Katsura Hashino
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Katsura Hashino
is a Japanese video game director and producer, best known for working on the ''Persona'' role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that manages the ''Persona'' series. Following the release of ''Persona 5'' (2016), Hashino departed P-Studio to establish Studio Zero, another development team at Atlus responsible for original projects adjacent from the ''Megami Tensei'' franchise. Career Hashino made his debut as a director with the 1999 Dreamcast game, ''Maken X''. He has directed or produced several games in the ''Megami Tensei'' and ''Persona'' series. In addition to Persona, Hashino was the director and producer on ''Catherine Katherine, also spelled Catherine, and other variations are feminine names. They are popular in Christian countries because of their derivation from the name of one of the first Christian saints, Catherine of Alexandria. In the early Christ ...'' in 2011. In 201 ...
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Game Director
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activisi ...
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Under The Knife
Under the Knife may refer to: Film and television * ''Under the Knife'' (film), a 2019 British documentary * "Under the Knife" (''Gotham''), a television episode *'' Louis Theroux: Under the Knife'', a television documentary by Louis Theroux Music *'' Under the Knife (EP)'' an EP by Hatebreed *"Under the Knife", a song by Kansas from '' Freaks of Nature'' *"Under the Knife", a song by Labrinth from '' Atomic'' *"Under the Knife", a song by Motörhead, B-side of " Killed by Death" *"Under the Knife", a song by Rise Against from ''The Sufferer & the Witness'' Other uses *'' Trauma Center: Under the Knife'', a Nintendo DS video game *''Under the Knife'', a book by Krista Franklin *"Under the Knife", a short story by H. G. Wells included in his collection ''The Plattner Story and Others'' *"Under the Knife", a ''Baseball Prospectus'' column by Will Carroll *''Witch Doctor Vol. 1: Under the Knife'', a collection of ''Witch Doctor A witch doctor (also spelled witch-doctor) was origi ...
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Shadow Of The Labyrinth
A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct light from any part of the light source and is the darkest. A viewer located in the umbra region cannot directly se ...
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Persona 4 Arena Ultimax
''Persona 4 Arena Ultimax'' is a fighting video game co-developed by Atlus and Arc System Works. It was released for arcades in 2013, and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in Europe. Versions for Nintendo Switch, PlayStation 4, and Windows were released by Sega in March 2022. A direct sequel to '' Persona 4 Arena'', the game is a spin-off from the ''Persona'' series, itself part of the larger ''Megami Tensei'' franchise. Gameplay follows standard fighting game conventions, with matches between two characters with individual movesets, and special expendable abilities. The storyline is told through visual novel segments. ''Arena Ultimax'' takes place immediately after ''Persona 4 Arena''; ''Arena'' is set two months after the events of ''Persona 4'', and three years after '' Persona 3''. After a supernatural red fog covers the town of Inaba, the Investigation Team of ''Persona 4'' team up with the Shadow Operatives—a group for ...
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Dragon's Crown
''Dragon's Crown'' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for PlayStation 4, ''Dragon's Crown Pro'', was released by Atlus in 2018. Players navigate environments from a Side-scrolling video game, side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown. Director and lead artist George Kamitani originally planned ''Dragon's Crown'' as a Dreamcast sequel to the 1997 Sega Saturn title ''Princess Crown''. Following Vanillaware's successes with ''Odin Sphere'' and ''Muramasa: The Demon Blade'', Kamitani restarted the project. Originally set to be published by UTV Ignition Games, UT ...
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Persona 4 Arena
''Persona 4 Arena'' is a fighting video game co-developed by Atlus and Arc System Works for arcades, PlayStation 3, and Xbox 360; the game is a spin-off from the ''Persona'' series, itself part of the larger ''Megami Tensei'' franchise. The game was published by Atlus in Japan and North America in 2012, and by Zen United in Europe in 2013. Gameplay follows standard fighting game conventions, with matches between two characters with individual movesets, and special expendable abilities. The storyline is told through visual novel segments. ''Persona 4 Arena'' is set two months after the events of ''Persona 4'', and two years after its predecessor ''Persona 3''. The Investigation Team of ''Persona 4'' is drawn into a new mystery involving the P-1 Grand Prix, a fighting tournament within the Midnight Channel dimension that pits the Investigation Team against the Shadow Operatives, a group formed by the surviving SEES of ''Persona 3''. The groups must work together to solve the myster ...
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