Lambertian Diffusion
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Lambertian Diffusion
Lambertian reflectance is the property that defines an ideal "matte" or diffusely reflecting surface. The apparent brightness of a Lambertian surface to an observer is the same regardless of the observer's angle of view. More technically, the surface's luminance is isotropic, and the luminous intensity obeys Lambert's cosine law. Lambertian reflectance is named after Johann Heinrich Lambert, who introduced the concept of perfect diffusion in his 1760 book ''Photometria''. Examples Unfinished wood exhibits roughly Lambertian reflectance, but wood finished with a glossy coat of polyurethane does not, since the glossy coating creates specular highlights. Though not all rough surfaces are Lambertian, this is often a good approximation, and is frequently used when the characteristics of the surface are unknown. Spectralon is a material which is designed to exhibit an almost perfect Lambertian reflectance. Use in computer graphics In computer graphics, Lambertian reflection is oft ...
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Diffuse Reflection
Diffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection. An ''ideal'' diffuse reflecting surface is said to exhibit Lambertian reflection, meaning that there is equal luminance when viewed from all directions lying in the half-space adjacent to the surface. A surface built from a non-absorbing powder such as plaster, or from fibers such as paper, or from a polycrystalline material such as white marble, reflects light diffusely with great efficiency. Many common materials exhibit a mixture of specular and diffuse reflection. The visibility of objects, excluding light-emitting ones, is primarily caused by diffuse reflection of light: it is diffusely-scattered light that forms the image of the object in the observer's eye. Mechanism Diffuse reflection from solids is generally not due to surface roughness. ...
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Normal Vector
In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (a unit vector) or its length may represent the curvature of the object (a '' curvature vector''); its algebraic sign may indicate sides (interior or exterior). In three dimensions, a surface normal, or simply normal, to a surface at point P is a vector perpendicular to the tangent plane of the surface at P. The word "normal" is also used as an adjective: a line ''normal'' to a plane, the ''normal'' component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality (right angles). The concept has been generalized to differentiable manifolds of arbitrary dimension embedded in a Euclidean space. The normal vector space or normal space of a manifold at ...
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Photometry
Photometry can refer to: * Photometry (optics), the science of measurement of visible light in terms of its perceived brightness to human vision * Photometry (astronomy), the measurement of the flux or intensity of an astronomical object's electromagnetic radiation * Spectrophotometry Spectrophotometry is a branch of electromagnetic spectroscopy concerned with the quantitative measurement of the reflection or transmission properties of a material as a function of wavelength. Spectrophotometry uses photometers, known as sp ..., the measurement of spectral distribution along with the flux or intensity * A photometric study, sometimes also referred to as a lighting "layout" or "point by point" * Photometric stereo, a computer vision technique for estimating 3D shape from one or more images. See also * Photogrammetry * Radiometry {{disambig ...
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Radiometry
Radiometry is a set of techniques for measuring electromagnetic radiation, including visible light. Radiometric techniques in optics characterize the distribution of the radiation's power in space, as opposed to photometric techniques, which characterize the light's interaction with the human eye. The fundamental difference between radiometry and photometry is that radiometry gives the entire optical radiation spectrum, while photometry is limited to the visible spectrum. Radiometry is distinct from quantum techniques such as photon counting. The use of radiometers to determine the temperature of objects and gasses by measuring radiation flux is called pyrometry. Handheld pyrometer devices are often marketed as infrared thermometers. Radiometry is important in astronomy, especially radio astronomy, and plays a significant role in Earth remote sensing. The measurement techniques categorized as ''radiometry'' in optics are called ''photometry'' in some astronomical applicati ...
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Gamma Correction
Gamma correction or gamma is a nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems. Gamma correction is, in the simplest cases, defined by the following power-law expression: : V_\text = A V_\text^\gamma, where the non-negative real input value V_\text is raised to the power \gamma and multiplied by the constant ''A'' to get the output value V_\text. In the common case of , inputs and outputs are typically in the range 0–1. A gamma value \gamma 1 is called a ''decoding gamma'', and the application of the expansive power-law nonlinearity is called gamma expansion. Explanation Gamma encoding of images is used to optimize the usage of bits when encoding an image, or bandwidth used to transport an image, by taking advantage of the non-linear manner in which humans perceive light and color. The human perception of brightness ( lightness), under common illumination conditions (neither pitch black nor blindingly bright), ...
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List Of Common Shading Algorithms
{{Short description, none This article lists common shading algorithms used in computer graphics. Interpolation techniques These techniques can be combined with any illumination model: * Flat shading * Gouraud shading * Phong shading Illumination models Realistic The illumination models listed here attempt to model the perceived brightness of a surface or a component of the brightness in a way that looks realistic. Some take physical aspects into consideration, like for example the Fresnel equations, microfacets, the rendering equation and subsurface scattering. Diffuse reflection Light that is reflected on a non-metallic and/or a very rough surface gives rise to a diffuse reflection. Models that describe the perceived brightness due to diffuse reflection include: * Lambert * Oren–Nayar (Rough opaque diffuse surfaces) * Minnaert Specular reflection Light that is reflected on a relatively smooth surface gives rise to a specular reflection. This kind of reflection is especi ...
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Ultrasound Imaging
Medical ultrasound includes diagnostic techniques (mainly imaging techniques) using ultrasound, as well as therapeutic applications of ultrasound. In diagnosis, it is used to create an image of internal body structures such as tendons, muscles, joints, blood vessels, and internal organs, to measure some characteristics (e.g. distances and velocities) or to generate an informative audible sound. Its aim is usually to find a source of disease or to exclude pathology. The usage of ultrasound to produce visual images for medicine is called medical ultrasonography or simply sonography. The practice of examining pregnant women using ultrasound is called obstetric ultrasonography, and was an early development of clinical ultrasonography. Ultrasound is composed of sound waves with frequencies which are significantly higher than the range of human hearing (>20,000 Hz). Ultrasonic images, also known as sonograms, are created by sending pulses of ultrasound into tissue using a p ...
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Gloss (material Appearance)
Gloss is an optical property which indicates how well a surface reflects light in a specular (mirror-like) direction. It is one of the important parameters that are used to describe the visual appearance of an object. The factors that affect gloss are the refractive index of the material, the angle of incident light and the surface topography. Apparent gloss depends on the amount of ''specular'' reflection – light reflected from the surface in an equal amount and the symmetrical angle to the one of incoming light – in comparison with ''diffuse'' reflection – the amount of light scattered into other directions. Theory When light illuminates an object, it interacts with it in a number of ways: * Absorbed within it (largely responsible for colour) * Transmitted through it (dependent on the surface transparency and opacity) * Scattered from or within it (diffuse reflection, haze and transmission) * Specularly reflected from it (gloss) Variations in surface texture direc ...
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Specular Reflection
Specular reflection, or regular reflection, is the mirror-like reflection of waves, such as light, from a surface. The law of reflection states that a reflected ray of light emerges from the reflecting surface at the same angle to the surface normal as the incident ray, but on the opposing side of the surface normal in the plane formed by the incident and reflected rays. This behavior was first described by Hero of Alexandria ( AD c. 10–70). Specular reflection may be contrasted with diffuse reflection, in which light is scattered away from the surface in a range of directions. Law of reflection When light encounters a boundary of a material, it is affected by the optical and electronic response functions of the material to electromagnetic waves. Optical processes, which comprise reflection and refraction, are expressed by the difference of the refractive index on both sides of the boundary, whereas reflectance and absorption are the real and imaginary parts of the r ...
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Dot Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more). Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. I ...
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Addison-Wesley
Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles through the O'Reilly Online Learning e-reference service. Addison-Wesley's majority of sales derive from the United States (55%) and Europe (22%). The Addison-Wesley Professional Imprint produces content including books, eBooks, and video for the professional IT worker including developers, programmers, managers, system administrators. Classic titles include ''The Art of Computer Programming'', ''The C++ Programming Language'', ''The Mythical Man-Month'', and ''Design Patterns''. History Lew Addison Cummings and Melbourne Wesley Cummings founded Addison-Wesley in 1942, with the first book published by Addison-Wesley being Massachusetts Institute of Technology professor Francis Weston Sears' ''Mechanics''. Its first computer book was ''Prog ...
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