List Of Books On Computer And Video Games
The following is a list of books about video games, which range from development, theory, history, to game art design books. Business ; ''Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made'': () by Jason Schreier ; ''Business & Legal Primer for Game Development'': () by Brian Green and S. Gregory Boyd ; ''Changing the Game: How Video Games Are Transforming the Future of Business'': () by David Edery and Ethan Mollick ; ''Gamers at Work: Stories Behind the Games People Play'': () by Morgan Ramsay ; ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'': () by David Wesley and Gloria Barczak ; ''Online Game Pioneers at Work'': () by Morgan Ramsay ; ''Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution'': () by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert. ; ''Not All Fairy Tales ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Development
Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance. Teams can be many hundreds of people, a small group, or even a single person. Development of commercial video games is normally funded by a video game publisher, publisher and can take two to five years to reach completion. Game creation by small, self-funded teams is called indie game, independent development. The technology in a game may be written from scratch or use proprietary software specific to one company. As development has become more complex, it has become common for companies and independent developers alike to use off-the-shelf "engines ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jesse Schell
Jesse N. Schell (born June 13, 1970) is an American video game designer and author, as well as the CEO of Schell Games, and a distinguished professor of the practice of entertainment technology at CMU's Entertainment Technology Center (ETC), a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania. Schell earned a bachelor's degree in computer science from Rensselaer Polytechnic Institute (RPI) and subsequently, earned a master's degree in Information Networking from Carnegie Mellon University. His early career consisted of his work as a Software Engineer for IBM and Bell Communications Research. He then moved to Los Angeles to work with Disney Imagineering. He has also worked as a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. Career After graduating from the Information Networking Institute at CMU in 1994 with a Master of Science in com ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tom Chatfield
Dr Tom Chatfield (born 1980) is a British author, broadcaster, and tech philosopher. Chatfield has written books on digital culture. He is also a public speaker on the subject area. Chatfield was appointed Chair of the Authors' Licensing and Collecting Society (ALCS) in 2023. Biography Chatfield took his BA, MPhil and doctorate degrees and taught at St John's College, Oxford, before beginning work as a writer and editor. Chatfield's first book, on the culture of video games, Fun Inc, was published in 2010. Further books explored digital culture. He is an associate editor at Prospect magazine, Fellow at The School of Life and past guest faculty member at the Said Business School, Oxford, as well as a columnist for the BBC. During 2017, he was a Visiting Associated at the Oxford Internet Institute. Chatfield is a speaker and consultant on technology and new media. For example, he spoke at TED Global 2010 on "7 ways games reward the brain", was lead content designer and writer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fun Inc
''Fun Inc'' is a book first published in January 2010 by Tom Chatfield, examining video games in terms of their cultural status, potentials as a medium and as a business. It addresses popular concerns such as the debate over violence in games, as well as the questions of games as art, as one of the most fundamental of human cultural activities, and as a potentially transforming force in the social sciences, economics and 21st century life. The UK edition is published by Virgin Books () while the US edition is published by Pegasus Books (). See also *Video game studies * List of books about video games External links''authors@Google''Tom Chatfield's lecture at Google on games as learning engines''Review''for the ''Guardian'' newspaper by Steven Poole''Review''for the ''Observer'' newspaper by Naomi Alderman Naomi Alderman (born 1974) is an English novelist, Game design, game writer, and television executive producer. She is best known for her speculative science fiction nov ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tom Bissell
Tom Bissell (born January 9, 1974) is an American journalist, critic, and writer, best known for his extensive work as a writer of video games, including ''The Vanishing of Ethan Carter'', '' Battlefield Hardline'', and '' Gears 5''. His work has been adapted into films by Julia Loktev, Werner Herzog and James Franco. Personal life Bissell studied English at Michigan State University in East Lansing, Michigan. In 1996, when he was 22 years old, Bissell went to Uzbekistan as a volunteer for the Peace Corps. He was there for seven months before returning home. He worked as a book editor in New York City and edited, among other books, ''The Collected Stories of Richard Yates'' and Paula Fox's memoir ''Borrowed Finery''. He is a frequent reviewer for ''The New York Times Book Review''. Bissell's father served in the Marines during the Vietnam War, alongside author and journalist Philip Caputo. The two remained friends during Bissell's childhood and Caputo read Bissell's work and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Why Video Games Matter
Why may refer to: * Causality, a consequential relationship between two events * Reason (argument), a premise in support of an argument, for what reason or purpose * Grounding (metaphysics), a topic in metaphysics regarding how things exist in virtue of more fundamental things. * Why?, one of the Five Ws used in journalism Music Artists * Why? (American band), a hip hop/indie rock band formed in Oakland, California, in 2004 ** Yoni Wolf, formerly known by the stage name Why? * Why (Canadian band), a rock band formed in Winnipeg, Manitoba, in 1993 * Why?, a 1990s UK folk band, two members of which formed Quench in 2001 Albums * ''Why'' (Baby V.O.X album) or the title song, 2000 * ''Why?'' (Ginger Baker album) or the title song, 2014 * ''Why'' (Prudence Liew album) or the title song, 1987 * ''Why?'' (They Might Be Giants album), 2015 * ''Why?'', by Jacob Whitesides, 2016 * ''Why'', by Moahni Moahna, 1996 * ''Why?'', by the MonaLisa Twins, 2022 EPs * ''Why'' (Discharge EP) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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University Of California, Santa Cruz
The University of California, Santa Cruz (UC Santa Cruz or UCSC) is a public university, public Land-grant university, land-grant research university in Santa Cruz, California, United States. It is one of the ten campuses in the University of California system. Located in Monterey Bay, on the edge of the coastal community of Santa Cruz, the main campus lies on of rolling, forested hills overlooking the Pacific Ocean. As of Fall 2024, its ten residential colleges enroll some 17,940 undergraduate and 1,998 graduate students. Satellite facilities in other Santa Cruz locations include the Coastal Science Campus and the Westside Research Park and the Silicon Valley Center in Santa Clara, California, Santa Clara, along with administrative control of the Lick Observatory near San Jose, California, San Jose in the Diablo Range and the W. M. Keck Observatory, Keck Observatory near the summit of Mauna Kea in Hawaii. Founded in 1965, UC Santa Cruz uses a residential college system consist ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Noah Wardrip-Fruin
Noah Wardrip-Fruin is a professor in the Computational Media department of the University of California, Santa Cruz, and is an advisor for the Expressive Intelligence Studio. He is an alumnus of the Literary Arts MFA program and Special Graduate Study PhD program at Brown University. In addition to his research in digital media, computer games, and software studies, he served for 10 years as a member of the Board of Directors of the Electronic Literature Organization. Career Wardrip-Fruin's twinned research track—arts and humanities on the one hand and computer science on the other—is reflected in the table of the contents of ''The New Media Reader,'' which he co-edited with Nick Montfort. He has also co-edited a series of new media textbooks and anthologies with Pat Harrigan: ''First Person: New Media as Story, Performance, and Game'' (2004) as well as ''Second Person: Role-Playing and Story in Games and Playable Media'' (2007), ''Third Person: Authoring and Exploring Vast Nar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Emmanuel Guardiola
Immanuel or Emmanuel (, "God swith us"; Koine Greek: ) is a Hebrew name that appears in the Book of Isaiah (7:14) as a sign that God will protect the House of David. The Gospel of Matthew ( Matthew 1:22 –23) interprets this as a prophecy of the birth of the Messiah and the fulfillment of Scripture in the person of Jesus. ''Immanuel'' "God ( El) with us" is one of the "symbolic names" used by Isaiah, alongside Shearjashub, Maher-shalal-hash-baz, or Pele-joez-el-gibbor-abi-ad-sar-shalom. It has no particular meaning in Jewish messianism. In Christian theology by contrast, based on its use in Isaiah 7:14, the name has come to be read as a prophecy of the Christ, following Matthew 1:23, where ''Immanuel'' () is translated as (KJV: "God with us"), and also Luke 7:14–16 after the raising of the dead man in Nain, where it was rumoured throughout all Judaea that "God has visited his people" (KJV). Isaiah 7–8 Summary The setting is the Syro-Ephraimite War, 735-734 BCE, w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer Multi-user dungeon, MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |