Ghoul (Fallout)
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Ghoul (Fallout)
Ghouls are a fictional race of posthuman beings from the Apocalyptic and post-apocalyptic fiction, post-apocalyptic ''Fallout (series), Fallout'' video game franchise. Within series lore, ghouls are originally humans, many of them survivors of a global nuclear holocaust, who have been severely mutated by the residual irradiation, which greatly extends their lifespans but deforms their physical appearance into a zombie-like aesthetic. Many ghouls live alongside humans in settlements across the post-apocalyptic wasteland, while others mentally degenerate into a wild and antisocial state. Considered to be among the most recognizable and iconic elements of the ''Fallout'' intellectual property (IP), ghouls have appeared in every media of the franchise, and have been the subject of numerous mod (video games), fan mods of ''Fallout'' series games. Critics have lauded their use as either antagonistic figures or as supporting non-player characters throughout the series, with some even ...
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Fallout (video Game)
''Fallout: A Post Nuclear Role Playing Game'' is a 1997 role-playing video game developed and published by Interplay Productions. In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war, ''Fallout'' protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted. Tim Cain began working on ''Fallout'' in 1994. It began as a game engine based on Steve Jackson Games's tabletop role-playing game ''GURPS''. Interplay dropped the license after Steve Jackson Games objected to ''Fallout'' violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Although Interp ...
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