of Greg Ward. Details Logluv TIFF's design solves two specific problems: storing high-dynamic image data and doing so within a reasonable amount of space. Traditional image format generally stores pixel data in RGB-space occupying 24 bits, with 8 bits for each color component. This limits the representable colors to a subset of all visible and distinguishable colors, introducing quantization and clamping artifacts clearly visible to human obse ...
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TIFF
Tag Image File Format, abbreviated TIFF or TIF, is an image file format for storing raster graphics images, popular among graphic artists, the publishing industry, and photographers. TIFF is widely supported by scanning, faxing, word processing, optical character recognition, image manipulation, desktop publishing, and page-layout applications. The format was created by the Aldus Corporation for use in desktop publishing. It published the latest version 6.0 in 1992, subsequently updated with an Adobe Systems copyright after the latter acquired Aldus in 1994. Several Aldus or Adobe technical notes have been published with minor extensions to the format, and several specifications have been based on TIFF 6.0, including TIFF/EP (ISO 12234-2), TIFF/IT (ISO 12639), TIFF-F (RFC 2306) and TIFF-FX (RFC 3949). History TIFF was created as an attempt to get desktop scanner vendors of the mid-1980s to agree on a common scanned image file format, in place of a multitude of proprietary ...
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Gamut
In color reproduction, including computer graphics and photography, the gamut, or color gamut , is a certain ''complete subset'' of colors. The most common usage refers to the subset of colors which can be accurately represented in a given circumstance, such as within a given color space or by a certain output device. Another sense, less frequently used but still correct, refers to the complete set of colors found within an image at a given time. In this context, digitizing a photograph, converting a digitized image to a different color space, or outputting it to a given medium using a certain output device generally alters its gamut, in the sense that some of the colors in the original are lost in the process. Introduction The term ''gamut'' was adopted from the field of music, where in middle age Latin "gamut" meant the entire range of musical notes of which musical melodies are composed; Shakespeare's use of the term in ''The Taming of the Shrew'' is sometimes attributed to ...
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Raster Graphics File Formats
An Image file format is a file format for a digital image. There are many formats that can be used, such as JPEG, PNG, and GIF. Most formats up until 2022 were for storing 2D images, not 3D ones. The data stored in an image file format may be compressed or uncompressed. If the data is compressed, it may be done so using lossy compression or lossless compression. For graphic design applications, vector formats are often used. Some image file formats support transparency. Raster formats are for 2D images. A 3D image can be represented within a 2D format, as in a stereogram or autostereogram, but this 3D image will not be a true light field, and thereby may cause the vergence-accommodation conflict. Image files are composed of digital data in one of these formats so that the data can be displayed on a digital (computer) display or printed out using a printer. A common method for displaying digital image information has historically been rasterization. Image file sizes The s ...
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JPEG-HDR
JPEG XT (ISO/IEC 18477) is an image compression standard which specifies backward-compatible extensions of the base JPEG standard (ISO/IEC 10918-1 and ITU Rec. T.81). JPEG XT extends JPEG with support for higher integer bit depths, high dynamic range imaging and floating-point coding, lossless coding, alpha channel coding, and an extensible file format based on JFIF. It also includes reference software implementation and conformance testing specification. JPEG XT extensions are backward compatible with base JPEG/JFIF file format - existing software is forward compatible and can read the JPEG XT binary stream, though it would only decode the base 8-bit lossy image.Thomas Richter, Alessandro Artusi, Touradj Ebrahimi, JPEG XT: A new family of JPEG backward-compatible standards, IEEE MultiMedia Magazine, Issue of July/Sept 2016. DOI: 10.1109/MMUL.2016.49. Pre-print version. https://jpeg.org/downloads/jpegxt/IEEE_MM-preprint-AA-TE.pdf The JPEG XT standard JPEG standards are forma ...
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Tagged Image File Format
Tag Image File Format, abbreviated TIFF or TIF, is an image file format for storing raster graphics images, popular among graphic artists, the publishing industry, and photographers. TIFF is widely supported by scanning, faxing, word processing, optical character recognition, image manipulation, desktop publishing, and page-layout applications. The format was created by the Aldus Corporation for use in desktop publishing. It published the latest version 6.0 in 1992, subsequently updated with an Adobe Systems copyright after the latter acquired Aldus in 1994. Several Aldus or Adobe technical notes have been published with minor extensions to the format, and several specifications have been based on TIFF 6.0, including TIFF/EP (ISO 12234-2), TIFF/IT (ISO 12639), TIFF-F (RFC 2306) and TIFF-FX (RFC 3949). History TIFF was created as an attempt to get desktop scanner vendors of the mid-1980s to agree on a common scanned image file format, in place of a multitude of proprietary ...
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Image-based Lighting
Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene. This allows highly detailed real-world lighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique. Image-based lighting often uses high-dynamic-range imaging for greater realism, though this is not universal. According to Fxguide, "Almost all modern rendering software offers some type of image-based lighting, though the exact terminology used in the system may vary." Motion picture production makes use of image-based lighting, and it can be seen in movies like ''Monsters University'', '' The Great Gatsby'', and ''Iron Man 2''. One reference capture technique, sometim ...
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Lightness
Lightness is a visual perception of the luminance (L) of an object. It is often judged relative to a similarly lit object. In colorimetry and color appearance models, lightness is a prediction of how an illuminated color will appear to a standard observer. While luminance is a linear measurement of light, lightness is a linear prediction of the human perception of that light. This is because human vision's lightness perception is non-linear relative to light. Doubling the quantity of light does not result in a doubling in perceived lightness, only a modest increase. The symbol for perceptual lightness is usually either J as used in CIECAM02 or L^* as used in CIELAB and CIELUV. L^* ("Lstar") is not to be confused with L as used for luminance. In some color ordering systems such as Munsell, Lightness is referenced as value. Chiaroscuro and Tenebrism both take advantage of dramatic contrasts of value to heighten drama in art. Artists may also employ shading, subtle manipulati ...
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Exposure Value
In photography, exposure value (EV) is a number that represents a combination of a camera's shutter speed and f-number, such that all combinations that yield the same exposure have the same EV (for any fixed scene luminance). Exposure value is also used to indicate an interval on the photographic exposure scale, with a difference of 1 EV corresponding to a standard power-of-2 exposure step, commonly referred to as a stop. The EV concept was developed by the German shutter manufacturer in the 1950s ( Gebele 1958; Ray 2000, 318). Its intent was to simplify choosing among equivalent camera exposure settings by replacing combinations of shutter speed and ''f''-number (e.g., 1/125 s at ''f''/16) with a single number (e.g., 15). On some lenses with leaf shutters, the process was further simplified by allowing the shutter and aperture controls to be linked such that, when one was changed, the other was automatically adjusted to maintain the same exposure. This was especially h ...
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Fixed-point Arithmetic
In computing, fixed-point is a method of representing fractional (non-integer) numbers by storing a fixed number of digits of their fractional part. Dollar amounts, for example, are often stored with exactly two fractional digits, representing the cents (1/100 of dollar). More generally, the term may refer to representing fractional values as integer multiples of some fixed small unit, e.g. a fractional amount of hours as an integer multiple of ten-minute intervals. Fixed-point number representation is often contrasted to the more complicated and computationally demanding floating-point representation. In the fixed-point representation, the fraction is often expressed in the same number base as the integer part, but using negative powers of the base ''b''. The most common variants are decimal (base 10) and binary (base 2). The latter is commonly known also as binary scaling. Thus, if ''n'' fraction digits are stored, the value will always be an integer multiple of ''b ...
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Color Difference
In color science, color difference or color distance is the separation between two colors. This metric allows quantified examination of a notion that formerly could only be described with adjectives. Quantification of these properties is of great importance to those whose work is color-critical. Common definitions make use of the Euclidean distance in a device-independent color space. Euclidean sRGB As most definitions of color difference are distances within a color space, the standard means of determining distances is the Euclidean distance. If one presently has an RGB (red, green, blue) tuple and wishes to find the color difference, computationally one of the easiest is to consider ''R'', ''G'', ''B'' linear dimensions defining the color space. \text = \sqrt. When the result should be computationally simple as well, it is often acceptable to remove the square root and simply use \text^2 = (R_2 - R_1)^2 + (G_2 - G_1)^2 + (B_2 - B_1)^2. This will work in cases when a s ...
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High-dynamic-range Imaging
In photography and videography, multi-exposure HDR capture is a technique that creates extended or high dynamic range (HDR) images by taking and combining multiple exposures of the same subject matter at different exposure levels. Combining multiple images in this way results in an image with a greater dynamic range than what would be possible by taking one single image. The technique can also be used to capture video by taking and combining multiple exposures for each frame of the video. The term "HDR" is used frequently to refer to the process of creating HDR images from multiple exposures. Many smartphones have an automated HDR feature that relies on computational imaging techniques to capture and combine multiple exposures. A single image captured by a camera provides a finite range of luminosity inherent to the medium, whether it is a digital sensor or film. Outside this range, tonal information is lost and no features are visible; tones that exceed the range are "burned ...
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Chromaticity
Chromaticity is an objective specification of the quality of a color regardless of its luminance. Chromaticity consists of two independent parameters, often specified as hue (h) and colorfulness (s), where the latter is alternatively called saturation, chroma, intensity, or excitation purity. This number of parameters follows from trichromacy of vision of most humans, which is assumed by most models in color science. Quantitative description In color science, the white point of an illuminant or of a display is a neutral reference characterized by a chromaticity; all other chromaticities may be defined in relation to this reference using polar coordinates. The ''hue'' is the angular component, and the ''purity'' is the radial component, normalized by the maximum radius for that hue. Purity is roughly equivalent to the term " saturation" in the HSV color model. The property " hue" is as used in general color theory and in specific color models such as HSV and HSL color spac ...
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