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''Wing Commander'' is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. The franchise originated in 1990 with the release of the video game ''Wing Commander''. Setting and gameplay Set in the 27th century, the games tell the story of humanity's war against the Kilrathi, an alien species of large feline bipeds. The Kilrathi are native to the planet Kilrah with their society depicted as an empire. Physically they are bipeds who strongly resemble big cats: they have leonine manes, but also have markings which distinguish their clan of origin. The species is featured in every game, with later games revealing more complex characters than just a mindless enemy. Later games would move on from the Kilrathi war setting, with '' Wing Commander IV: The Price of Freedom'' being about a conspiracy within the ranks and '' Wing Command ...
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Wing Commander (film)
''Wing Commander'' is a 1999 science fiction film loosely based on the Wing Commander (franchise), video game series of the same name. It was directed by Chris Roberts (video game developer), Chris Roberts, the creator of the game series, and stars Freddie Prinze Jr., Matthew Lillard, Saffron Burrows, Tchéky Karyo, Jürgen Prochnow, David Suchet, and David Warner (actor), David Warner. Principal photography took place in Luxembourg in 1998 and post-production was done in Austin, Texas. The film was released on March 12, 1999 to critical and Box office bomb, commercial failure, grossing just shy of $11.6 million. The film was the second on-screen collaboration with Lillard and Prinze Jr. after ''She's All That'', who both later worked in the Scooby-Doo (2002 film), first Scooby-Doo 2, two ''Scooby-Doo in film, Scooby-Doo'' films and ''Summer Catch''. Plot In 2654, an interstellar war rages between the Terran Confederation (Wing Commander), Terran Confederation and the Kilrathi ...
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Wing Commander (video Game)
''Wing Commander'' is the first game in Chris Roberts (film producer), Chris Roberts' Space flight simulation game, space flight simulation Wing Commander (franchise), ''Wing Commander'' franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990, and was later ported to the Amiga, Amiga CD32, CD32 (Amiga Advanced Graphics Architecture, 256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as ''Wing Commander I'' in 1994. An enhanced remake ''Super Wing Commander'' was made for the 3DO Interactive Multiplayer, 3DO in 1994, and later ported to the Macintosh. Two expansion packs for the game were released: ''Wing Commander: The Secret Missions'' in November 1990 and ''Wing Commander: The Secret Missions 2: Crusade'' in March 1991. The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the ''Star Wars'' films. Set in the ye ...
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Wing Commander (novel Series)
Several novels based on the ''Wing Commander'' games have been released by Baen Books. ''Freedom Flight'' The novel describes the Firekka campaign of the Tiger's Claw, featuring also the defection of Lord Ralgha (known as Hobbes in ''Wing Commander II'' and '' III''). Published by Baen Books in 1992 ''Freedom Flight'' was written by Mercedes Lackey and Ellen Guon. ''End Run'' The novel tells the story of a daring Confederation plan to weaken the Kilrathi Imperial family by attacking the planet of Vukar Tag. A strike force led by the TCS Tarawa must head to the heart of the Kilrathi Empire to divert part of the Kilrathi fleet. Set after ''Special Operations II'' and before ''Wing Commander III''. Published by Baen Books in 1994 ''End Run'' was written by Christopher Stasheff and William R. Forstchen. ''Fleet Action'' Published in 1994 and written by William R. Forstchen, ''Fleet Action'' concerns a false armistice offered by the Kilrathi Empire, and the efforts of a few Terran ...
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Wing Commander Academy
''Wing Commander Academy'' is a 1996 United States, American animated television series produced by Universal Cartoon Studios, along with a team led by Larry Latham. The show was based on the Wing Commander (franchise), Wing Commander franchise and loosely served as a prequel to ''Wing Commander (video game), Wing Commander''. The show's aired from September 21 to December 21, 1996, on the USA Network's "USA Action Extreme Team" block. Cast Main cast * Mark Hamill as Christopher Blair, Christopher 'Maverick' Blair * Thomas F. Wilson as Todd 'Maniac' Marshall * Malcolm McDowell as Commodore Geoffrey Tolwyn * Dana Delany as Gwen 'Archer' Bowman Additional voices * Lauri Hendler as Maya McEaddens, Lindsay 'Payback' Price * Kevin Schon as Prince Thrakhath nar Kiranka, Hector 'Grunt' Paz * Pat Fraley as Dr. Guthrig Andropolos, Gharal nar Hhallas * Ron Perlman as Daimon Karnes, Krulan nar Ragitagha * Jeff Bennett as Bokh nar Ragitika * Dorian Harewood as Jazzman * Jessica Walter as Admir ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the '' Ultima'' and '' Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was '' Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-''Ultim ...
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Chris Roberts (video Game Developer)
Chris Roberts (born May 27, 1968) is a British-American video game designer, programmer, film producer and film director. He created the ''Wing Commander'' series while at Origin Systems and has been working on the crowdfunded space simulator '' Star Citizen'' since 2010. Early life Roberts was born in Redwood City, California to a British father and an American mother, and grew up in Manchester, England. He attended Parrs Wood High School, the same school as computer music composer Martin Galway. As a teenager, he created several video games for the BBC Micro, including '' Stryker's Run'', '' Wizadore'', and ''King Kong''. Career Origin Roberts returned to the United States in 1986 to visit his parents, who had settled in Austin, Texas. Chris Roberts joined Origin Systems in 1987. There he created '' Times of Lore'' which was published in 1988. The game's interface had a strong influence on other Origin products such as the popular '' Ultima'' series. A similar game ...
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Wing Commander Arena
''Wing Commander Arena'' is a space combat video game developed by independent software developer Gaia Industries for the Xbox 360's Xbox Live Arcade service. It is a spin-off of the popular ''Wing Commander'' series of games. The game was released on July 25, 2007. Gameplay Players engage in dogfights that take place in one of nine environments, and they are able to choose from 18 ships, half being Terran, and the other half Kilrathi. There can be up to 16 players in a single match. The game is separated into single-player and multiplayer modes. Multiplayer modes include eight-on-eight teamplay or 16 player free-for-all, capship battles allowing two teams to launch an organized assault on each other's ship while defending their own, "Satellite", which is a variation of capture the flag, and one-on-one duels. There is also a "Bearpit" where one-on-one duels can be watched from the sidelines by other players who can take potshots at the duelers. Single player modes incl ...
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Space Combat Simulation
Space flight simulation is a Video game genres, genre of flight simulator video games that lets players experience space flight to varying degrees of Reality, realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature ...
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