Index Of MS-DOS Games (M)
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M1 Tank Platoon
''M1 Tank Platoon'' is a tactical simulator of tank warfare developed and published by MicroProse for the Amiga, Atari ST and MS-DOS in 1989. The game features a mixture of first-person, third-person tank warfare, and tactical simulation gameplay. It was followed by a sequel, '' M1 Tank Platoon II'', released by MicroProse in 1998 for Windows. ''M1 Tank Platoon'' was sold to Interplay Entertainment in 2009. M1 Tank Platoon is available on Steam and Epic Games services. Gameplay The player is put in the position of a main battle tank platoon commander in charge of four U.S. M1 Abrams tanks in a fictional campaign of battles against the Soviet Army in Central Europe. The player can give orders to friendly units via a tactical map of the battle area as well as taking control of a single tank - assuming the role of either the tank commander, driver or gunner. Between the battles, surviving crew members increase in military rank and skill—giving the player an incentive to kee ...
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Ambrosia Software
Ambrosia Software was a predominantly Mac (computer), Macintosh software and Mac gaming, gaming company founded in 1993 and located in Rochester, Monroe County, New York, Rochester, New York (state), New York, United States, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s ''Asteroids (video game), Asteroids'' from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X, according to a 2002 interview with company president Andrew Welch. In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases. As of July 2019, the website is offline. As of May 2021, the website resolves but leads to a domain ...
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Magicland Dizzy
''Magicland Dizzy'' is a platform adventure game published in Europe in 1990 by Codemasters for the ZX Spectrum, Commodore 64 and Amiga platforms. By 1992 there were also MS-DOS, Atari ST and Amstrad CPC versions available. It is the sixth game in the '' Dizzy'' series, and the fourth adventure-based Dizzy title. The story, set in a fantasy world called Magicland, follows on from the events of '' Fantasy World Dizzy'', the previous adventure title. In ''Magicland Dizzy'' the player controls Dizzy, an egg-shaped character, who is trying to save six of his friends who have been placed under spells by the Evil Wizard Zaks. The game was the first Dizzy game not to be developed entirely by Dizzy's creators, the Oliver Twins. Instead, whilst they were focusing on other projects, ''Magicland Dizzy'' was designed by Neal Vincent and coded by external developer Big Red Software. The Oliver Twins retained design-approval oversight. The game is sometimes alternatively known by its developm ...
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The Netherworlds
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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Hidden Worlds
''Hidden Worlds: Fresh Clues to the Past'' is the English title of a 1974 book, a translation of a book originally in Dutch, by M. Van Der Veer and P. Moerman, that suggests the existence of a previously unidentified ancient civilization that was subsequently destroyed by a natural disaster. ''Hidden Worlds: Fresh Clues to the Past'' is a rejection of Von Daniken's theories; however, Der Veer and P.Moerman concede the existence of Atlantis. The book contests orthodox history, claiming international settlement in the Americas prior to European colonization of the region by Christopher Columbus in 1492. P. Moerman afterwards distanced himself with emphasis from the book, as it had become under the influence of its publisher almost as pseudo-scientific as the publications of Van Daniken and his associates that it hackled (in The Netherlands the book was published by the same publishing company as the works of the authors that they attacked as "cosmidiots"), had been a profe ...
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Bullfrog Productions
Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, ''Populous (video game), Populous'', and is also well known for titles such as ''Theme Park (video game), Theme Park'', ''Theme Hospital'', ''Magic Carpet (video game), Magic Carpet'', ''Syndicate (1993 video game), Syndicate'' and ''Dungeon Keeper''. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore International, Commodore mistook Taurus for a similarly named company. Electronic Arts, Bullfrog's video game publisher, publisher, List of acquisitions by Electronic Arts, acquired the studio in January 1995. Molyneux had become an Electronic Arts vice-pr ...
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Magic Carpet (video Game)
''Magic Carpet'' is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994 for MS-DOS, PlayStation, and Sega Saturn platforms. Its graphics and gameplay were considered innovative and technically impressive at the time of its release. An expansion pack, ''Magic Carpet: Hidden Worlds'', was released for MS-DOS compatible operating systems in 1995 and added 25 levels and winter-themed graphics. A compilation package, ''Magic Carpet Plus'', which included the main game and the expansion, was used as the basis for PlayStation and Sega Saturn ports that were released in 1996. A sequel was released in 1995, '' Magic Carpet 2: The Netherworlds''. Plot The player plays a wizard on a magic carpet flying over water, mountains and other terrain while destroying monsters and rival wizards (which are controlled by the computer) and collecting "mana" which is gathered by hot air balloons and stored in the player's own castle. The story is told in a ...
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The Magic Candle III
''The Magic Candle'' is a role-playing video game designed by James Thomas and developed and published by Mindcraft in 1992. It is a sequel to '' The Magic Candle II: The Four and Forty'' from 1991. Gameplay The notepad and party movement mechanics are improved from the previous game. Reception Scorpia of Computer Gaming World gave a negative review and summarized: "Overall, in spite of the neat blight idea, ''Magic Candle III'' is a dull game. I had a hard time getting into it, and slogged on mainly to get it over with. We've all been here before and there isn't anything really new or exciting. The game is unnecessarily lengthened by the constant need for money, and, overall, one is left with the feeling of doing things by rote rather than going off a grand adventure. It is all very depressing and rather a shame, as the first ''Magic Candle'' held much promise for the future - promise that has yet to be realized". Jim Trunzo reviewed ''Magic Candle III'' in '' White Wolf'' # ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield (video game series), Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor (video game series), Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two (series), Army of Two'', ''A ...
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The Four And Forty
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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Mindcraft Software
Mindcraft Software (or simply Mindcraft) was an American video game developer, founded in 1989 by Ali Atabek. It is best recognized for the award-winning '' The Magic Candle'' series. History After Ali Atabek enjoyed ''Ultima II'', he created ''Rings of Zilfin'' for SSI. With his wife Ugur Atabek, and business partner Jim Thomas, Atabek formed Mindcraft Software to publish his next game, '' The Magic Candle''. By 1993 the company was publishing six titles a year and had about 30 employees. The company's games were primarily developed for DOS systems, but they also developed games for Apple II, Commodore 64, and Amiga computers. The company developed 15 games between 1989 and 1997. Games developed References External linksThe History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)Mindcraft Software
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The Magic Candle
''The Magic Candle: Volume 1'' is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989. Plot Players must assemble a group of six adventurers and journey across the kingdom of Deruvia to keep the demon Dreax imprisoned in the eponymous magic candle, which has begun to melt. The game's world includes several towns and cities, two castles, and several dungeons and towers. Unlike many computer games, one wins not by defeating a final enemy, but by collecting the necessary items and learning the necessary chants in order to preserve the magic candle. Players begin with one adventurer, a human hero called Lukas. Additional adventurers can be found in the game's two castles. Much of The Magic Candle's fun derives from discovering exactly what is needed to preserve the eponymous candle. However, if the candle melts and Dreax escapes, there is no consequence. Gameplay Races * Dwarves - very short but exceptionally strong. * Elves - tall and ...
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