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GMA X4500
The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This series targets the market of low-cost graphics solutions. The products in this series are integrated onto the motherboard, have limited graphics processing power, and use the computer's main memory for storage instead of a dedicated video memory. They are commonly found on netbooks, low-priced laptops and desktop computers, as well as business computers which do not need high levels of graphics capability. In early 2007, about 90% of all PC motherboards sold had an integrated GPU. History The GMA line of GPUs replaces the earlier Intel Extreme Graphics, and the Intel740 line, the latter of which was a discrete unit in the form of Accelerated Graphics Port, AGP and Conventional PCI, PCI cards with technology that evolved from companies Real3D an ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named in ...
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Lockheed Martin
The Lockheed Martin Corporation is an American aerospace, arms, defense, information security, and technology corporation with worldwide interests. It was formed by the merger of Lockheed Corporation with Martin Marietta in March 1995. It is headquartered in North Bethesda, Maryland, in the Washington, D.C. area. Lockheed Martin employs approximately 115,000 employees worldwide, including about 60,000 engineers and scientists as of January 2022. Lockheed Martin is one of the largest companies in the aerospace, military support, security, and technologies industry. It is the world's largest defense contractor by revenue for fiscal year 2014.POC Top 20 Defence Contractors of 2014
. Retrieved: July 2015
In 2013, 78% of Lockheed Martin's revenues came from military sales;
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Transform And Lighting
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Overview Transformation is the task of producing a two-dimensional view of a three-dimensional scene. Clipping means only drawing the parts of the scene that will be present in the picture after rendering is completed. Lighting is the task of altering the colour of the various surfaces of the scene on the basis of lighting information. Hardware Hardware T&L had been used by arcade game system boards since 1993, and by home video game consoles since the Sega Genesis's Virtua Processor (SVP), Sega Saturn's SCU-DSP and Sony PlayStation's GTE in 1994 and the Nintendo 64's RSP in 1996, though it wasn't traditional hardware T&L, but still software T&L running on a coprocessor instead of the main CPU, and could be used for rudimentary programmable pixel and vertex shaders as well. More traditional hardware T&L would appear on consoles with the GameCube and Xbox in 2001 (the PS2 still using a vect ...
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Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. Traditional shaders calculate rendering effects on graphics hardware with a high degree of flexibility. Most shaders are coded for (and run on) a graphics processing unit (GPU), though this is not a strict requirement. ''Shading languages'' are used to program the GPU's rendering pipeline, which has mostly superseded the fixed-function pipeline of the past that only allowed for common geometry transforming and pixel-shading functions; with shaders, customized effects can be used. The position and color ( hue, saturation, brightness, and contrast) of all pixels, vertices, and/or texture ...
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Intel 910GL
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 series of instruction sets, the instruction sets found in most personal computers (PCs). Incorporated in Delaware, Intel ranked No. 45 in the 2020 ''Fortune'' 500 list of the largest United States corporations by total revenue for nearly a decade, from 2007 to 2016 fiscal years. Intel supplies microprocessors for computer system manufacturers such as Acer, Lenovo, HP, and Dell. Intel also manufactures motherboard chipsets, network interface controllers and integrated circuits, flash memory, graphics chips, embedded processors and other devices related to communications and computing. Intel (''int''egrated and ''el''ectronics) was founded on July 18, 1968, by semiconductor pioneers Gordon Moore (of Moore's law) and Robert Noyce (1927 ...
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Platform Controller Hub
The Platform Controller Hub (PCH) is a family of Intel's single-chip chipsets, first introduced in 2009. It is the successor to the Intel Hub Architecture, which used two chips - a northbridge and southbridge, and first appeared in the Intel 5 Series. The PCH controls certain data paths and support functions used in conjunction with Intel CPUs. These include clocking (the system clock), Flexible Display Interface (FDI) and Direct Media Interface (DMI), although FDI is used only when the chipset is required to support a processor with integrated graphics. As such, I/O functions are reassigned between this new central hub and the CPU compared to the previous architecture: some northbridge functions, the memory controller and PCIe lanes, were integrated into the CPU while the PCH took over the remaining functions in addition to the traditional roles of the southbridge. AMD has its equivalent for the PCH, known simply as a chipset, no longer using the previous term Fusion control ...
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Intel Atom
Intel Atom is the brand name for a line of IA-32 and x86-64 instruction set ultra-low-voltage processors by Intel Corporation designed to reduce electric consumption and power dissipation in comparison with ordinary processors of the Intel Core series. Atom is mainly used in netbooks, nettops, embedded applications ranging from health care to advanced robotics, mobile Internet devices (MIDs) and phones. The line was originally designed in 45 nm complementary metal–oxide–semiconductor (CMOS) technology and subsequent models, codenamed ''Cedar'', used a 32 nm process. The first generation of Atom processors are based on the Bonnell microarchitecture. On December 21, 2009, Intel announced the ''Pine Trail'' platform, including new Atom processor code-named ''Pineview'' (Atom N450), with total kit power consumption down 20%. On December 28, 2011, Intel updated the Atom line with the ''Cedar'' processors. In December 2012, Intel launched the 64-bit ''Centerton'' family of ...
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GMA 500
The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This series targets the market of low-cost graphics solutions. The products in this series are integrated onto the motherboard, have limited graphics processing power, and use the computer's main memory for storage instead of a dedicated video memory. They are commonly found on netbooks, low-priced laptops and desktop computers, as well as business computers which do not need high levels of graphics capability. In early 2007, about 90% of all PC motherboards sold had an integrated GPU. History The GMA line of GPUs replaces the earlier Intel Extreme Graphics, and the Intel740 line, the latter of which was a discrete unit in the form of AGP and PCI cards with technology that evolved from companies Real3D and Lockheed Martin. Later, Intel integrate ...
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XScale
XScale is a microarchitecture for central processing units initially designed by Intel implementing the ARM architecture (version 5) instruction set. XScale comprises several distinct families: IXP, IXC, IOP, PXA and CE (see more below), with some later models designed as system-on-a-chip (SoC). Intel sold the PXA family to Marvell Technology Group in June 2006. Marvell then extended the brand to include processors with other microarchitectures, like ARM's Cortex. The XScale architecture is based on the ARMv5TE ISA without the floating-point instructions. XScale uses a seven-stage integer and an eight-stage memory super- pipelined microarchitecture. It is the successor to the Intel StrongARM line of microprocessors and microcontrollers, which Intel acquired from DEC's Digital Semiconductor division as part of a settlement of a lawsuit between the two companies. Intel used the StrongARM to replace its ailing line of outdated RISC processors, the i860 and i960. All the generatio ...
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PowerVR
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA). The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price–performance ratio than existing products like those from 3dfx Interactive. Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power electronics that were aimed at the laptop computer market. Over time, this developed into a series of designs that could be incorporated into system-on-a-chip architectures suitable for handheld device use. PowerVR accelerators are not manufactured by PowerVR, but i ...
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S3 ViRGE
The S3 ViRGE (Video and Rendering Graphics Engine) graphics chipset was one of the first 2D/ 3D accelerators designed for the mass market. Introduced in 1995 by then graphics powerhouse S3, Inc., the ViRGE was S3's first foray into 3D-graphics. The S3/Virge was the successor to the successful Trio64V+. ViRGE/325 was pin compatible with the Trio64 chip, retaining the DRAM-framebuffer interface (up to 4MB), and clocking both the core and memory up to 80 MHz. In Windows, Virge was benchmarked as the fastest DRAM-based accelerator of the era. The VRAM-based version, ViRGE/VX, was actually slower in lower resolutions, but had a faster RAMDAC to support high-resolution modes not available on the 325. Support Part of S3's marketing plan for the ViRGE included the "S3D" standard, stating that members of the ViRGE family carried the ''S3D Graphics Engine''. Games that supported ViRGE directly put this logo on their box so owners of the 3D card would know that it would run as well a ...
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Computer Games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution on services such as Steam and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with ...
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