Elizabeth LaPensée
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Elizabeth LaPensée
Elizabeth LaPensée is an assistant professor in the Departments of Media & Information and Writing, Rhetoric, & American Cultures at Michigan State University. She is of Irish, Anishinaabe, and Métis descent. She studies and creates video games, interactive digital media, animation, visual art, and comics to express Indigenous ways of knowing. Her mother is Grace Dillon, a professor at Portland State University. Education LaPensée received her PhD from Simon Fraser University. Her dissertation was on the benefits of playing ''Survivance''— a social impact game that uplifts storytelling, art, and self-determination as a pathway to healing from Indigenous historical trauma. Indigenous Game Design LaPensée designs games around Indigenous ways of knowing. Active as a community organizer, she often collaborates with community partners to create games. She argues that Indigenous practices and teachings can inspire innovative game mechanics. Her games provide an interac ...
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Elizabeth LaPensée
Elizabeth LaPensée is an assistant professor in the Departments of Media & Information and Writing, Rhetoric, & American Cultures at Michigan State University. She is of Irish, Anishinaabe, and Métis descent. She studies and creates video games, interactive digital media, animation, visual art, and comics to express Indigenous ways of knowing. Her mother is Grace Dillon, a professor at Portland State University. Education LaPensée received her PhD from Simon Fraser University. Her dissertation was on the benefits of playing ''Survivance''— a social impact game that uplifts storytelling, art, and self-determination as a pathway to healing from Indigenous historical trauma. Indigenous Game Design LaPensée designs games around Indigenous ways of knowing. Active as a community organizer, she often collaborates with community partners to create games. She argues that Indigenous practices and teachings can inspire innovative game mechanics. Her games provide an interac ...
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Toronto
Toronto ( ; or ) is the capital city of the Canadian province of Ontario. With a recorded population of 2,794,356 in 2021, it is the most populous city in Canada and the fourth most populous city in North America. The city is the anchor of the Golden Horseshoe, an urban agglomeration of 9,765,188 people (as of 2021) surrounding the western end of Lake Ontario, while the Greater Toronto Area proper had a 2021 population of 6,712,341. Toronto is an international centre of business, finance, arts, sports and culture, and is recognized as one of the most multicultural and cosmopolitan cities in the world. Indigenous peoples have travelled through and inhabited the Toronto area, located on a broad sloping plateau interspersed with rivers, deep ravines, and urban forest, for more than 10,000 years. After the broadly disputed Toronto Purchase, when the Mississauga surrendered the area to the British Crown, the British established the town of York in 1793 and later d ...
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Simon Fraser University Alumni
Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon * Simon (surname), including a list of people with the surname Simon * Eugène Simon, French naturalist and the genus authority ''Simon'' * Tribe of Simeon, one of the twelve tribes of Israel Places * Şimon ( hu, links=no, Simon), a village in Bran Commune, Braşov County, Romania * Șimon, a right tributary of the river Turcu in Romania Arts, entertainment, and media Films * ''Simon'' (1980 film), starring Alan Arkin * ''Simon'' (2004 film), Dutch drama directed by Eddy Terstall Games * ''Simon'' (game), a popular computer game * Simon Says, children's game Literature * ''Simon'' (Sutcliff novel), a children's historical novel written by Rosemary Sutcliff * Simon (Sand novel), an 1835 novel by George Sand * ''Simon Necronomicon'' (1977), a purported grimoire written by an unknown author, with an introduction by a man identified only as "S ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Steven Paul Judd
Stephen or Steven is a common English first name. It is particularly significant to Christians, as it belonged to Saint Stephen ( grc-gre, Στέφανος ), an early disciple and deacon who, according to the Book of Acts, was stoned to death; he is widely regarded as the first martyr (or "protomartyr") of the Christian Church. In English, Stephen is most commonly pronounced as ' (). The name, in both the forms Stephen and Steven, is often shortened to Steve or Stevie. The spelling as Stephen can also be pronounced which is from the Greek original version, Stephanos. In English, the female version of the name is Stephanie. Many surnames are derived from the first name, including Stephens, Stevens, Stephenson, and Stevenson, all of which mean "Stephen's (son)". In modern times the name has sometimes been given with intentionally non-standard spelling, such as Stevan or Stevon. A common variant of the name used in English is Stephan ; related names that have found some cu ...
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Trevino Brings Plenty
Trevino Brings Plenty is a Lakota Sioux ( Mnikȟówožu) poet and musician, who was born on the Cheyenne River Sioux reservation. He currently serves as Coordinator of Native American Student Services at Portland State University. Scholar Karen Poremski summarizes him as being a "Lakota poet who has lived a significant portion of his life in the city of Portland, Oregon, in a post-Relocation atmosphere of people from different communities and traditions coming together to resist colonization and express Indigenous art." In 2015, his music was featured in the Indigenous video game ''Invaders'', a remix of Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an .... The music was described by scholar Deborah Madsen as "an intricate reinterpretation of the original game mus ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and ...
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Weird West (video Game)
''Weird West'' is an action role-playing video game developed by WolfEye Studios and published by Devolver Digital. The game was released for Windows, PlayStation 4 and Xbox One on March 31, 2022. Gameplay ''Weird West'' is a top-down action role-playing game with elements of the immersive sim genre, with randomized elements through each playthrough. The game is based on the Weird West genre it borrows its title from, in which the player takes the role of heroes in the American frontier who encounter supernatural elements. The game features the stories of five unique characters, such as the retired bounty hunter who is forced to pick up her iron again, the pigman whose human brain was put into a body of stitched pig parts, and a protector based on the Native American tribes. Each characters feature their own background and story that their main quests will point to. Finishing one character's chapter will proceed the player to the next character, where the player can also find ...
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Guggenheim Fellowship
Guggenheim Fellowships are grants that have been awarded annually since by the John Simon Guggenheim Memorial Foundation to those "who have demonstrated exceptional capacity for productive scholarship or exceptional creative ability in the arts." Each year, the foundation issues awards in each of two separate competitions: * One open to citizens and permanent residents of the United States and Canada. * The other to citizens and permanent residents of Latin America and the Caribbean. The Latin America and Caribbean competition is currently suspended "while we examine the workings and efficacy of the program. The U.S. and Canadian competition is unaffected by this suspension." The performing arts are excluded, although composers, film directors, and choreographers are eligible. The fellowships are not open to students, only to "advanced professionals in mid-career" such as published authors. The fellows may spend the money as they see fit, as the purpose is to give fellows "bl ...
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Thunderbird Strike
Thunderbird Strike is a side-scrolling video game created by Elizabeth LaPensée. In this game the player controls Thunderbird, a legendary creature from the mythology of some North American indigenous peoples, which flies from the Alberta tar sands to the Great Lakes, and along the way attempts to destroy oil industry infrastructure and equipment while trying to revive dead wildlife. LaPensée says the game is a protest about pipeline construction on Indigenous land, while telling stories from her culture and encouraging players to take care of Turtle Island. The games is available for Microsoft Windows, Android and iOS. Reception The game won the Best Digital Media Work award at the 2017 imagineNATIVE Film + Media Arts Festival The imagineNATIVE Film + Media Arts Festival is the world's largest Indigenous film and media arts festival, held annually in Toronto in the month of October. The festival focuses on the film, video, radio, and new media work of Indigenous, Abori . ...
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Motherboard (website)
''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, which consists of divisions including the printed magazine as well as a website, broadcast news unit, a film production company, a record label, and a publishing imprint. As of February 2015, the magazine's editor-in-chief is Ellis Jones. History Founded by Suroosh Alvi, Gavin McInnes, and Shane Smith (the latter two being childhood friends), the magazine was launched in 1994 as the ''Voice of Montreal'' with government funding. The intention of the founders was to provide work and a community service. When the editors later sought to dissolve their commitments with the original publisher, Alix Laurent, they bought him out and changed the name to ''Vice'' in 1996. Richard Szalwinski, a Canadian software millionaire, acquired the magaz ...
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International Game Developers Association
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One ...
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