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IFComp
The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it, but longer games are allowed entry. The competition has been described as the "Super Bowl" of interactive fiction. Since 2016 it is operated by the Interactive Fiction Technology Foundation (IFTF). Organization In 2016, operation of the competition was taken over by the Interactive Fiction Technology Foundation. The lead organizer 2014–2017 was Jason McIntosh, and in 2018 it was Jacqueline Ashwell. Categories Although the first competition had separate sections for Inform and TADS games, subsequent competitions have not been divided into sections and are open to games produced by any method, provided that the software used to play the game is freely available. In addition ...
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Interactive Fiction Technology Foundation
The Interactive Fiction Technology Foundation (IFTF) is a nonprofit charitable organization founded in June 30, 2016 working to maintain, improve, and preserve the tools and services used in the creation and distribution of interactive fiction. Activities Since 2016, IFTF has operated the Interactive Fiction Competition (IFComp), an annual competition for new works from independent creators which has been running since 1995. Since 2017, IFTF has operated the Interactive Fiction Archive (IF Archive), an archive preserving the history of interactive fiction, which has been operating since 1992. The IF Archive contains websites and documents valuable to the IF community, including the "Inform 6" website and standards such as "the Treaty of Babel", the Z-machine, and its successor Glulx. Since 2019, IFTF has supported the Interactive Fiction Community Forum (IntFiction) at intfiction.org, serving as a center for interactive fiction community discussion since 2006. 2019 also saw th ...
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A Change In The Weather
''A Change in the Weather'' is a 1995 interactive fiction (IF) video game. Developed by Andrew Plotkin, the game is written in version five of the Inform programming language, and compiled for the Z-machine, a virtual machine that allows interactive fiction to be played on a variety of platforms. On June 24, 2014, Plotkin shared ''A Change in the Weather'' source code for "personal, educational use only." The game tied for first place in the Inform category of the 1995 Interactive Fiction Competition. As one of six IF games recommended by ''CU Amiga'' in 1998, Jason Compton called ''A Change in the Weather'' "Very, very hard, it challenges IF conventions and makes you think (and save your game) quite a lot." Interactive fiction scholar Nick Montfort called it "remarkable ... for its attempts to integrate the typical sorts of adventure-game puzzles with the description of landscape, the simulation of an animal character, and the emotional situation of the 'adventurer' player cha ...
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Interactive Fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing video game, role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "Text mode, text-only", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due ...
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Luminous Horizon
''Earth and Sky'' is an interactive fiction trilogy written and produced by American author Paul O'Brian about the adventures of a brother and sister who gain superpowers while searching for their lost parents. Games in the series have won awards in the annual Interactive Fiction Competition and received an XYZZY Award. ''Earth and Sky'' The first game begins a month after the disappearance of two scientists at the local university, Clair and Scott Colborn. After exploring their parents' lab, the playable character, Emily Colborn, and her brother Austin find that their parents had been developing suits that grant sky-themed and earth-themed superpowers. Using the suits, Emily gains the ability to fly, generate fog and shoot electric blasts. Adopting the superhero names 'Earth' and 'Sky', the siblings decide to search for their parents themselves and defend the campus from an accidentally mutated monster. The game is entirely text based and players type commands to move through ...
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The Wizard Sniffer
Interactive fiction (IF) is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for ...
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Spring Thing
Spring Thing is an annual competition highlighting text adventure games and other works of electronic literature, also known as Interactive Fiction, or IF. Adam Cadre, author of several works of Interactive Fiction, including '' Photopia'' and '' Varicella'', first announced the Spring Thing in 2001, both to promote works that would be longer than those entered into the Interactive Fiction Competition, and to encourage authors to submit works to the general public during other times of the year. The competition was first ran in 2002, with Cadre hosting it in both 2002 and 2003. Cadre did not host it the following year. After this year of inactivity, Greg Boettcher picked up the slack, and hosted the Spring Thing from 2005 until 2013. During these years, the Thing became a mainstay of the parser IF community. Aaron A. Reed took over from Boettcher in 2014, and rebranded Spring Thing as a "festival" of interactive fiction in 2015. Reed managed the Spring Thing until 2022, when he pa ...
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The A
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun '' the ...
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The Wall Street Journal
''The Wall Street Journal'' (''WSJ''), also referred to simply as the ''Journal,'' is an American newspaper based in New York City. The newspaper provides extensive coverage of news, especially business and finance. It operates on a subscription model, requiring readers to pay for access to most of its articles and content. The ''Journal'' is published six days a week by Dow Jones & Company, a division of News Corp. As of 2023, ''The'' ''Wall Street Journal'' is the List of newspapers in the United States, largest newspaper in the United States by print circulation, with 609,650 print subscribers. It has 3.17 million digital subscribers, the second-most in the nation after ''The New York Times''. The newspaper is one of the United States' Newspaper of record, newspapers of record. The first issue of the newspaper was published on July 8, 1889. The Editorial board at The Wall Street Journal, editorial page of the ''Journal'' is typically center-right in its positio ...
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Jeremy Freese
Jeremy Jay Freese (born March 15, 1971) is an American sociologist and author. Work life Freese is a professor of sociology at Stanford University, where he is also the co-leader of the Health Disparities Working Group in the Stanford Center for Population Health Sciences. He previously served as professor of sociology at Northwestern University from 2007 to 2015, where he chaired the Department of Sociology from 2010 to 2013 and served as Ethel and John Lindgren Professor of Sociology from 2013 to 2015. Video game design In 2008, he created the interactive fiction computer game Violet, which won the 2008 Interactive Fiction Competition and multiple awards. Blogging Freese began blogging in 2003. In 2007, he was one of four sociologist bloggers profiled in the American Sociological Association The American Sociological Association (ASA) is a non-profit organization dedicated to advancing the discipline and profession of sociology. Founded in December 1905 as the American Soc ...
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Violet (video Game)
''Violet'' is a work of interactive fiction by American author Jeremy Freese. It is a one-room puzzle game. Plot The protagonist of ''Violet'' is a graduate student trying to write 1,000 words for his dissertation. The protagonist's girlfriend, Violet, threatens to leave otherwise. The protagonist faces a stream of distractions, including a window with a view of the campus, and a computer with access to blogs and webcomics. In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship. Reception A reviewer for ''The A.V. Club'' described the puzzles as "smart but logical" and "fitingthematically into the story." The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". A second review also observes this option, noting that at least one puzzle changes based on the choice. A writer for Jay Is Games called out ''Viole ...
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Lost Pig
''Lost Pig'' is a comedic work of interactive fiction about an orc retrieving an escaped pig. It was created by Admiral Jota and released as freeware. It took first place in the 2007 Interactive Fiction Competition with an average score of 8.27. ''Lost Pig'' won best game, best writing, best individual non-player character, and best individual player character in the 2007 XYZZY Awards. ''Lost Pig'' finished with 18.7% of the votes for the Audience Award in the interactive fiction category in the 2008 Jay Is Games Best of Casual Gameplay awards, placing it second after '' Violet''. The game has been described as "hilarious" by reviewers for ''The Onion'' ''A.V. Club'' and Jay Is Games. Emily Short Emily Short is an interactive fiction (IF) writer. From 2020 to 2023, she was creative director of Failbetter Games, the studio behind ''Fallen London'' and its spinoffs. She is known for her debut game ''Galatea (computer game), Galatea'' (200 ... described it as "superbly c ...
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