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Fatal Frame
''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe and Australia, is a Japanese survival horror video game series that was created, published and developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the Fatal Frame (video game), first entry in the series for the PlayStation 2, the series consists of five main entries. The series is set in 1980s Japan, with each entry focusing on a location beset by hostile supernatural events. In each scenario, the characters involved in the present investigation use Camera Obscura, objects created by Dr. Kunihiko Asou that can capture and pacify spirits. The series draws on staple elements of Japanese horror, and is noted for its frequent use of female protagonists. The series was conceived by Makoto Shibata and Keisuke Kikuchi. After being introduced to the PlayStation 2 hardware and after the success of the ''Silent Hill'' series, the pair decided to develop a horror series inspired by Shibata's own spiritual experie ...
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Crimson Butterfly
''Fatal Frame II: Crimson Butterfly'' is a survival horror video game developed by Tecmo for PlayStation 2. The second entry in the ''Fatal Frame'' series, it was published by Tecmo in 2003 in Japan and North America, and by Ubisoft in Europe in 2004. An expanded Xbox port was published in 2004 in Japan and North America, and by Microsoft Game Studios in Europe in 2005. The story follows sisters Mio and Mayu Amakura as they are trapped in a ghost-filled village cursed by a failed ritual which they are being forced to re-enact. Gameplay follows Mio as she explores the village searching for Mayu, fighting hostile ghosts using the series' recurring Camera Obscura. ''Crimson Butterfly'' began development shortly after the original game released in 2001, with returning staff including director Makoto Shibata, producer Keisuke Kikuchi, and writer Tsuyoshi Iuchi. The aim was to both refine the gameplay mechanics of the original ''Fatal Frame'', and to create a compelling narrative to ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, and other regions thereafter. It is the successor to the PlayStation (console), original PlayStation, as well as the second instalment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox (console), Xbox. Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced competitively with standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch libra ...
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Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K (company), 2K, which operate internal Video game developer, game development studios. Take-Two created the Private Division label to support publishing from independent video game development, independent developers, though it sold the label in 2024. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional eSports, esports organization NBA 2K League through NBA Take-Two Media. Take-Two's combined portfolio includes franchises such as ''BioShock (series), BioShock'', ''Borderlands (series), Borderlands'', ''Civilization (series), Civilizat ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ...
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Gekijōban Zero
''Gekijōban Zero'' (), also known as ''Fatal Frame: The Movie'', is a 2014 Japanese horror film directed by Mari Asato and starring Ayami Nakajō and Aoi Morikawa. It is based on a spin-off novel of the Fatal Frame video game series, titled , written by Eiji Ōtsuka. It was released on 26 September 2014. ''Gekijōban Zero'' premiered in North America on July 28, 2015, at the 19th Fantasia International Film Festival. Plot Aya, the most popular student of a Catholic all-girls school, suddenly shuts herself in her room. Her admirer, Kasumi Nohara, kisses her photo at midnight and suddenly disappears with her friend Michi as a witness. Her disappearance is quickly attributed to a supposed curse that affects girls who kiss the photo of the person they admire at midnight. Aya's photo is taken to the attic by Sakuya Itsuki and Risa for safekeeping, but the two alongside three other girls are enticed to kiss the photo. Except for Risa, who is later found dazed but alive, all of them ...
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Silent Hill
is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The Room''—were developed by Team Silent, a development staff within the former Konami subsidiary Konami Computer Entertainment Tokyo from 1999 to 2004. The franchise is primarily set in the fictional town of Silent Hill, a place plagued by supernatural events, and follows various characters drawn to the town, where they encounter horrifying creatures, psychological torment, and mysteries tied to their own pasts. The next four mainline games—''Origins'', ''Homecoming'', '' Shattered Memories'', and '' Downpour''—were developed by other, mostly Western, developers and released between 2007 and 2012. The ''Silent Hill'' franchise has expanded to include various print pieces, three feature films, and spin-off video games. Since 2022, K ...
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Japanese Horror
Japanese horror, also known as J-horror, is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends to focus on psychological horror, tension building (suspense), and the supernatural, particularly involving ghosts (''yūrei'') and poltergeists. Other Japanese horror fiction contains themes of folk religion such as possession, exorcism, shamanism, precognition, and ''yōkai''. Media in which the genre of Japanese horror fiction can be found include artwork, theater, literature, film, anime and video games. Origins The origins of Japanese horror can be traced back to the horror fiction and ghost stories of the Edo period and the Meiji period, which were known as '' kaidan'' (sometimes transliterated ''kwaidan''; literally meaning "strange story"). Elements of these popular folktales have routinely been use ...
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Survival Horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the Dark''. The name has been used since then for games with similar gameplay and has been retroactively a ...
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