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Image Plane
In 3D computer graphics, the image plane is that plane in the world which is identified with the plane of the display monitor used to view the image that is being rendered. It is also referred to as screen space. If one makes the analogy of taking a photograph to rendering a 3D image, the surface of the film is the image plane. In this case, the viewing transformation is a projection that maps the world onto the image plane. A rectangular region of this plane, called the viewing window or viewport, maps to the monitor. This establishes the mapping between pixels on the monitor and points (or rather, rays) in the 3D world. The plane is not usually an actual geometric object in a 3D scene, but instead is usually a collection of target coordinates or dimensions that are used during the rasterization process so the final output can be displayed as intended on the physical screen. In optics, the image plane is the plane that contains the object's projected image, and lies beyond th ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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3D Scene
This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. 0–9 A B C D E F G H I K L M N O P Q R S T ...
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Projection Plane
A projection plane, or plane of projection, is a type of view in which graphical projections from an object intersect.Gary R. Bertoline et al. (2002) ''Technical Graphics Communication''. McGraw–Hill Professional, 2002. , p. 330. Projection planes are used often in descriptive geometry and graphical representation. A picture plane in perspective drawing is a type of projection plane. With perspective drawing, the lines of sight, or projection lines, between an object and a picture plane return to a vanishing point and are not parallel. With parallel projection the lines of sight from the object to the projection plane are parallel. File:Perspective projection of triangle ABC on plane Π from point S.svg , Perspective projection of triangle ABC on plane Π from point S. File:Axonometric_projection.svg , Axonometric projection on projection plane Π File:Perspectiva-1.svg , A cube in two-point perspective File:Perspectiva-2.svg , Simulated rays of light travel from the obje ...
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Picture Plane
In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or '' oculus'') and the object being viewed and is usually coextensive to the material surface of the work. It is ordinarily a vertical plane perpendicular to the sightline to the object of interest. Features In the technique of graphical perspective the picture plane has several features: :Given are an eye point O (from '' oculus''), a horizontal plane of reference called the ''ground plane'' γ and a picture plane π... The line of intersection of π and γ is called the ''ground line'' and denoted ''GR''. ... the orthogonal projection of O upon π is called the ''principal vanishing point P''...The line through ''P'' parallel to the ground line is called the ''horizon'' HZ The horizon frequently features vanishing points of lines appearing parallel in the foreground. Position The orientation of the picture plane is a ...
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Focal Plane
In Gaussian optics, the cardinal points consist of three pairs of points located on the optical axis of a rotationally symmetric, focal, optical system. These are the '' focal points'', the principal points, and the nodal points; there are two of each. For ''ideal'' systems, the basic imaging properties such as image size, location, and orientation are completely determined by the locations of the cardinal points. For simple cases where the medium on both sides of an optical system is air or vacuum four cardinal points are sufficient: the two focal points and either the principal points or the nodal points. The only ideal system that has been achieved in practice is a plane mirror, however the cardinal points are widely used to the behavior of real optical systems. Cardinal points provide a way to analytically simplify an optical system with many components, allowing the imaging characteristics of the system to be approximately determined with simple calculations. Explanation ...
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Optics
Optics is the branch of physics that studies the behaviour and properties of light, including its interactions with matter and the construction of optical instruments, instruments that use or Photodetector, detect it. Optics usually describes the behaviour of visible light, visible, ultraviolet, and infrared light. Light is a type of electromagnetic radiation, and other forms of electromagnetic radiation such as X-rays, microwaves, and radio waves exhibit similar properties. Most optical phenomena can be accounted for by using the Classical electromagnetism, classical electromagnetic description of light, however complete electromagnetic descriptions of light are often difficult to apply in practice. Practical optics is usually done using simplified models. The most common of these, geometric optics, treats light as a collection of Ray (optics), rays that travel in straight lines and bend when they pass through or reflect from surfaces. Physical optics is a more comprehensive mo ...
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Rasterization
In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes). The rasterized image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format. Rasterization may refer to the technique of drawing 3D models, or to the conversion of 2D rendering primitives, such as polygons and line segments, into a rasterized format. Etymology The term "rasterisation" comes . 2D images Line primitives Bresenham's line algorithm is an example of an algorithm used to rasterize lines. Circle primitives Algorithms such as the midpoint circle algorithm are used to render circles onto a pixelated canvas. 3D images Rasterization is one of the typical techniques of rendering 3D models. ...
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Geometric Object
Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a '' geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts. Originally developed to model the physical world, geometry has applications in almost all sciences, and also in art, architecture, and other activities that are related to graphics. Geometry also has applications in areas of mathematics that are apparently unrelated. For example, methods of algebraic geometry are fundamental in Wiles's proof of Fermat's Last Theorem, a problem that was stated in terms of elementary arithmetic, and remained unsolved for several centuries. During t ...
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Plane (mathematics)
In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' Euclidean plane refers to the whole space. Several notions of a plane may be defined. The Euclidean plane follows Euclidean geometry Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry, ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set ..., and in particular the parallel postulate. A projective plane may be constructed by adding "points at infinity" where two otherwise parallel lines would intersect, so that every pair of lines intersects in exactly one point. The elliptic plane may be further defined by adding a metr ...
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Pixels
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although ''sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Software on ear ...
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Viewport
A viewport is a polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering some objects to an image. In textbook terminology, the ''world coordinate window'' is the area of interest (meaning what the user wants to visualize) in some application-specific coordinates, e.g. miles, centimeters etc. The word ''window'' as used here should not be confused with the Window (computing), GUI window, i.e. the notion used in window managers. Rather it is an analogy with how a window limits what one can see outside a room. In contrast, the ''viewport'' is an area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered. Clipping (computer graphics), Clipping to the world-coordinates window is usually applied to the objects before they are passed through the Coordinate system#Transformations , window-to-vi ...
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