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Gears 5
''Gears 5'' is a 2019 third-person shooter video game developed by The Coalition and published by Xbox Game Studios for Windows, Xbox One, and Xbox Series X/S. It is the fifth main installment of the ''Gears of War'' series and the sequel to ''Gears of War 4''. ''Gears 5'' follows the story of Kait Diaz, who is on a journey to find out the origin of the Locust Horde, the main antagonistic faction of the ''Gears of War'' series. The ''Ultimate Edition'' for ''Gears 5'' was released on September 6, 2019, while the standard edition of the game was released worldwide on September 10, 2019. ''Gears 5'' received generally favorable reviews from critics who praised the gameplay, campaign, presentation and amount of content, but criticised the story and overall lack of innovation. Gameplay Similar to its predecessor, the game is a third-person shooter. The player has three weapon slots, which allow them to equip one light weapon and two heavier weapons. The player also has access to ...
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The Coalition (company)
The Coalition (formerly Zipline Studios, Microsoft Game Studios Vancouver and Black Tusk Studios) is a Canadian video game developer based in Vancouver, part of Xbox Game Studios. The company was founded in 2010 as Zipline Studios. Following the release of its debut game, ''Relic Rescue'' (2011), Zipline was renamed Microsoft Game Studios Vancouver. In February 2012, the studio released the flight simulator '' Microsoft Flight''. Later that year, in November, Microsoft Game Studios Vancouver was rebranded as Black Tusk Studios. After Microsoft acquired the rights to the franchise '' Gears of War'' in 2014, the studio was commissioned to develop new games in the series. Black Tusk was renamed The Coalition in June 2015, and in August released '' Gears of War: Ultimate Edition'', a remaster of the original '' Gears of War'' (2006). In the ensuing years, the studio developed '' Gears of War 4'' (2016) and '' Gears 5'' (2019). It also collaborated with Mediatonic and Splash Damage ...
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Kait Diaz
Kait Diaz is a fictional character in the ''Gears of War'' franchise. She first appeared in ''Gears of War 4'' as a supporting character, and is the main protagonist of ''Gears 5''. Within the series, she is originally a member of the Outsiders, a loosely organized faction of rebel human settlers who live outside of the walled city states of the supranational and intergovernmental military collective known as the Coalition of Ordered Governments ("COG"), following the conclusion of humanity's war with the Locust Horde on the planet Sera. By the events of ''Gears 5'', she has enlisted with the COG armed forces and has attained the rank of corporal. The character is voiced by Laura Bailey in each of her appearances. Outside of the video game series, Kait has appeared in the novels ''Gears of War: Ascendance'' and ''Gears of War: Bloodlines''. Kait Diaz is the first lead female character of the ''Gears of War'' video game franchise, which is predominantly known for its hypermasculine ...
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Boss (gaming)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Cooperative Video Game
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet. Co-op gameplay has gained popularity as controller and networking technology has developed. On PCs, consoles and mobile devices, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes. Description A cooperative video game is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Cooperative video games are often abbreviated as ''co-ops''. The gameplay of cooperative games may be entirely cooperative or be limited ...
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Split Screen (computer Graphics)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into non-overlapping adjacent parts, typically as two or four rectangular areas. This allows for the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports adopted this presentation methodology in the 1960s for instant replay. Non-dynamic split screens differ from windowing systems in that the latter allowed overlapping and freely movable parts of the screen (the "windows") to present both related and unrelated application data to the user. In contrast, split-screen views are strictly limited to fixed positions. The split screen technique can also be used to run two instances of an application, potentially allowing another user to interact with the second instance. In video games The split screen feature is commonly used in non- networked, also known as couch co-op, video games with multiplayer options. In its mos ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Cloaking
Cloaking is a search engine optimization (SEO) technique in which the content presented to the search engine spider is different from that presented to the user's browser. This is done by delivering content based on the IP addresses or the User-Agent HTTP header of the user requesting the page. When a user is identified as a search engine spider, a server-side script delivers a different version of the web page, one that contains content not present on the visible page, or that is present but not searchable. The purpose of cloaking is sometimes to deceive search engines so they display the page when it would not otherwise be displayed ( black hat SEO). However, it can also be a functional (though antiquated) technique for informing search engines of content they would not otherwise be able to locate because it is embedded in non-textual containers, such as video or certain Adobe Flash components. Since 2006, better methods of accessibility, including progressive enhancemen ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day, including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Today, they also publish "best games" lists segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game development. ...
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Collectibles
A collectable (collectible or collector's item) is any object regarded as being of value or interest to a collector. Collectable items are not necessarily monetarily valuable or uncommon. There are numerous types of collectables and terms to denote those types. An antique is a collectable that is old. A curio is something deemed unique, uncommon, or weird, such as a decorative item. A manufactured collectable is an item made specifically for people to collect.Danziger, Pamela (July 1, 1069)''Why People Buy Things They Don't Need: Understanding and Predicting Consumer Behavior'' Kaplan Publishing. The business of collectables Created to be collected A manufactured collectable (often referred to as a contemporary collectable) is an item made specifically for people to collect. Examples of items commonly sold as collectables include plates, figurines, bells, graphics, steins, dolls, and art. Some companies that produce manufactured collectables are members of The Gift ...
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ...
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Chainsaw
A chainsaw (or chain saw) is a portable handheld power saw, power saw that cuts with a set of teeth attached to a rotating chain driven along a guide bar. Modern chainsaws are typically gasoline or electric and are used in activities such as tree felling, limbing, Log bucking, bucking, pruning, cutting firebreaks in wildland fire suppression, harvesting of Wood fuel#Firewood, firewood, for use in Chainsaw carving, chainsaw art and chainsaw mills, for cutting concrete, and cutting ice. Precursors to modern chainsaws were first used in surgery, with patents for wood chainsaws beginning in the late 19th century. A chainsaw comprises an engine, a drive mechanism, a guide bar, a cutting chain, a tensioning mechanism, and safety features. Various safety practices and working techniques are used with chainsaws. History In surgery A "flexible saw", consisting of a fine serrated link chain held between two wooden handles, was pioneered in the late 18th century (–1785) by two Scot ...
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Assault Rifle
An assault rifle is a select fire rifle that uses an intermediate cartridge, intermediate-rifle cartridge and a Magazine (firearms), detachable magazine.C. Taylor, ''The Fighting Rifle: A Complete Study of the Rifle in Combat'', F.A. Moyer ''Special Forces Foreign Weapons Handbook'', R.J. Scroggie, F.A. Moyer ''Special Forces Combat Firing Techniques'', Musgave, Daniel D., and Thomas B. Nelson, ''The World's Assault Rifles'', vol. II, The Goetz Company, Washington, D.C. (1967): 1 Assault rifles were first put into mass production and accepted into widespread service during World War II. The first assault rifle to see major usage was the German StG 44, a development of the earlier Maschinenkarabiner 42(H), Mkb 42.''Firearms: The Life Story of a Technology'', by Roger Pauly. Greenwood Publishing Group. 2004. pp. 145–146
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