Joker (Mass Effect)
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Joker (Mass Effect)
Jeff "Joker" Moreau is a character from BioWare's ''Mass Effect'' franchise. In the original ''Mass Effect'' video game trilogy, he is the pilot in command of the '' Normandy-class SR'', a highly advanced series of spacecraft with stealth capabilities which serve as the base of operations for the player character, Commander Shepard. In ''Mass Effect 2'', Joker briefly becomes a playable character when the ''Normandy'' is invaded and the majority of its crew captured by hostile forces. Outside of the video game series, Joker appears as the central character of the 2013 comic book, ''Mass Effect: He Who Laughs Best'', which explores the backstory behind how he became the pilot of the ''Normandy''. He is voiced by American actor Seth Green, who was given a level of creative freedom to improvise the character's dialogue during recording sessions. The character's nickname alludes to his characterization as a sarcastic foil to other characters who interact with him. Joker has been rec ...
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Mass Effect Legendary Edition
''Mass Effect Legendary Edition'' is a compilation of the video games in the ''Mass Effect'' trilogy: ''Mass Effect'', ''Mass Effect 2'', and ''Mass Effect 3''. It was developed by BioWare and published by Electronic Arts. All three games were remastered, with visual enhancements, technical improvements, and gameplay adjustments. ''Mass Effect'', the first game of the trilogy, received more extensive upgrades than its counterparts, specifically with regard to graphics, combat mechanics, vehicle handling, and loading times. Development on the ''Legendary Edition'' commenced in 2019 under the direction of Mac Walters, who previously served as lead writer for ''Mass Effect 2'' and ''Mass Effect 3''. BioWare decided to approach the project as a remaster as opposed to a remake in order to preserve the original trilogy experience. The compilation was announced on November 7, 2020, and released on May 14, 2021, for PlayStation 4, Windows, and Xbox One. ''Legendary Edition'' received ...
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Casey Hudson
Casey Hudson is a Canadian video game developer, known for his work on several of BioWare's video games, and mainly the ''Mass Effect'' trilogy as game director. Biography After obtaining a degree in mechanical engineering, Hudson began his career at the Canadian video game developer BioWare with credits as a technical artist on several games, including '' MDK 2''. He eventually became the project director of '' Star Wars: Knights of the Old Republic''. Hudson fulfilled the same role in the development of the ''Mass Effect'' trilogy, a series of games based on a new science fiction intellectual property. On August 7, 2014, Hudson left BioWare to pursue other projects. On May 18, 2015, Microsoft announced that Hudson had joined their video game production wing at Microsoft Studios as creative director. On July 18, 2017, Hudson announced that he had returned to BioWare and replaced Aaryn Flynn as general manager for the studio. Hudson announced he was departing BioWare a second ...
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Reapers (Mass Effect)
The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the ''Mass Effect'' trilogy. The design of the Reapers was inspired by H. P. Lovecraft's Cthulhu Mythos deities. Within the series, the Reapers cause galactic-level mass extinctions every fifty-thousand years. The Reapers and their technology are capable of brainwashing organic life through a mind control process called indoctrination. The Reapers employ servants who are often altered into synthetic-organic life forms. Notable Reapers include Sovereign, first mentioned in the 2007 novel '' Mass Effect: Revelation'', and Harbinger, a major antagonist of ''Mass Effect 2'', and leader of the Reaper invasion on Earth in ''Mass Effect 3''. Sovereign and Harbinger are voiced by Peter Jessop and Keith Szarabajka, respectively. The Reapers were generally well received by critics, and regularly feature on lists of the greatest video game antagonists. Background The Reapers are colossal enti ...
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Citadel (Mass Effect)
The Citadel is a fictional space station and megastructure in the ''Mass Effect'' franchise of video games developed by BioWare. An ancient station supposedly constructed by the long-dead Protheans, it serves as the hub of interstellar politics and society in the Milky Way galaxy due to its status as the capital of the Citadel Council, the dominant galactic polity within the ''Mass Effect'' universe. The Citadel was praised by critics for its design, lore, and the diversity of its inhabitants enhancing the game world. Characteristics In series lore, the Citadel is one of the largest artificial structures in the galaxy, with a population of 13.2 million intelligent beings from across the Milky Way galaxy, and uses centrifugal force to create artificial gravity for its inhabitants. Initially, it was discovered by the asari and the salarians, the earliest post-Prothean races to discover the mass relays - megastructures scattered throughout the galaxy that facilitate FTL travel. ...
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Mako (Mass Effect)
The M35 Mako is a fictional vehicle that appears in the '' Mass Effect'' video game franchise. A six-wheeled tank / utility vehicle, it appears in the original ''Mass Effect'' as a drivable transport vehicle which is also capable of providing combat support. The Mako was originally intended for inclusion in '' Mass Effect: Andromeda'', though a similar vehicle known as the ND-1 Nomad was featured instead. The Mako was widely criticized for being awkward to control in the game's vehicle sections, which was also described as lacking in meaningful content, leading to its removal as a drivable vehicle from later titles due to the substantial negative feedback. However, retrospective opinions of the vehicle have recognized it as an iconic aspect of the series in spite of its gameplay flaws. Development The Bioware team was inspired heavily by early space exploration games such as '' Starflight'' and ''Star Control II,'' according to Bioware founder Ray Muzyka. Noting the influenc ...
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Turians
The turians are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. Turians are the first alien species to have come into contact with humanity within series lore, which inadvertently sparked a brief but vicious period of conflict which is eventually de-escalated due to the intervention of the Citadel Council, a multispecies governing body based on the Citadel space station. The aftermath of the so-called First Contact War as well as the underlying tensions between humanity and the turians form a recurring narrative theme in the ''Mass Effect'' series, which began with the franchise's debut work, the 2007 novel '' Mass Effect: Revelation''. Turians are conceived as an avian humanoid species with an exoskeleton, whose biology is radically different from that of humanity and several other species, and are culturally rooted in a stratocratic society. Turian characters have appeared in ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also conti ...
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Tricia Helfer
Tricia Janine Helfer (born April 11, 1974) is a Canadian-American actress and former model. She played the enigmatic Cylon model Number Six in the re-imagined ''Battlestar Galactica'' series (2004–2009). She also voiced Sarah Kerrigan in ''StarCraft II'' and its expansion packs (2010–2015). She played Charlotte Richards/the Goddess of All Creation on the TV series ''Lucifer'' (2016–2021). Early life Helfer was born in rural Donalda, Alberta, Canada, to Dennis and Elaine Helfer. She is of German, English, Swedish and Norwegian descent. She studied at William E. Hay Composite High School in Stettler, Alberta. She lived and worked on the family's grain farm with her three sisters: Trena, Tammy and Tara. Helfer was discovered at age 17 by a modeling agency scout while standing in line at a movie theatre. Career Modelling In 1992, she won Ford Models' Supermodel of the World contest. Helfer retired from fashion modelling in 2002 and claimed all her shoots since then are ...
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Ad-lib
In music and other performing arts, the phrase (; from Latin for 'at one's pleasure' or 'as you desire'), often shortened to "ad lib" (as an adjective or adverb) or "ad-lib" (as a verb or noun), refers to various forms of improvisation. The roughly synonymous phrase ('in accordance with ne'sgood pleasure') is less common but, in its Italian form , entered the musical ''lingua franca'' (see below). The phrase "at liberty" is often associated mnemonically (because of the alliteration of the ''lib-'' syllable), although it is not the translation (there is no cognation between and ). Libido is the etymologically closer cognate known in English. Music As a direction in sheet music, indicates that the performer or conductor has one of a variety of types of discretion with respect to a given passage: *to play the passage in free time rather than in strict or " metronomic" tempo (a practice known as '' rubato'' when not expressly indicated by the composer); *to improvise a mel ...
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Dialogue Tree
A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice of what to say and makes subsequent choices until the conversation ends. Certain video game genres, such as visual novels and dating sims, revolve almost entirely around these character interactions and branching dialogues. History The concept of the dialogue tree has existed long before the advent of video games. The earliest known dialogue tree is described in " The Garden of Forking Paths," a 1941 short story by Jorge Luis Borges, in which the combination book of Ts'ui Pên allows all major outcomes from an event branch into their own chapters. Much like the game counterparts this story reconvenes as it progresses (as possible outcomes would approach n where n is the number of options at each fork and m is the depth of the tree). T ...
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Gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "solitai ...
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Choose Your Own Adventure
''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. The series was based upon a concept created by Edward Packard and originally published by Constance Cappel's and R. A. Montgomery's Vermont Crossroads Press as the "Adventures of You" series, starting with Packard's ''Sugarcane Island'' in 1976. ''Choose Your Own Adventure'', as published by Bantam Books, was one of the most popular children's series during the 1980s and 1990s, selling more than 250 million copies between 1979 and 1998. When Bantam, now owned by Random House, allowed the ''Choose Your Own Adventure'' trademark to lapse, the series was relaunched by Chooseco, which now owns the trademark. Chooseco does not reissue titles by Packard, who has started his own imprint, U-Ventures. Format Origin ...
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