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Inverse Distance Weighting
Inverse distance weighting (IDW) is a type of deterministic method for multivariate interpolation with a known scattered set of points. The assigned values to unknown points are calculated with a weighted average of the values available at the known points. This method can also be used to create spatial weights matrices in spatial autocorrelation analyses (e.g. Moran's ''I''). The name given to this type of method was motivated by the weighted average applied, since it resorts to the inverse of the distance to each known point ("amount of proximity") when assigning weights. Definition of the problem The expected result is a discrete assignment of the unknown function u in a study region: :u(x): x \to \mathbb, \quad x \in \mathbf \sub \mathbb^n, where \mathbf is the study region. The set of N known data points can be described as a list of tuples: : x_1, u_1), (x_2, u_2), ..., (x_N, u_N) The function is to be "smooth" (continuous and once differentiable), to be exact (u(x_i) ...
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Deterministic Algorithm
In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they can be run on real machines efficiently. Formally, a deterministic algorithm computes a mathematical function; a function has a unique value for any input in its domain, and the algorithm is a process that produces this particular value as output. Formal definition Deterministic algorithms can be defined in terms of a state machine: a ''state'' describes what a machine is doing at a particular instant in time. State machines pass in a discrete manner from one state to another. Just after we enter the input, the machine is in its ''initial state'' or ''start state''. If the machine is deterministic, this means that from this point onwards, ...
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Voronoi Diagram
In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation. The Voronoi diagram is named after mathematician Georgy Voronoy, and is also called a Voronoi tessellation, a Voronoi decomposition, a Voronoi partition, or a Dirichlet tessellation (after Peter Gustav Lejeune Dirichlet). Voronoi cells are also known as Thiessen polygons. Voronoi diagrams have practical and theoretical applications in many fields, mainly in science and technology, but also in visual art. The simplest case In the simplest case, shown in the first picture, we are given a finite set of points in the Euclid ...
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Tobler's Second Law Of Geography
The second law of geography, according to Waldo Tobler, is "the phenomenon external to a geographic area of interest affects what goes on inside." Background Tobler's second law of geography, "the phenomenon external to a geographic area of interest affects what goes on inside," is an extension of his first. He first published it in 2004 in a reply to criticism of his first law of geography titled "On the First Law of Geography: A Reply." Much of this criticism was centered on the question of if laws were meaningful in geography or any of the social sciences. In this document, Tobler proposed his second law while recognizing others have proposed other concepts to fill the role of 2nd law. Tobler asserted that this phenomenon is common enough to warrant the title of 2nd law of geography. Unlike Tobler's first law of geography, which is relatively well accepted among geographers, there are a few contenders for the title of the second law of geography. Tobler's second law of geogra ...
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Tobler's First Law Of Geography
The First Law of Geography, according to Waldo Tobler, is "everything is related to everything else, but near things are more related than distant things." This first law is the foundation of the fundamental concepts of spatial dependence and spatial autocorrelation and is utilized specifically for the inverse distance weighting method for spatial interpolation and to support the regionalized variable theory for kriging. The first law of geography is the fundamental assumption used in all spatial analysis. Background Tobler first presented his seminal idea during a meeting of the International Geographical Union's Commission on Qualitative Methods held in 1969 and later published by him in 1970. Tobler was probably not extremely serious when he originally invoked the first law and instead was explaining limitations brought about by computers of the 1970s. He certainly did not think it would be as prominent in geography as it is today. Though simple in its presentation, this id ...
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Spatial Analysis
Spatial analysis or spatial statistics includes any of the formal techniques which studies entities using their topological, geometric, or geographic properties. Spatial analysis includes a variety of techniques, many still in their early development, using different analytic approaches and applied in fields as diverse as astronomy, with its studies of the placement of galaxies in the cosmos, to chip fabrication engineering, with its use of "place and route" algorithms to build complex wiring structures. In a more restricted sense, spatial analysis is the technique applied to structures at the human scale, most notably in the analysis of geographic data or transcriptomics data. Complex issues arise in spatial analysis, many of which are neither clearly defined nor completely resolved, but form the basis for current research. The most fundamental of these is the problem of defining the spatial location of the entities being studied. Classification of the techniques of spatial ...
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Kernel Density Estimation
In statistics, kernel density estimation (KDE) is the application of kernel smoothing for probability density estimation, i.e., a non-parametric method to estimate the probability density function of a random variable based on '' kernels'' as weights. KDE answers a fundamental data smoothing problem where inferences about the population are made, based on a finite data sample. In some fields such as signal processing and econometrics it is also termed the Parzen–Rosenblatt window method, after Emanuel Parzen and Murray Rosenblatt, who are usually credited with independently creating it in its current form. One of the famous applications of kernel density estimation is in estimating the class-conditional marginal densities of data when using a naive Bayes classifier, which can improve its prediction accuracy. Definition Let (''x''1, ''x''2, ..., ''xn'') be independent and identically distributed samples drawn from some univariate distribution with an unknown density ''ƒ'' ...
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Gravity Model
Gravity models are used in various social sciences to predict and describe certain behaviors that mimic gravitational interaction as described in Isaac Newton's laws of gravity. Generally, the social science models contain some elements of mass Mass is an intrinsic property of a body. It was traditionally believed to be related to the quantity of matter in a physical body, until the discovery of the atom and particle physics. It was found that different atoms and different ele ... and distance, which lends them to the metaphor of physical gravity. A gravity model provides an estimate of the volume of flows of, for example, goods, services, or people between two or more locations. This could be the movement of people between cities or the volume of trade between countries. A gravity model cannot accurately predict flows, but is instead a measure against which actual observed values can be compared, highlighting where those flows are unexpectedly high or low. Social sc ...
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Field (geography)
In the context of spatial analysis, geographic information systems, and geographic information science, a field is a property that fills space, and varies over space, such as temperature or density. This use of the term has been adopted from physics and mathematics, due to their similarity to physical fields (vector or scalar) such as the electromagnetic field or gravitational field. Synonymous terms include spatially dependent variable (geostatistics), statistical surface ( thematic mapping), and intensive property (physics and chemistry) and crossbreeding between these disciplines is common. The simplest formal model for a field is the function, which yields a single value given a point in space (i.e., ''t'' = ''f''(''x'', ''y'', ''z'') ) History The modeling and analysis of fields in geographic applications was developed in five essentially separate movements, all of which arose during the 1950s and 1960s: * Cartographic techniques for visualizing fields in thematic ...
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Kd-tree
In computer science, a ''k''-d tree (short for ''k-dimensional tree'') is a space-partitioning data structure for organizing points in a ''k''-dimensional space. ''k''-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches) and creating point clouds. ''k''-d trees are a special case of binary space partitioning trees. Description The ''k''-d tree is a binary tree in which ''every'' node is a ''k''-dimensional point. Every non-leaf node can be thought of as implicitly generating a splitting hyperplane that divides the space into two parts, known as half-spaces. Points to the left of this hyperplane are represented by the left subtree of that node and points to the right of the hyperplane are represented by the right subtree. The hyperplane direction is chosen in the following way: every node in the tree is associated with one of the ''k'' dimensions, with the ...
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Shepard Interpolation 1 Dimension
Shepard may refer to: *A common misspelling of shepherd *Alan Shepard, American astronaut and member of the Apollo 14 moon mission * Shepard, Alberta, Canada *Shepard, Missouri, a ghost town *Shepard (name) *Shepard tone, a sound consisting of a superposition of sine waves separated by octaves *Shepard Settlement, New York *Shepard Industrial, Calgary *Shepard's method, a form of inverse distance weighted interpolation * George F. Shepard House, a historic home in Omaha, Nebraska *Blue Origin New Shepard, a crewed rocket that is being developed as a commercial system for suborbital space tourism. *Shepard State Park, a state park in the U.S. state of Mississippi *Commander Shepard, the protagonist of the ''Mass Effect'' video game series See also *Shepherd (other) *Sheppard (other) Sheppard can refer to: Places * Sheppard, Wisconsin, an unincorporated community, United States * Sheppard Avenue in Toronto, Canada named for Joseph Shepard (1765-1837). Hence: ** Sh ...
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Netlib
Netlib is a repository of software for scientific computing maintained by AT&T, Bell Laboratories, the University of Tennessee and Oak Ridge National Laboratory. Netlib comprises many separate programs and libraries. Most of the code is written in C and Fortran, with some programs in other languages. History The project began with email distribution on UUCP, ARPANET and CSNET in the 1980s. The code base of Netlib was written at a time when computer software was not yet considered merchandise. Therefore, no license terms or terms of use are stated for many programs. Before the Berne Convention Implementation Act of 1988 (and the earlier Copyright Act of 1976) works without an explicit copyright notice were public-domain software. Also, most of the Netlib code is work of US government employees and therefore in the public domain.
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Metric (mathematics)
In mathematics, a metric space is a set together with a notion of ''distance'' between its elements, usually called points. The distance is measured by a function called a metric or distance function. Metric spaces are the most general setting for studying many of the concepts of mathematical analysis and geometry. The most familiar example of a metric space is 3-dimensional Euclidean space with its usual notion of distance. Other well-known examples are a sphere equipped with the angular distance and the hyperbolic plane. A metric may correspond to a metaphorical, rather than physical, notion of distance: for example, the set of 100-character Unicode strings can be equipped with the Hamming distance, which measures the number of characters that need to be changed to get from one string to another. Since they are very general, metric spaces are a tool used in many different branches of mathematics. Many types of mathematical objects have a natural notion of distance and ...
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