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LIDA (cognitive Architecture)
The LIDA (Learning Intelligent Decision Agent) cognitive architecture, previously Learning Intelligent Distribution Agent for its origins in IDA, attempts to model a broad spectrum of cognition in biological systems, from low-level perception/action to high-level reasoning. Developed primarily by Stan Franklin and colleagues at the University of Memphis, the LIDA architecture is empirically grounded in cognitive science and cognitive neuroscience. It is an extension of IDA, which adds mechanisms for learning. In addition to providing hypotheses to guide further research, the architecture can support control structures for software agents and robots. Providing plausible explanations for many cognitive processes, the LIDA conceptual model is also intended as a tool with which to think about how minds work. Two hypotheses underlie the LIDA architecture and its corresponding conceptual model: 1) Much of human cognition functions by means of frequently iterated (~10 Hz) interaction ...
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Cognitive Architecture
A cognitive architecture is both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational cognitive science. These formalized models can be used to further refine comprehensive theories of cognition and serve as the frameworks for useful artificial intelligence programs. Successful cognitive architectures include ACT-R (Adaptive Control of Thought – Rational) and SOAR. The research on cognitive architectures as software instantiation of cognitive theories was initiated by Allen Newell in 1990. A theory for a cognitive architecture is an "''hypothesis about the fixed structures that provide a mind, whether in natural or artificial systems, and how they work together — in conjunction with knowledge and skills embodied within the architecture — to yield intelligent behavior in a diversity of complex environments." History Herbert A. Simon, one of the founders ...
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Copycat (software)
Copycat is a model of analogy making and human cognition based on the concept of the parallel terraced scan, developed in 1988 by Douglas Hofstadter, Melanie Mitchell, and others at thCenter for Research on Concepts and Cognition Indiana University Bloomington. The original Copycat was written in Common Lisp and is bitrotten (as it relies on now-outdated graphics libraries for Lucid Common Lisp); however, Java and Python ports exist. The latest versions are a 202JavaScript portby Paul-G2 and a 201Python3 portby Lucas Saldyt and J. Alan Brogan. Description Copycat produces answers to such problems as "abc is to abd as ijk is to what?" (abc:abd :: ijk:?). Hofstadter and Mitchell consider analogy making as the core of high-level cognition, or ''high-level perception'', as Hofstadter calls it, basic to recognition and categorization. High-level perception emerges from the spreading activity of many independent processes, called ''codelets'', running in parallel, competing or co ...
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Bernard Baars
Bernard J. Baars (born 1946 in Amsterdam, the Netherlands) is a former Senior Fellow in Theoretical Neurobiology at the Neurosciences Institute in San Diego, US. He is currently an Affiliated Fellow there. He is best known as the originator of the global workspace theory, a concept of human cognitive architecture and consciousness. He previously served as a professor of psychology at the State University of New York, Stony Brook, where he conducted research into the causation of human errors and the Freudian slip In psychoanalysis, a Freudian slip, also called parapraxis, is an error in speech, memory, or physical action that occurs due to the interference of an unconscious subdued wish or internal train of thought. Classical examples involve slips of ..., and as a faculty member at the Wright Institute. Baars co-founded the Association for the Scientific Study of Consciousness and the Academic Press journal '' Consciousness and Cognition'', which he also edited, w ...
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Working Memory
Working memory is a cognitive system with a limited capacity that can Memory, hold information temporarily. It is important for reasoning and the guidance of decision-making and behavior. Working memory is often used synonymously with short-term memory, but some theorists consider the two forms of memory distinct, assuming that working memory allows for the manipulation of stored information, whereas short-term memory only refers to the short-term storage of information. Working memory is a theoretical concept central to cognitive psychology, neuropsychology, and neuroscience. History The term "working memory" was coined by George Armitage Miller, Miller, Eugene Galanter, Galanter, and Karl H. Pribram, Pribram, and was used in the 1960s in the context of Computational theory of mind, theories that likened the mind to a computer. In 1968, Atkinson–Shiffrin memory model, Atkinson and Shiffrin used the term to describe their "short-term store". The term short-term store was the na ...
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Situated Cognition
Situated cognition is a theory that posits that knowing is inseparable from doing by arguing that all knowledge is situated in activity bound to social, cultural and physical contexts. Situativity theorists suggest a model of knowledge and learning that requires thinking on the fly rather than the storage and retrieval of conceptual knowledge. In essence, cognition cannot be separated from the context. Instead, knowing exists ''in situ'', inseparable from context, activity, people, culture, and language. Therefore, learning is seen in terms of an individual's increasingly effective performance across situations rather than in terms of an accumulation of knowledge, since what is known is co-determined by the agent and the context. History While situated cognition gained recognition in the field of educational psychology in the late twentieth century,Brown, Collins, & Duguid, 1989 it shares many principles with older fields such as critical theory, anthropology ( Jean Lave & Etie ...
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Global Workspace Theory
Global workspace theory (GWT) is a framework for thinking about consciousness introduced in 1988, by cognitive scientist Bernard Baars. It was developed to qualitatively explain a large set of matched pairs of conscious and unconscious processes. GWT has been influential in modeling consciousness and higher-order cognition as emerging from competition and integrated flows of information across widespread, parallel neural processes. Bernard Baars derived inspiration for the theory as the cognitive analog of the blackboard system of early artificial intelligence system architectures, where independent programs shared information. Global workspace theory is one of the leading theories of consciousness. While aspects of GWT are matters of debate, it remains a focus of current research, including brain interpretations and computational simulations. Theater metaphor GWT uses the metaphor of a theater (structure), theater, with conscious thought being like material illuminated on t ...
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Subsumption Architecture
Subsumption architecture is a reactive robotic architecture heavily associated with behavior-based robotics which was very popular in the 1980s and 90s. The term was introduced by Rodney Brooks and colleagues in 1986.Brooks, R. A., "A Robust Programming Scheme for a Mobile Robot", Proceedings of NATO Advanced Research Workshop on Languages for Sensor-Based Control in Robotics, Castelvecchio Pascoli, Italy, September 1986. Subsumption has been widely influential in autonomous robotics and elsewhere in real-time AI. Overview Subsumption architecture is a control architecture that was proposed in opposition to traditional symbolic AI. Instead of guiding behavior by symbolic mental representations of the world, subsumption architecture couples sensory information to action selection in an intimate and bottom-up fashion. It does this by decomposing the complete behavior into sub-behaviors. These sub-behaviors are organized into a hierarchy of layers. Each layer implements a pa ...
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Sparse Distributed Memory
Sparse distributed memory (SDM) is a mathematical model of human long-term memory introduced by Pentti Kanerva in 1988 while he was at NASA Ames Research Center. This memory exhibits behaviors, both in theory and in experiment, that resemble those previously unapproached by machines – e.g., rapid recognition of faces or odors, discovery of new connections between seemingly unrelated ideas, etc. Sparse distributed memory is used for storing and retrieving large amounts (2^ bits) of information without focusing on the accuracy but on similarity of information. There are some recent applications in robot navigation and experience-based robot manipulation. General principle It is a generalized random-access memory (RAM) for long (e.g., 1,000 bit) binary words. These words serve as both addresses to and data for the memory. The main attribute of the memory is sensitivity to similarity. This means that a word can be read back not only by giving the original write address but also b ...
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Connectionism
Connectionism is an approach to the study of human mental processes and cognition that utilizes mathematical models known as connectionist networks or artificial neural networks. Connectionism has had many "waves" since its beginnings. The first wave appeared 1943 with Warren Sturgis McCulloch and Walter Pitts both focusing on comprehending neural circuitry through a formal and mathematical approach, and Frank Rosenblatt who published the 1958 paper "The Perceptron: A Probabilistic Model For Information Storage and Organization in the Brain" in ''Psychological Review'', while working at the Cornell Aeronautical Laboratory. The first wave ended with the 1969 book about the limitations of the original perceptron idea, written by Marvin Minsky and Seymour Papert, which contributed to discouraging major funding agencies in the US from investing in connectionist research. With a few noteworthy deviations, most connectionist research entered a period of inactivity until the mid-1980 ...
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Cognition
Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, imagination, intelligence, the formation of knowledge, memory and working memory, judgment and evaluation, reasoning and computation, problem-solving and decision-making, comprehension and production of language. Cognitive processes use existing knowledge to discover new knowledge. Cognitive processes are analyzed from very different perspectives within different contexts, notably in the fields of linguistics, musicology, anesthesia, neuroscience, psychiatry, psychology, education, philosophy, anthropology, biology, systemics, logic, and computer science. These and other approaches to the analysis of cognition (such as embodied cognition) are synthesized in the developing field of cognitive science, a progressively autonomou ...
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Artificial Intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in computer science that develops and studies methods and software that enable machines to machine perception, perceive their environment and use machine learning, learning and intelligence to take actions that maximize their chances of achieving defined goals. High-profile applications of AI include advanced web search engines (e.g., Google Search); recommendation systems (used by YouTube, Amazon (company), Amazon, and Netflix); virtual assistants (e.g., Google Assistant, Siri, and Amazon Alexa, Alexa); autonomous vehicles (e.g., Waymo); Generative artificial intelligence, generative and Computational creativity, creative tools (e.g., ChatGPT and AI art); and Superintelligence, superhuman play and analysis in strategy games (e.g., ...
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Action Selection
Action selection is a way of characterizing the most basic problem of intelligent systems: what to do next. In artificial intelligence and computational cognitive science, "the action selection problem" is typically associated with intelligent agents and animats—artificial systems that exhibit complex behavior in an agent environment. The term is also sometimes used in ethology or animal behavior. One problem for understanding action selection is determining the level of abstraction used for specifying an "act". At the most basic level of abstraction, an atomic act could be anything from ''contracting a muscle cell'' to ''provoking a war''. Typically for any one action-selection mechanism, the set of possible actions is predefined and fixed. Most researchers working in this field place high demands on their agents: * The acting agent typically must select its action in dynamic and unpredictable environments. * The agents typically act in real time; therefore they must make ...
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