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Killer7
is a 2005 action-adventure video game developed by Grasshopper Manufacture and Capcom Production Studio 4 and published by Capcom for the GameCube and PlayStation 2. The game was written and directed by Goichi Suda and produced by Hiroyuki Kobayashi. The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of a man named Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in U.S. politics and secrets about the nature of their organization. ''Killer7'' features first-person shooter elements and a unique on rails control scheme, but the core adventure-style gameplay has been compared to ''Myst'' and '' Snatcher''. ''Killer7'' was Suda's first game released outside Japan. It initially received mixed reviews due to its unconventional control scheme, linear gameplay, and complex noir plot. While some reviewers appreciated t ...
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Grasshopper Manufacture
is a Japanese video game developer founded on March 30, 1998 by Goichi Suda. They are well known for creating titles such as '' killer7'' and the '' No More Heroes'' series. History The company was founded on March 30, 1998 in Suginami, Japan. Its founder, Goichi Suda, gave two reasons why he chose the name "''Grasshopper:''" The first being a reference to the song of the same name by UK band Ride, which he was listening to on repeat when forming the company. The second reason is that originally he wanted to use a Japanese word ''"battamon"'' as the company name. ''"Batta"'' means ''"grasshopper"'' and ''"mon"'' is ''"a thing"'' and when you put the words together, it means ''"copy or fake."'' However, he later changed his mind and stuck to Grasshopper instead. The word ''"Manufacture"'' was added in because his game company was about "building things." Headed by Suda, GhM were responsible for several original titles, ones that are also fraught with financial risk, but u ...
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Masafumi Takada
is a Japanese composer and sound designer, best known for his work on the soundtracks for ''killer7'', ''God Hand'', '' No More Heroes'', and the '' Earth Defense Force'' and ''Danganronpa'' series. Takada often collaborates with guitarist and composer Jun Fukuda, and has worked on multiple projects for Goichi Suda's studio Grasshopper Manufacture. Career Takada was born in Inuyama, Aichi, Japan, and took interest in music since childhood after playing the Electone at Yamaha Music School and experimenting with synthesizers. He learned to play the piano and tuba in high school and studied music in Tokyo for six years, earning a degree. He entered the game industry around the end of the Super Famicom, which he felt was a good time as game console sound chips were becoming more advanced. In 1997, Takada composed the soundtrack of ''Moonlight Syndrome'', directed by Goichi Suda. Takada would compose music for multiple projects by Grasshopper Manufacture, which Suda founded after lea ...
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Nippon Ichi Software
is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character Prinny. NIS America, a localization and global publishing branch of the company, was founded in 2003. It originally focused solely on the North American market until being expanded to include Europe and other regions in 2007 and has also published anime. History Nippon Ichi Software was founded in September 1991 in Gifu Prefecture, Japan, as an entertainment software company. It was relocated and reincorporated on July 12, 1993. The company has made several acquisitions, mergers, and forming new subsidiaries. In the early 2010s, the company formed Nippon Ichi Software Asia Pte. Ltd and Nippon Ichi Software Vietnam Co., Ltd. In 2016, NIS merged with System Prisma Corporation and acquired developer FOG Inc. In 2012, the company was awarde ...
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NIS America
is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character Prinny. NIS America, a localization and global publishing branch of the company, was founded in 2003. It originally focused solely on the North American market until being expanded to include Europe and other regions in 2007 and has also published anime. History Nippon Ichi Software was founded in September 1991 in Gifu Prefecture, Japan, as an entertainment software company. It was relocated and reincorporated on July 12, 1993. The company has made several acquisitions, mergers, and forming new subsidiaries. In the early 2010s, the company formed Nippon Ichi Software Asia Pte. Ltd and Nippon Ichi Software Vietnam Co., Ltd. In 2016, NIS merged with System Prisma Corporation and acquired developer FOG Inc. In 2012, the company was awarde ...
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Goichi Suda
, known by his alias Suda51, is a Japanese video game designer, writer and director. Affiliated with Human Entertainment from 1994 to 1998, he founded Grasshopper Manufacture in 1998 with a number of other Human Entertainment staff to produce their own titles. His best-known work has come from Grasshopper Manufacture, including '' The Silver Case'' (1999), '' Killer7'' (2005), and the '' No More Heroes'' series. Suda is from Nagano Prefecture, moving to Tokyo at the age of 18 and eventually being hired by Human Entertainment after having a number of other jobs including as an undertaker. His first projects were in the ''Fire Pro Wrestling'' and ''Twilight Syndrome'' series. At Grasshopper Manufacture, he worked on their debut title ''The Silver Case'' as writer and director. ''The Silver Case'' helped establish both Suda and his company in Japan, but Suda and Grasshopper gained international attention with the release of ''Killer7'', Suda's first title to be released outside Japan. ...
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Hiroyuki Kobayashi (producer)
is a Japanese video game producer. He was employed by Capcom for 27 years and currently is part of NetEase Games subsidiary GPTRACK50 Studio as president. Career Kobayashi studied computer science at Chukyo University. After graduating, he was hired at Capcom in 1995 as a programmer on the first ''Resident Evil'' game. After working as programmer on the sequel and a planner on the first ''Dino Crisis'' game, his first producer role was on '' Dino Crisis 2'' in 2000. Starting with the first ''Sengoku Basara'' game (titled '' Devil Kings'' in North America) in 2005, Kobayashi worked as the producer for the video game series as well as a planning supervisor for the various anime adaptations. He was very interested in the Sengoku period and wanted to create an action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ...
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Shinji Mikami
is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the first installment of the ''Dino Crisis'' series in 1999, both survival horror games. He returned to ''Resident Evil'' to direct the remake of the first game in 2002 and the third-person shooter '' Resident Evil 4'' in 2005. In 2006, he directed his final Capcom game '' God Hand'', a beat 'em up action game. Mikami worked at PlatinumGames to direct the third-person shooter '' Vanquish'' in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game '' The Evil Within'' in 2014. He has also served the roles of producer and executive producer for many games. Early life and education Mikami grew up in the Yamaguch ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game '' Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and '' Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail sho ...
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pr ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Rail Shooter
Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shoo ...
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