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Enthusiast Gaming
Enthusiast Gaming is a Canadian digital media company specializing in video game journalism. Founded in 2014 by entrepreneur Menashe Kestenbaum, the company owns the websites ''Destructoid'' and ''Escapist Magazine'', as well the gaming convention Enthusiast Gaming Live Expo (EGLX). The company went public on the TSX Venture Exchange in October 2018. In January 2020 the company's listing moved to the Toronto Stock Exchange. In April 2021, the company also began trading on the Nasdaq. Brands Enthusiast Gaming owns a number of websites and runs an annual convention in Toronto. Websites * ''Daily Esports'' (founded 2018) * ''DiabloII Net & Wiki'' (acquired 2018) * ''Gaming Street'' (founded 2019) * ''Nintendo Enthusiast'' (founded 2011, by Enthusiast Gaming founder) * ''Gamnesia'' (acquired 2018) * ''Planet Destiny'' (acquired 2019) * ''PlayStation Enthusiast'' (founded 2015) * Steel Media ( ''Pocket Gamer'') (acquired 2019) * The Sims Resource (acquired 2019) * ''Xbox E ...
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Public Company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange (listed company), which facilitates the trade of shares, or not ( unlisted public company). In some jurisdictions, public companies over a certain size must be listed on an exchange. In most cases, public companies are ''private'' enterprises in the ''private'' sector, and "public" emphasizes their reporting and trading on the public markets. Public companies are formed within the legal systems of particular states, and therefore have associations and formal designations which are distinct and separate in the polity in which they reside. In the United States, for example, a public company is usually a type of corporation (though a corporation need not be a public company), in the United Kingdom it is usually a public limited company (plc ...
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Gamer Network
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ...
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Companies Based In Toronto
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, '' Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit '' Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was p ...
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Mass Media Companies Established In 2014
Mass is an intrinsic property of a body. It was traditionally believed to be related to the quantity of matter in a physical body, until the discovery of the atom and particle physics. It was found that different atoms and different elementary particles, theoretically with the same amount of matter, have nonetheless different masses. Mass in modern physics has multiple definitions which are conceptually distinct, but physically equivalent. Mass can be experimentally defined as a measure of the body's inertia, meaning the resistance to acceleration (change of velocity) when a net force is applied. The object's mass also determines the strength of its gravitational attraction to other bodies. The SI base unit of mass is the kilogram (kg). In physics, mass is not the same as weight, even though mass is often determined by measuring the object's weight using a spring scale, rather than balance scale comparing it directly with known masses. An object on the Moon would weigh le ...
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World Electronic Sports Games
World Electronic Sports Games (WESG) is an international esports championship tournament based in Shanghai and organized by AliSports. The first edition has a total prize pool of over . The finals were held in December 2016. The World Electronic Sports Games heavily bases itself on the Olympic Games. In the first 3 years, teams had to be composed of players of the same nationality to emphasize national pride, making it unique in the esports world. As a result of this, some national teams were formed only to play in WESG. This rule was softened for the 2019 edition (and possibly onwards), with teams being allowed to have 2 foreign members. The event also has separate tournaments for men and women. Tournaments generally follow single-elimination rules. Games The following games were featured. In 2017, WESG expanded '' Counter-Strike: Global Offensive'' and ''Hearthstone'' to include female tournaments. *'' Counter Strike'' *''Dota 2'' *''Hearthstone'' *''Starcraft II'' Tournament ...
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Metro Toronto Convention Centre
Metro Toronto Convention Centre (originally and still colloquially Metro Convention Centre, and sometimes MTCC), is a convention complex located in Toronto, Ontario, Canada along Front Street West in the former Railway Lands in downtown Toronto. The property is today owned by Oxford Properties. The centre is operated by the Metropolitan Toronto Convention Centre Corporation, an independent agency of the Government of Ontario. Description The MTCC has of space, and is home to the 1232-seat John Bassett Theatre. To the east end of the complex is the 586-room InterContinental Toronto Centre hotel (formerly Canadian National Railway's ''L'Hotel CN''). At the west end of the complex is a 265,000 square foot Class-B office building. Within the office building is the Pint restaurant, which was formerly a Baton Rouge from 2006 to 2017 and a Planet Hollywood from 1996 to 2006. A south building containing exhibition space is located south of the rail lines, on Bremner Boulevard. The ce ...
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Call Of Duty
''Call of Duty'' is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic worlds, and the modern day. The games were first developed by Infinity Ward, then also by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers. The most recent title, '' Call of Duty: Modern Warfare II'', was released on October 28, 2022. The series originally focused on the World War II setting, with Infinity Ward developing the first (2003) and second (2005) titles in the series and Treyarch developing the third (2006). '' Call of Duty 4: Modern Warfare'' (2007) introduced a new, modern setting, and proved to be the breakthrough title for the series, creating the ''Modern Warfare'' sub-series. The game's legacy also influenced the creation of a remastered version, released in 2016. Two o ...
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Seattle Surge
Seattle Surge is a professional Call of Duty League (CDL) team located in Seattle, Washington. Representing the Luminosity Gaming esports organization, the Surge are owned and operated by Enthusiast Gaming and Canucks Sports & Entertainment. History Early years (2020–present) Following the establishment of the Surge in 2019, Seattle entered the CDL to start the 2020 season. The team's first starting roster was Karma, Octane, Apathy, Enable, and Slacked who were all coached by Joey "Nubzy" DiGiacomo. Throughout the first two ''Call of Duty'' titles the Surge competed in (''Modern Warfare'' and '' Black Ops: Cold War)'', the team did not score well in 2020 league matches and finished in last place in the 2020 Call of Duty League Championship. The team underwent multiple roster changes and shifts in the 2020 and 2021 seasons, including the acquisition of players Pandur and Proto in 2020 and a drastic roster change in 2021. The team then consisted of Octane, Classic, Gunless, ...
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Overwatch League
The Overwatch League (OWL) is a professional esports league for the video game ''Overwatch'', produced by its developer, Blizzard Entertainment. The Overwatch League follows the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. The league uses the regular season and playoffs format rather than promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on team performance. The league was announced in 2016 with its inaugural season taking place in 2018. Format The Overwatch League is owned by Blizzard Entertainment and run by Major League Gaming, which is also owned by Blizzard's parent company Activision Blizzard. The Overwatch League plays out similar to most North American professional sports leagues, in which all tea ...
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Overwatch (video Game)
''Overwatch'' was a 2016 team-based multiplayer first-person shooter game by Blizzard Entertainment. The game was first released for PlayStation 4, Windows, and Xbox One in May 2016 and Nintendo Switch in October 2019. Cross-platform play was supported across all platforms. Described as a " hero shooter", ''Overwatch'' assigned players into two teams of six, with each player selecting from a large roster of characters, known as "heroes", with unique abilities. Teams worked to complete map-specific objectives within a limited period of time. Blizzard added new characters, maps, and game modes post-release, all free of charge, with the only additional cost to players being optional loot boxes to purchase cosmetic items. ''Overwatch'' is Blizzard's fourth major franchise and came about following the 2014 cancellation of a massively multiplayer online role-playing game, ''Titan''. A portion of the ''Titan'' team were inspired by the success of team-based first-person shooters ...
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Vancouver Titans
The Vancouver Titans are a professional ''Overwatch'' esports team based in Vancouver, British Columbia, Canada. The Titans compete in the Overwatch League (OWL) as a member of the league's West region. Founded in 2018, the Vancouver Titans began play as one of eight expansion teams in 2019 and is one of two professional ''Overwatch teams'' in Canada (the other, Toronto Defiant). The team is owned by Canucks Sports & Entertainment, owners of the Vancouver Canucks of the National Hockey League (NHL) and the Vancouver Warriors of the National Lacrosse League (NLL). For their inaugural season, the Titans signed a roster consisting of mostly members from Korean Overwatch Contenders team RunAway. In their first year, they reached all three of the stage playoffs, made two stage final appearances, won one stage title, finished at the top of the regular season standings, and reached the 2019 Grand Finals, where they ultimately lost to the San Francisco Shock. However, conflicts betwee ...
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