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List Of Motion And Gesture File Formats
The question of gesture and Motion (physics), motion takes more and more importance with the development of gesture controllers, haptic technology, haptic systems, motion capture systems, etc., on the one hand, and with the need of allowing virtual reality systems to inter-communicate through control data. Motion and gesture file formats are widely used today in many applications that deal with motion and gesture signal. It is the case in domains like motion capture, character animation, gesture analysis, biomechanics, musical gesture interfaces, virtual surgery. Those formats are low-level formats, i.e. formats close to the signal produced by the capture system. Existing formats that encode gesture and motion BVA and BVH file formats Biovision Hierarchy, BVH stands for Biovision Hierarchical Data, which was developed by a motion capture company called Biovision. The BVA format (also developed by Biovision) is an older format which was the precursor to BVH. The BVH format is mainl ...
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Motion (physics)
In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and measuring the change in position of the body relative to that frame with change in time. The branch of physics describing the motion of objects without reference to its cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics. If an object is not changing relative to a given frame of reference, the object is said to be ''at rest'', ''motionless'', ''immobile'', '' stationary'', or to have a constant or time-invariant position with reference to its surroundings. Modern physics holds that, as there is no absolute frame of reference, Newton's concept of '' absolute motion'' cannot be determined. As such, everything in the universe can be considered to be in motion. Motion applies to various ...
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ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards I ...
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File Format
A file format is a standard way that information is encoded for storage in a computer file. It specifies how bits are used to encode information in a digital storage medium. File formats may be either proprietary or free. Some file formats are designed for very particular types of data: PNG files, for example, store bitmapped images using lossless data compression. Other file formats, however, are designed for storage of several different types of data: the Ogg format can act as a container for different types of multimedia including any combination of audio and video, with or without text (such as subtitles), and metadata. A text file can contain any stream of characters, including possible control characters, and is encoded in one of various character encoding schemes. Some file formats, such as HTML, scalable vector graphics, and the source code of computer software are text files with defined syntaxes that allow them to be used for specific purposes. Speci ...
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House Of Moves
A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air conditioning systems.Schoenauer, Norbert (2000). ''6,000 Years of Housing'' (rev. ed.) (New York: W.W. Norton & Company). Houses use a range of different roofing systems to keep precipitation such as rain from getting into the dwelling space. Houses may have doors or locks to secure the dwelling space and protect its inhabitants and contents from burglars or other trespassers. Most conventional modern houses in Western cultures will contain one or more bedrooms and bathrooms, a kitchen or cooking area, and a living room. A house may have a separate dining room, or the eating area may be integrated into another room. Some large houses in North America have a recreation room. In traditional agriculture-oriented societies, domestic animals such as c ...
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3ds Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language. History The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. Afte ...
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Rigid Body
In physics, a rigid body (also known as a rigid object) is a solid body in which deformation is zero or so small it can be neglected. The distance between any two given points on a rigid body remains constant in time regardless of external forces or moments exerted on it. A rigid body is usually considered as a continuous distribution of mass. In the study of special relativity, a perfectly rigid body does not exist; and objects can only be assumed to be rigid if they are not moving near the speed of light. In quantum mechanics, a rigid body is usually thought of as a collection of point masses. For instance, molecules (consisting of the point masses: electrons and nuclei) are often seen as rigid bodies (see classification of molecules as rigid rotors). Kinematics Linear and angular position The position of a rigid body is the position of all the particles of which it is composed. To simplify the description of this position, we exploit the property that the body is ...
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SMPTE Timecode
SMPTE timecode ( or ) is a set of cooperating standards to label individual frames of video or film with a timecode. The system is defined by the Society of Motion Picture and Television Engineers in the SMPTE 12M specification. SMPTE revised the standard in 2008, turning it into a two-part document: SMPTE 12M-1 and SMPTE 12M-2, including new explanations and clarifications. Timecodes are added to film, video or audio material, and have also been adapted to synchronize music and theatrical production. They provide a time reference for editing, synchronization and identification. Timecode is a form of media metadata. The invention of timecode made modern videotape editing possible and led eventually to the creation of non-linear editing systems. Basic concepts SMPTE timecode is presented in ''hour:minute:second:frame'' format and is typically represented in 32 bits using binary-coded decimal. There are also ''drop-frame'' and ''color framing'' flags and three extra ''bina ...
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Acclaim Games
Acclaim Games Incorporated was an American video game company that offered free massively multiplayer online role-playing games on its website upon registration. The company was founded in 2006 and was the successor to Acclaim Entertainment in terms of brand name. After Acclaim Entertainment filed for bankruptcy, former Activision CEO Howard Marks purchased the "Acclaim" name in September 2004 for a reported $100,000. He, along with Neil Malhotra, set up a new company, Acclaim Games, that was to take a different approach to the market than Acclaim Entertainment. While Acclaim Games primarily focused on bringing to North America and Europe online games originally from Asia, it also gave the opportunity to its registered members to submit video games they created. Acclaim Games relied on In-game advertising and items sales for revenues, while releasing the games themselves, free. The company released fourteen games: '' The Chronicles of Spellborn'', ''Kogamu'', ''BOTS!!'' (whic ...
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Xsens
Xsens Technologies B.V. (or Xsens) is a supplier of 3D motion capture products, wearable sensors and inertial sensors based upon miniature MEMS inertial sensor technology. The company has created intellectual property in the field of multi-sensor data fusion algorithms, combining inertial sensors with aiding technologies such as GPS, Motion capture and biomechanical modeling. Xsens is part of Movella, a new company formed by combining mCube, Xsens, and Kinduct. Movella provide devices for sensing, capturing, and analyzing motion and states of being. Xsens has offices in Enschede (headquarter, Netherlands), Los Angeles, Bangalore, Shanghai and Hong Kong. History The company was founded in 2000 by Casper Peeters and Per Slycke, both University of Twente graduates. Following work in measurement of the performance of athletes, they specialized in sensor technologies and sensor fusion algorithms. The company developed Inertial measurement units or AHRS (MTi-series and MTx) and hum ...
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Gesture Controller
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. It is a subdiscipline of computer vision. Gestures can originate from any bodily motion or state, but commonly originate from the face or hand. Focuses in the field include emotion recognition from face and hand gesture recognition, since they are all expressions. Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition techniques. Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a better bridge between machines and humans than older text user interfaces or even GUIs (graphical user interface ...
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Biovision Hierarchy
The Biovision Hierarchy (BVH) character animation file format was developed by Biovision, a defunct motion capture services company, to give motion capture data to customers. This format largely displaced an earlier format Biovision providing skeleton hierarchy information as well as motion data. As of 2019, BVH is widely used and most 3D applications support importing and exporting files in this format. Examples of software using files in BVH format: *Lightwave 3D *3ds Max (version 9 or later) *Blender *Clara.io *Cobalt *Daz Studio * Esenthel Engine *Lifeforms * MakeHuman *Maya * Modo *Poser * Seamless3d Free open source modeller *Second Life / OpenSim * Avimator and its Qt port Qavimator * Maxon Cinema 4d *formZ *Milkshape 3D * Papervision 3D * OpenQwaq * Webots *Xsens See also * List of motion and gesture file formats The question of gesture and Motion (physics), motion takes more and more importance with the development of gesture controllers, haptic technology, haptic sy ...
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