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Infinity Blade
''Infinity Blade'' is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level. The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. ''Infinity Blade'' was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the swordplay of ''Karateka'' and ''Prince of Persia'' with the loneliness of ''Shadow of the Colossus''. The game received four free expansions that added new equipment, endi ...
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Infinity Blade III
''Infinity Blade III'' is an action role-playing video game for iOS, developed by Chair Entertainment and Epic Games. It is the third game in the ''Infinity Blade'' series. It was released on the App Store on September 18, 2013. The main characters of the game are Siris and Isa. The game was removed from the App Store on December 10, 2018, alongside ''Infinity Blade'' and ''Infinity Blade II'' due to difficulties in updating the game for newer hardware, with no plans for re-release. This app is no longer downloadable on one's purchased history as of August 28, 2020 due to Apple having terminated Epic Games’ developer account on that date. Gameplay Combat in the game is similar to the first two installments. The player controls their character's actions by swiping and tapping the screen. Players can avoid attacks by dodging, blocking with shields or heavy weapons, or parrying the attack by swiping in the opposite direction of the attack. All three options can temporarily stun ...
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Chair Entertainment
Chair Entertainment Group, LLC (stylized as ChAIR) is an American video game developer based in Salt Lake City. The company was acquired by Epic Games in 2008. History Chair Entertainment was formed in 2005 by Donald Mustard and Geremy Mustard, CEO Ryan Holmes, and other key ''Advent Rising'' core design team members Bert Lewis, Orlando Barrowes, Nathan Trewartha, Cameron Dayton and Jared Trulock. Soon after, Chair licensed the literary rights to its ''Empire'' property to best-selling author Orson Scott Card. The novel ''Empire'' was published by Tor Books and debuted as a New York Times Best-Seller in November 2006. Card has since released the literary sequel ''Hidden Empire'' and committed to writing additional novels for the series. Chair also secured an option with Joel Silver and Warner Bros. for the ''Empire'' movie, which is currently in development. Additionally, Chair has retained the rights to produce future video games and comic books based on its ''Empire'' propert ...
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Shadow Of The Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title '' Ico'', to which the game is considered a spiritual successor. Сonceived as an online multiplayer game titled ''NICO'' directly after ''Ico''s completion, ''Shadow of the Colos ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usu ...
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Counterattack
A counterattack is a tactic employed in response to an attack, with the term originating in "war games". The general objective is to negate or thwart the advantage gained by the enemy during attack, while the specific objectives typically seek to regain lost ground or destroy the attacking enemy (this may take the form of an opposing sports team or military units). A saying, attributed to Napoleon Bonaparte illustrate the tactical importance of the counterattack : "the greatest danger occurs at the moment of victory". In the same spirit, in his Battle Studies, Ardant du Pic noticed that "he, general or mere captain, who employs every one in the storming of a position can be sure of seeing it retaken by an organised counter-attack of four men and a corporal". A counterattack is a military tactic that occurs when one side successfully defends off the enemy’s attack and begins to push the enemy back with an attack of its own. In order to perform a successful counterattack, t ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized ...
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Panning (camera)
In cinematography and photography panning means swivelling a still or video camera horizontally from a fixed position. This motion is similar to the motion of a person when they turn their head on their neck from left to right. In the resulting image, the view seems to "pass by" the spectator as new material appears on one side of the screen and exits from the other, although perspective lines reveal that the entire image is seen from a fixed point of view. The term ''panning'' is derived from ''panorama'', suggesting an expansive view that exceeds the gaze, forcing the viewer to turn their head in order to take everything in. Panning, in other words, is a device for gradually revealing and incorporating off-screen space into the image. Panning should never be confused with tracking or "travelling," in which the camera is not just swivelled but is physically displaced left or right, generally by being rolled parallel to its subject. In video technology, panning refers to the ...
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Infinity Blade Gameplay
Infinity is that which is boundless, endless, or larger than any natural number. It is often denoted by the infinity symbol . Since the time of the ancient Greeks, the philosophical nature of infinity was the subject of many discussions among philosophers. In the 17th century, with the introduction of the infinity symbol and the infinitesimal calculus, mathematicians began to work with infinite series and what some mathematicians (including l'Hôpital and Bernoulli) regarded as infinitely small quantities, but infinity continued to be associated with endless processes. As mathematicians struggled with the foundation of calculus, it remained unclear whether infinity could be considered as a number or magnitude and, if so, how this could be done. At the end of the 19th century, Georg Cantor enlarged the mathematical study of infinity by studying infinite sets and infinite numbers, showing that they can be of various sizes. For example, if a line is viewed as the set of all o ...
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Redemption
Redemption may refer to: Religion * Redemption (theology), an element of salvation to express deliverance from sin * Redemptive suffering, a Roman Catholic belief that suffering can partially remit punishment for sins if offered to Jesus * Pidyon haben, also known as redemption of the first-born, in Judaism Politics * Redeemers or Redemption, the establishment of white Democratic, one-party rule in the U.S. South following Reconstruction * The redemption movement, a debt and tax evasion movement * Right of redemption, a right to reclaim foreclosed property Arts and entertainment Drama * guilt–purification–redemption cycle Films * ''Redemption'' (1917 film), an American silent drama film * ''Redemption'' (1919 film), an Italian silent film directed by Carmine Gallone * ''The Redemption'' (film), a 1924 Italian silent film directed by Guglielmo Zorzi * ''Redemption'' (1930 film), a talkie based on a story by Leo Tolstoy produced by MGM starring John Gilbert * ...
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Awakening
Awakening(s) may refer to: * Wakefulness, the state of being conscious Religion * Awakening (Finnish religious movement), a Lutheran movement in Finland * Great Awakening, several periods of Anglo-American Christian revival * Bodhi (''awakening''), a form of Buddhist spiritual enlightenment * Spiritual awakening, a religious experience Film and television Film * ''Awakening'' (1959 film), a Czechoslovak film starring Josef Kemr * ''Awakening'' (1981 film), a Chinese film starring Joan Chen * ''Awakenings'', a 1990 film directed by Penny Marshall, adapted from the book by Oliver Sacks (see below) * ''Awakening'' (1992 film) or ''Mary from Beijing'', a Hong Kong film * ''Awakening'' (1994 film), a Hong Kong film of 1994 * ''Awakening'' (2013 film), a Nigerian thriller Television episodes * "Awakening" (''Angel'') * "Awakening" (''The Outer Limits'') * "Awakening" (''Sanctuary'') * "Awakening" (''Star Trek: Enterprise'') * "Awakening" (''Stargate Universe'') * "Awakeni ...
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Brandon Sanderson
Brandon Winn Sanderson (born December 19, 1975) is an American author of high fantasy and science fiction. He is best known for the Cosmere fictional universe, in which most of his fantasy novels, most notably the ''Mistborn'' series and ''The Stormlight Archive'', are set. Outside of the Cosmere, he has written several young adult and juvenile series including ''The Reckoners'', the ''Skyward'' series, and the ''Alcatraz'' series. He is also known for finishing Robert Jordan's high fantasy series ''The Wheel of Time'' and has created several graphic novel fantasy series including ''White Sand'' and ''Dark One''. He created Sanderson's Laws of Magic and popularized the idea of "hard magic" and "soft magic" systems. In 2008, Sanderson started a podcast with author Dan Wells and cartoonist Howard Tayler called ''Writing Excuses'', involving topics about creating genre writing and webcomics. In 2016, the American media company DMG Entertainment licensed the movie rights to San ...
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Infinity Blade II
''Infinity Blade II'' was an action role-playing video game for iOS developed by Chair Entertainment and Epic Games. The game was the sequel to ''Infinity Blade'' by the same developers. ''Infinity Blade II'' was announced on October 4, 2011, during the Apple iPhone 4S Presentation Keynote. It was subsequently released on December 1, 2011. The game featured enhanced graphics and a storyline continuing from the novel '' Infinity Blade: Awakening''. A sequel, ''Infinity Blade III'', was released on September 18, 2013. The game was removed from the App Store on December 10, 2018, alongside ''Infinity Blade'' and ''Infinity Blade III'', due to difficulties in updating the game for newer hardware. Gameplay In ''Infinity Blade II'', as with its predecessor, the player explores the world through an "on-rails" mechanic; that is, the player's path through the environment is largely predetermined and choices of direction are limited. Despite this, the player may choose to explore differe ...
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