Genshin Impact
''Genshin Impact'' is a 2020 action role-playing game produced by MiHoYo, MiHoYo/HoYoverse. The game features an anime-style open world environment and an action-based Role-playing battle systems, battle system using Classical element, elemental Magic (game terminology), magic and character-switching. A free-to-play game Video game monetization, monetized through gacha game mechanics, ''Genshin Impact'' is updated regularly using the games as a service model; it was originally released for Android (operating system), Android, iOS, PlayStation 4, and Windows, followed by PlayStation 5 in 2021, with an Xbox Series X/S version in November 2024. ''Genshin Impact'' takes place in the fantasy world of Teyvat, home to seven nations, each of which is tied to a different element and ruled by a different god (archon). The story follows the Traveler, an Interstellar travel, interstellar adventurer who, at the start of the game, is separated from their twin sibling after the two land in T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Genshin Impact Logo
, also known as , was a prominent Japanese monk of the Tendai school, recognized for his significant contributions to both Tendai and Pure Land Buddhism. Genshin studied under Ryōgen, a key reformer of the Tendai tradition, and became well known for his intellectual prowess, particularly after his success in a major debate at Mount Hiei in 974. Genshin spent much of his later life at the secluded Eshin-in monastery in Yokawa on Mount Hiei, where he focused on scholarly pursuits and meditation. He is credited with founding the Eshin school of Tendai, which emphasized the idea of inherent awakening (hongaku). Although deeply rooted in Tendai teachings, Genshin became a leading figure in the early development of Pure Land Buddhism. His most influential work, ''Ōjōyōshū'' (往生要集, ''Collection of the Essentials for Birth''), outlined a comprehensive approach to attaining rebirth in Amitabha's Pure Land, integrating practices like buddha contemplation and the nembutsu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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D/b/a
A trade name, trading name, or business name is a pseudonym used by companies that do not operate under their registered company name. The term for this type of alternative name is fictitious business name. Registering the fictitious name with a relevant government body is often required. In a number of countries, the phrase "trading as" (abbreviated to t/a) is used to designate a trade name. In the United States, the phrase "doing business as" (abbreviated to DBA, dba, d.b.a., or d/b/a) is used,Pinkerton's, Inc. v. Superior Court'', 49 Cal. App. 4th 1342, 1348-49, 57 Cal. Rptr. 2d 356, 360 (1996) (collecting cases and explaining term of art "doing business as" (DBA)). among others, such as assumed business name or fictitious business name. In Canada, "operating as" (abbreviated to o/a) and "''trading as''" are used, although "''doing business as''" is also sometimes used. A company typically uses a trade name to conduct business using a simpler name rather than using their for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Breath Of The Wild
is a 2017 action-adventure game developed and published by Nintendo. Set at the end of the ''Zelda'' timeline, the player controls an amnesiac Link as he sets out to save Princess Zelda and prevent Calamity Ganon from destroying the world. Players explore the open world of Hyrule while they collect items and complete objectives such as puzzles and side quests. ''Breath of the Wild'' world is unstructured and encourages exploration and experimentation; the story can be completed in a nonlinear fashion. Initially planned as a 2015 Wii U exclusive, ''Breath of the Wild'' released on March 3, 2017, for the Wii U and Nintendo Switch; an enhanced edition released on June 5, 2025 for Nintendo Switch 2. Development lasted five years, commencing immediately after the release of '' The Legend of Zelda: Skyward Sword'' in 2011. Led by director Hidemaro Fujibayashi and producer Eiji Aonuma, Nintendo sought to rethink '' Zelda'' conventions and introduced elements such as detailed c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Paimon (Genshin Impact)
Paimon ( zh, s=派蒙, p=Pàiméng) is a character from ''Genshin Impact'', a 2020 Action role-playing game, action role-playing gacha game developed by miHoYo. She serves as the game's mascot, the player's guide, and icon for the game and official website. She has the appearance of a small flying fairy that speaks dialogue on the player's behalf and teaches them how to play the game. In all instances, the character is voiced by Corina Boettger in English, who was replaced in 2025 with an undisclosed voice actress. In other languages, she is voiced by Duoduo Poi in Chinese, Aoi Koga in Japanese, and Kim Ga-ryung in Korean. Paimon has been met with mixed responses from critics and fans, with some liking her dialogue when insulting other characters, but with others criticizing her role as the player's guide. A recurring joke throughout ''Genshin Impact'' describes Paimon as "emergency food", with the joke becoming an internet meme amongst the community. Others have questioned th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Interstellar Travel
Interstellar travel is the hypothetical travel of spacecraft between star systems. Due to the vast distances between the Solar System and nearby stars, interstellar travel is not practicable with current propulsion technologies. To travel between stars within a reasonable amount of time (decades or centuries), an interstellar spacecraft must reach a significant fraction of the speed of light, requiring enormous energy. Communication with such interstellar craft will experience years of delay due to the speed of light. Collisions with cosmic dust and gas at such speeds can be catastrophic for such spacecrafts. Crewed interstellar travel could possibly be conducted more slowly (far beyond the scale of a human lifetime) by making a generation ship. Hypothetical interstellar propulsion systems include nuclear pulse propulsion, fission-fragment rocket, fusion rocket, beamed solar sail, and antimatter rocket. The benefits of interstellar travel include detailed surveys of habitable exop ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fantasy World
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or future (like Dying Earth); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the ''Star Wars'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore. Plot function The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings about. Stories that use the setting as merely a ba ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Games As A Service
In the video game industry, a live service game (also referred to as games as a service, abbrevated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Live service games are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the live service model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a live service model to be called "living games" or "live games" since they continually change with these updates. History and forms The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like ''RuneScape'' and ''World of Warcraft'', where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. Over time, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gacha Game
A is a game, typically a video game, that implements the machine style mechanics. Similar to loot boxes, live service gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play and staying up-to-date, and some by purchasing it from the game publisher using real-world funds. Most common gacha games are free-to-play (F2P) mobile role-playing video games with an emphasis on strategy, such as team building, synergizing and player improvisation. The game model has been around since the early 90s with strategy trading card games such as ''Magic: the Gathering'', but began to be widely used in the early 2010s in mobile gaming by Japan. Gacha mechanics have become an integral part of Japanese mobile game culture as well as pop culture in general. The game mechanism is also increasingly used in Chinese and Korean games, as well as European and American games. Digital ''gacha'' games have ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Monetization
Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other stakeholders. As the monetization methods continue to diversify, they also affect the game design in a way that sometimes leads to criticism. Methods Although there are several business models to monetize video games, they can be categorized into six major models. A video game may use more than one of these models at once. Retail Retail purchase is the traditional method by which games are sold from brick and mortar stores or online retailers. Customers pay for a physical copy of the game and any other game related peripheral devices required for play in-store. Retail purchasing has previously made up the bulk of game-related transact ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Free-to-play
"Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not being entirely free. Certain free-to-play games have also been labeled as " pay-to-win"—that is, that players can pay to obtain competitive advantages over other players. There are several kinds of ways that free-to-play games generate money, despite being mostly free. A common method is based on the freemium software model, in which users are incentivised to make small purchases ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Magic (game Terminology)
Magic or mana is an attribute assigned to characters within a role-playing game, role-playing or video game that indicates their power to use magic in fiction, special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic" June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like Health (gaming), health, m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Classical Element
The classical elements typically refer to Earth (classical element), earth, Water (classical element), water, Air (classical element), air, Fire (classical element), fire, and (later) Aether (classical element), aether which were proposed to explain the nature and complexity of all matter in terms of simpler Substance theory, substances. Ancient cultures in Ancient Greece, Greece, Angola, Ancient Tibet, Tibet, Ancient India, India, and Mali had similar lists which sometimes referred, in local languages, to "air" as "wind", and to "aether" as "space". These different cultures and even individual philosophers had widely varying explanations concerning their attributes and how they related to observable phenomena as well as cosmology. Sometimes these theories overlapped with mythology and were personification, personified in deities. Some of these interpretations included atomism (the idea of very small, indivisible portions of matter), but other interpretations considered the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |